We need official unique skins for each culture

With the recent additions in the game, like Chronicles for Greece having same units (spearmen and militia line) but different visual, cultural monks and unique castles, we hope that the game will become even more ‘‘interesting’’ if we talk about visual/immersion side.

Back in the old game, it wasn’t that problematic to have one unit for everyone, but since the game has more regional units, unique units and have better graphics overall, I think it would be nice to add different base units (depending of their ‘‘major culture’’) such as : villager, militia, spearman, light cavalry, knight, horse archer, archer, javeliner, handgunner, bombard lines of units. So no regional units reskin of course, just base ‘‘common’’ ones.

The idea would be to use the same animations and overhaul models but just reskin and change the style of the unit, like this screen (using base models but making them more diversified for the middle eastern design) :


(credits to the creator of the picture, idk who it is since I found it on internet)

I think it’s not something necessary NEEDED, but would be a great plus for the game, I always liked more immersion. And when you really tink about it having medieval knight for a japanese, malian or inca is… weird.

If we go deep, it would be cool to have a unique design for every architecture type, but it would need 11. It’s a lot to be honest. So I think it’s better to introduce 5 of them and maybe why not expand them later on but even 5 like that would be way better than right now and could be even definitive and still worth. We need to not asking too much content at once, and also allow players to recognize them before adding to much variety.

Oh and europeans would keep the ‘‘old’’ models. The models who are right now in game.

5 differents types of cultures :

-European : Franks, Britons, Burgundy, Celts, Teutons, Goths, Vikings, Huns, Armenians, Byzantines, Georgians, Italians, Portuguese, Romans, Sicilians, Spanish, Bohemians, Bulgarians, Lithuanians, Magyars, Poles, Slavs (21)
-Eastern : Berbers, Persians, Saracens, Turks, Tatars, Cumans, Bengalis, Dravidians, Gurjaras, Hindustanis (10)
-Asian : Chinese, Japanese, Koreans, Mongols, Vietnamese, Jurchens, Khitans, Shu, Wu, Wei, Burmese, Khmer, Malay (13)
-Mesoamerican : Aztecs, Mayas, Incas (3)
-African : Malians and Ethopians (2)

I based the choice on the actual cart model/skin variety. Because reskin a lot of units is harder than making unique priests/kings for example.

I think most of them are good with this visual ‘‘identity’’. Yeah if we go in detail Indians are a bit different from arab/eastern design but they have huge links with arab world and it’s the closest to them, same for asian and south asian, they are closer to ‘‘chinese’’ people. Same for Europe, they have some differences (especially armenians/georgians) but overall they share a lot the same design/technology and culture linked to christianity. Mesoamerican are too different to have any other than their own, same for africans. If they bring more africans or mesoamericans civilisations in the future the units would be there aswell for them.

Is this the best ? No but it’s the best compromise beetwin ‘‘more skins variety/immersion’’ but also not too much work and still put civilisations close to what they look like.

I hope the community will like this idea and upvote so maybe the developpers can see it and think about it. It’s something I would love to see at least as a mod, but in base game that would be even better and we know they can do it. Maybe they could make a dlc about it (i would rather have them free for everyone but… I want them so bad that even paying for it im up !)

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I completely agree! It feels odd that the infantry, cavalry and archery lines look identical across all civilizations. For example, the Italian champion looks the same as the Saracen one, and the Briton crossbowman matches the Japanese version. The list goes on.

This is actually one of the main reasons I haven’t bought AOE II: DE.
I suspect the developers avoid adding unique regional skins for basic military units and villagers because it wouldn’t generate extra revenue and these kinds of changes would need to be included in the base game rather than sold as an optional DLC.

It’s a shame, because we’re not talking about a separate skin for every single unit and civilization, just regional variants. I hope they reconsider in the future, though I’m not holding my breath.

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I’d put Huns in the Asian one though.

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Im not against that change since Huns were steppic, but since their architecture is central european, we should change them to asian architecture in the first place ! I tried to follow the base game rules while improving it.

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Yes please, a follow up to the elite unit skins/new castles.

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Or we should have a Nomad/Steppe architecture that Huns, Cumans, and Mongols share…

Tbh I find the idea of regional unit skins to be cool, but getting more architecture sets is a fair higher priority IMO.

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I personnaly think regional unit skins are more important, we have a lot of architecture sets ATM (11). And ideally I want them both : architecture and units, but koreans or japanese having the same architecture or french/britons the same is more immersive than having a european champion for aztecs or malians.
I really think this would make the game way more interesting/immersive, especially for campaigns. I really like AOE:2 DE but I think what please me the most about some civilizations is that they have more unique units/upgrades (savar/legionnary) so they are looking different.
Despite the controversy of the last DLC (three kingdoms) I like the fact that we have more unique chinese units visually.

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Comoeltly disagree that more architecture would be more important, we got regional buildings already. It’s time for units

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Agree but I got 1 topic before, only ask for cavalry but not much people like it, only cavalry hard like that so :v your idea so wonderful but it will… I think will get many recommand to protest it.

I think there’s no reason to argue if new architecture sets or regional unit skins are more important. At this point both would be equally epic and from my perspective it’s about time to get this.

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Buildings dont really have animation frames.

You can use the same base animations. No need to make new models. Just a skin like in the picture, you can clearly see the idea : different face/hermet/skin/armor/weapons but the same geoset and animations. And it would be even better to use the same animations so easier to see which unit is what line.

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One of the main reasons why I find it difficult to convert my friends to this game. They find it too sad to have european unit skins for Aztecs or Japanese (factions they would like to play), and I understand them.

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Please devide European into West European(Franks, Britons, Burgundy, Celts, Teutons, Goths, Vikings, Italians, Portuguese, Romans, Sicilians, Spanish, Bohemians) and East European(Huns, Armenians, Georgians, Byzantines, Bulgarians, Lithuanians, Magyars, Poles, Slavs);

devide eastern into Middle East (Berbers, Persians, Saracens, Turks, Tatars, Cumans) and South Asian (Bengalis, Dravidians, Gurjaras, Hindustanis);

devide Asian into East Asian(Chinese, Japanese, Koreans, Mongols, Vietnamese, Jurchens, Khitans, Shu, Wu, Wei) and Southeast Asian(Burmese, Khmer, Malay)

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Regional Villagers are still one of my biggest wishes for the game. The European-style common units hurt immersion for Native American and Sub-Saharan African civs the most.

Besides Villagers, these are the common, non-regional units that don’t have regional skins yet (not counting “inorganic” ones):

  • Militia, Man-at-Arms, Long Swordsman, Two-Handed Swordsman, Champion, Spearman, Pikeman, Halberdier
  • Archer, Crossbowman, Arbalester, Skirmisher, Elite Skirmisher, Hand Cannoneer, Cavalry Archer, Heavy Cavalry Archer (Imperial Skirmisher as well for consistency)
  • Scout Cavalry, Light Cavalry, Hussar, Knight, Cavalier, Paladin
  • Bombard Cannon, Petard

25 in total. When making the minimum of regional skins, as suggested by the OP, 100 new skins would be required. Though certain units (e.g. Militia, Archer, Skirmisher, Petard) look rather generic and American and African skins might be enough for those, the number could be reduced to about 90. Further reduced to about 80 when not creating American skins for the mounted and gunpowder units.

Update 141935 added a comparable number of unit models to the game, it’s possible. But I would already be very happy if they only added the regional Villagers.

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Destruction animations?

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Mills have animation frames, and so do stables (horse tails moving). Houses have 3 frames for variation each age

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I worry if every civ has its own skins it becomes harder and harder to mod up a new civ and do it professionally enough to be respected

Yes it is, rights thing need do

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Give them a steppe architecture that would also fit the Cumans Khitans and Mongols much better.

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