Really I want dev will sale a pack skin for region unit, it will not take a lot res from dev, and better for player who want to have independent region unit. Like icon player. Some pack like skin in moba game it nice. Just common but region common.
Why would having different skins have an effect on civilization creation?we had meso monks and trade carts since aoc HD had monk skins.
If you are thinking about using editor things to make a new civi the issue of it not being perfect is already here with castle and uu skin even if you could find a wonder.
I find it wierd for meso civs shooting with xbow honestly. At least for meso, I would agree
Like I said, the ideal would be even more types, but at the moment I think the 5 choice is the best common ground for immersion but without asking too much work at the same time, let’s not forget it’s already : villager / militia / spearman / knight / light cavalry / horse cavalry / archer / skirmisher / handgunner and bombard. So 10 units for each culture and they have many upgrades. Let’s be a bit realistic here, even 5 is a lot of new skins.
I think it’s better if they add more cultures during the years, but start with thoses 5. It’s why I proposed them.
And while not being the exact same design, they share some common ground (religion/style) and thematic. In the other hand… mesoamericans and japanese for example share nothing with european arbalist or two handed sword.
It’s something I was thinking too yes. But it’s simple : you can reskin the unit with a bow instead of crossbow like they did for chronicles for greece. But the same stats etc..
I think there’s no reason to argue if new architecture sets or regional unit skins are more important. At this point both would be equally epic and from my perspective it’s about time to get this Im not against that change since Huns were steppic, but since their architecture is central european, we should change them to asian architecture in the first place ! I tried to follow the base game rules while improving it.donwload game free at apkloky
Then also rename the xbow and arba for civs who use the bow skin, to keep coherent.
Similarily, the knight-line could also be renamed outside Europe. Similar to AOE4 knight/lancer, same exact stats but different name.
Yeah could be duable.
Chronicles for Greece also change the names. I think it’s better to keep most of the names to know what unit is what but in some cases why not change them. It’s obvious for archers if they don’t have crossbow, but could be duable for knights line aswell.
And if introducing mounted crossbowmen for european civs too, as a reskin of horse archers.
no we don’t! We need unique units
Not when a generic unit will do the trick. There is little difference between a soldier holding a pointy stick while wearing light armour, and another soldier holding a comparatively-sized pointy stick with an armour of a different style but similar structure.
Meanwhile having the Japanese Aztecs and Malians have mostly european-looking units looks weird.
I very much agree with the mounted xbow for Euro civs idea. Seeing Britons have CA is just weird lol. Not to mention they’re hardly ever actually used.
Let’s not forget that what make AOE2 unique is also the fact that most civilizations have the same units. And im not against more ‘‘unique’’ units like the Savar, but every unit unique ? Too much balance issues and break the idea of ‘‘shared’’ tech tree with some bonuses.
The visual difference in the other hand like Chronicles of greece is very cool (and we need that extended to the base game for different cultures). While being the same stats for game identity/balance.
Skins for each culture units?
Like AoE4?
Yeah, is a good idea.
At least to correct the Mesoamerican problem with Mayas or Aztecs with crossbowmans, Swordmans and Halberd with iron weapons. Same with Incas.
I remember there is a mod Named Omskar convertion MOD which did justly that. I use it a lot in many custom campaigns, or even official campaign for more immersive history.
Great idea, but it absolutely had to be an optional feature.
And you will have to split Central Asian civilizations from the others. So Huns, Mongols, Turks, Tatars, and Cumans will have to share their own skins.
Great idea, it absolutely had to be a feature, correcting those sprites will HUGELY improve their campaigns
A new set for the Inca is a must
I tend to be quite conservative with these, as I prefer to improve the readability of the game, which already has so many civs and units… I’m not sure changing the baseline of what is still in common is a good idea for newcomers.
I suppose it could look good though, but should be at most a toggleable option in my opinion.
And… I can not take topics started by “we need” anymore. No. “I want” is the point, and it’s fine, but there is very little that “we need”, because we very spoiled already. And I say that while thinking that e.g. the game absolutely needs to get rid of heroes in ranked, of Flemish Révolution and of 3K civs etc. But “we [don’t] need” that: I want. Or we want.
Sorry for the insufferable rant, but a bit of politeness and consideration for others wouldn’t hurt.
Before getting skins for different civis the indian civis must get thier own king trade cart and sails skins.
Hello, I hope you are doing well. Regarding your post: +1 is something that the community has been asking for for many years. I see that some people don’t like the idea very much, but I think there’s a solution that will make everyone happy. There could be regional skin packs that are optional. You could go to the game options to activate or deactivate them. If someone doesn’t want to play with the new regional skins, they could choose to deactivate them and play with the original skins, greetings.
Villager
We have a western european villager.
Western european : this is the actual model : Britons, Burgundian, Celts, Franks
We need :
African (male already present on trade cart) : Ethiopia, Mali
Central american (male already present on trade cart) : Aztec , Maya
East asian (male already present on trade cart) : Chinese, Korean, Japanese, Vietnamese, Shu, Wei, Wu
South asian : Bengali, Dravidians, Gurjara, Hindustani, Puru
Middle eastearn (male already present on trade cart) : Berbers, Persians, Saracens, Tatars, Turks
Can also be good :
Andean : Inca
East european : Bulgarians, Bohemians, Magyars, Lithuanians, Poles, Slavs
North european : a region cold in winter so the bare chested western male villager can be frozen. : Goths, Teutons, Vikings
South east asian : Burmese, Malay, Khmer
Southern european : Armenians, Byzantines, Georgians, Italians, Portuguese, Romans, Sicilians, Spanish
Steppe : Cumans, Huns, Khitan, Mongol
King (south asian)
Make a king for south asian civilizations
Queen
Make a counterpart of the king everywhere. Also add a south asian model
Sail
Also for the south asian civilizations add a proper sail type and a proper trade cart skin because they have no proper one.
Trade cart
Chronicles : used the trade cart skin of Return of Rome
South asian : a trade cart pulled by a zebu. More likely with a white skinned zebu to differentiate them more than the african trade cart with is black skinned ox.
Andean : A trade cart pulled by a llama. Inaccurate but better than a trade cart pulled by an human. Historically the andeans used llama caravan.
Central asian / eastern steppe : A trade cart pulled by a two humped camel. Because they have either the middle eastern one with a dromedary or the east asian one with a buffalo.
For the western steppe (Huns, Cumans and potentially the Alans) used a horse pulled trade cart because camel were not used in this region.
Tibetan : A trade cart pulled by a yak.
East asian : Put an asian buffalo instead of an african buffalo. You have just to shorten the horns.