We need official unique skins for each culture

Really I want dev will sale a pack skin for region unit, it will not take a lot res from dev, and better for player who want to have independent region unit. Like icon player. Some pack like skin in moba game it nice. Just common but region common.

Why would having different skins have an effect on civilization creation?we had meso monks and trade carts since aoc HD had monk skins.

If you are thinking about using editor things to make a new civi the issue of it not being perfect is already here with castle and uu skin even if you could find a wonder.

I find it wierd for meso civs shooting with xbow honestly. At least for meso, I would agree

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Like I said, the ideal would be even more types, but at the moment I think the 5 choice is the best common ground for immersion but without asking too much work at the same time, let’s not forget it’s already : villager / militia / spearman / knight / light cavalry / horse cavalry / archer / skirmisher / handgunner and bombard. So 10 units for each culture and they have many upgrades. Let’s be a bit realistic here, even 5 is a lot of new skins.

I think it’s better if they add more cultures during the years, but start with thoses 5. It’s why I proposed them.
And while not being the exact same design, they share some common ground (religion/style) and thematic. In the other hand… mesoamericans and japanese for example share nothing with european arbalist or two handed sword.

It’s something I was thinking too yes. But it’s simple : you can reskin the unit with a bow instead of crossbow like they did for chronicles for greece. But the same stats etc..

I think there’s no reason to argue if new architecture sets or regional unit skins are more important. At this point both would be equally epic and from my perspective it’s about time to get this Im not against that change since Huns were steppic, but since their architecture is central european, we should change them to asian architecture in the first place ! I tried to follow the base game rules while improving it.donwload game free at apkloky

Then also rename the xbow and arba for civs who use the bow skin, to keep coherent.

Similarily, the knight-line could also be renamed outside Europe. Similar to AOE4 knight/lancer, same exact stats but different name.

Yeah could be duable.

Chronicles for Greece also change the names. I think it’s better to keep most of the names to know what unit is what but in some cases why not change them. It’s obvious for archers if they don’t have crossbow, but could be duable for knights line aswell.

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And if introducing mounted crossbowmen for european civs too, as a reskin of horse archers.

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no we don’t! We need unique units

Not when a generic unit will do the trick. There is little difference between a soldier holding a pointy stick while wearing light armour, and another soldier holding a comparatively-sized pointy stick with an armour of a different style but similar structure.

Meanwhile having the Japanese Aztecs and Malians have mostly european-looking units looks weird.

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I very much agree with the mounted xbow for Euro civs idea. Seeing Britons have CA is just weird lol. Not to mention they’re hardly ever actually used.

Let’s not forget that what make AOE2 unique is also the fact that most civilizations have the same units. And im not against more ‘‘unique’’ units like the Savar, but every unit unique ? Too much balance issues and break the idea of ‘‘shared’’ tech tree with some bonuses.

The visual difference in the other hand like Chronicles of greece is very cool (and we need that extended to the base game for different cultures). While being the same stats for game identity/balance.

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Skins for each culture units?

Like AoE4?

Yeah, is a good idea.

At least to correct the Mesoamerican problem with Mayas or Aztecs with crossbowmans, Swordmans and Halberd with iron weapons. Same with Incas.

I remember there is a mod Named Omskar convertion MOD which did justly that. I use it a lot in many custom campaigns, or even official campaign for more immersive history.

Great idea, but it absolutely had to be an optional feature.

And you will have to split Central Asian civilizations from the others. So Huns, Mongols, Turks, Tatars, and Cumans will have to share their own skins.