We need profesional scout in the dark age

It doesn’t make any sense to have Profesional scouts in the feudal age , because in feudal age already we have farms so the food harvested by deers is useless , but in the dark age this technology would be super cool , I understand that you make this change in the past to avoid people to not collect sheep but cmon! It would be super cool and dark age would be IMPORTANT now.

Here as you can see in fan preview we can see a scout bringing in a deer IN DARK AGE

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I’m sure it would be a good new meta for the seasons lol

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The game flows well with the technology in age 2 in my view. No thank you.

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I don’t usually fully transition in second age to farms, I usually stick longer with Sheep/hunt/berries and then transition to farms when I see I’m going to run out of food.

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Professionnel scout in dark age will be great, but developper and comunity are acid to any change. XD

Change for the sake of wanting change is not enough. Saying it would be super cool or different is not a sufficient reason to change it.

Any change can be good but there needs to be a reason for it.

Dark age has interesting elements that are currently still evolving and out of the blue, yeah let’s just shove some age 2 techs in age 1 and jumble the meta/balance completely because I just got high right now.

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I think professional scout in feudal age is fine. Most of the time, I would like to delay farm/pasture relying eco as much as I can since it costs a lot of wood to get them rolling even after feudal age.

However, I do feel like its cost can be lowered a bit, especially the gold cost. 275 gold is a huge investment in feudal age. Almost half amount of gold cost of aging up to castle age. That much gold and fair bit of research time for postponing farming eco a little bit doesn’t seem like worthy investment in most cases.

Besides it’s not like its benefit can be reaped instantly. You do need scouts to carry deers back to your base and it also requires extra effort on your part as well since you have to keep up with them from time to time, making sure they are doing their job properly. Not to mention about significantly delaying your castle age time as well.

It is really a lot of hassle that doesn’t feel like a good-enough-deal to justify its cost. If its gold cost can be reduced to about 50% of current state then maybe I would try to use it but right now, I wouldn’t dare to try it unless I feel extremely safe which is very rare situation to come by.

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Good take not sure about the cost as it is very rewarding if you can bring deer back. There are a few high level examples already when in competition with the Rus to make sure that you also take advantage of the food on the map instead of heavily spending on farms.

I think there does need to be some tension between these decisions. Such as should I go to castle or do I stay in feudal and keep making units and get the upgrade to collect deer and save wood.

It doesnt make sense to have this upgrade in age 1 given the cost and need to age up quickly (for most civs most of the time).

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I clearly want it to have a different type of meta that we had in aoe2 , It would also be nuts if archer fought in melee when they are attacked in a near distance instead of shooting . Like in closed beta.

The reason : it would be a good meta for the dark age , and it’s a good change to differentiate the game from aoe2.

I’m correcting this for you : let’s PUT BACK the original technology that was from age1 back to age1 .

Why I would like to use the profesional scouts if I am not the Rus?

Yeah but dark age at least won’t be race of advancing fast to feudal lol

Yes so they already thought about the tech and moved it. Now the game is being played that way since closed beta. I enjoy it that way.

The dark age is already very different from aoe2, Mongols cavalry, not everyone has access to man at arms or pike. No traditional boars with less deer pushing and more emphasis on scouting.

The entire transition of the ages is based on the current setup. Im not seeing any reason here other than you would like it to be that way.

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I mean if you are playing as Rus, then obviously you would want to get it. You are going to produce extra scouts anyway to get those sweet bounties. Also you get automatic gold generation from hunting cabin so going for Professional Scout Upgrade doesn’t feel as burdening as it is. It only adds extra cherry on top of that.

But I cannot agree that it is worthwhile investment for every other civs. To be honest, it feels more like a waste of time and resources when you are not playing as Rus. So much gold, extra effort, sacrificing military and age-up time for getting few thousand food. Plus, you also have to build stable and produce extra scouts which is another investment of time and resources.

Unless there is a clear reason to produce extra scouts in early game like Rus, this tech really doesn’t feel like a viable choice for any other civ. If it is cheaper as I said then maybe I could consider about getting it or not.

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I can see your point. I think the addition of extra scouts is becoming more commonplace though.

There was talk of it becoming meta to build an extra scout in dark age during Genesis for information and more sheep and the vision on flanks is great at relatively low cost for the scout and 1 pop (especially if made from a stable). Having at least one scout in your army is also amazing for the line of sight.

2,450 food is a lot if you can get at least one pack of deer with say 3 scouts. Maybe it needs tweaking but I am not sure about it yet.

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That’s what I said , being one the dark age and having less cost that tech would be NUTS , and will make a really good starting meta

Well if you only think about the cost of 3 scouts for getting 2450 food then yes, this deal is almost a steal. Like I said, I would get it if I feel REALLY SAFE. But since AOE4 leans heavily on being aggressive, investing such time and resources in feudal age can easily result as your own demise.

And yes I agree early extra scouts can be beneficial if you can make good use of them like you said. But again, Like I said, only Rus gets extra gold income and eco bonuses for utilizing those scouts which makes it really easy to pay 275 gold in feudal age. Other civs have to sacrifice villager work time even though you don’t need that much gold for your feudal age strategy. Even if you have that much gold, often times, it is far easier and more beneficial to get other eco upgrades.

I do not deny the value of early scouts. However, due to the structure of how each civ works and how much this tech costs, I can hardly say it is something to consider, unless you are Rus. (Dehli would be an exception though since they can just click it and forget about it.)

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You make a good case for it (to make it cheaper) and very rarely do I get this upgrade myself.

Don’t you gather food from deer significantly faster than from sheep or farms? I believe deer are worth it.

Scouts are too busy in the dark ages.Even if the technology can be developed in the dark ages, it is difficult to afford it, unless there is a cheaper price.

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The only change I wanna see to professional scout is a reduction in research time bc dehli by default gets free upgrades however all the upgrades start at 5 times the research time. This means it would take 4mins AFTER reaching feudal to be utilize the tech and by that time it’s not worth it. You would have been forced to your 2nd or 3rd berry patch.

Imo make it a standard 30 sec research time which translates into a 2min 30sec research time for dehli.

Maybe they should allow you to do this in sandbox mode, but normal gameplay? No thanks, I keep on hunting until I can’t.

Professional scouts in Dark Age is kinda useless tho. It would delay the age up significantly until it pays back. Sounds good on paper but it would actually be pretty sub-optimal.

4 sheeps are enough to get you past the dark age anyway. You dont need hunt and the scout has a lot to do in the first 3 minutes.