Here’s something that might be considered a hot take: pass-through damage should be discouraged as much as possible. That means units like scorpions and chakram throwers. Why? Because they are exceptionally unfun to play against. Before proceeding further, I need to clarify that I’m talking about closed map 1v1s and closed map team games. That’s roughly 30-40% of games played, so it’s not a tiny fraction which you can ignore.
The counters in this game usually work in terms of percentage of resources. Roughly 50% of resources are needed in skirmishers, to counter archers. You need around 85% in resources, in halbs to counter heavy cavalry, but roughly half of that will survive. And also, counters in the game aren’t absolute. Meaning, you can overpower counters through numbers. Roughly 300% in resources will generally overpower counter units through sheer numbers. This keeps things nice and even.
But this is where pass-through damage breaks things. If you have like 60 chakrams and micro them well, they will take 3000% of their value in infantry. It doesn’t matter how many bodies you try to throw, all that will only add to the body count. Similary, if you have 50 scorpions on a choke-point, they will eat everything till you bring like 10 onagers/4-5 bombard cannons.
Now, you might argue, “So what, change units. You do that with everything else”. First, as I explained above, there shouldn’t be a god-tier unit which cannot be taken down by just throwing enough bodies at it (300% in resources). But also, this kills the pacing of the game. You use prior information and pre-existing units to deal with your current opposition while you make that transition. However, 25 scorpions will absolutely destroy your archers and cav archers, especially on closed maps. Even infantry won’t work. You’ll need to transition into a totally different class, and that transition is usually enough to kill you.
I saw this absolutely braindead thread on reddit and wanted to talk about it here. Arbalests are expensive, slow units that need a mass to function. They are also kinda delicate. A single good siege onager shot will flatten them. Even bombard cannons pose a significant threat. Now, imagine that scorpions had the same range. What are you supposed to do here?
This isn’t like other counters like, say, skirmishers, or heavy cavalry. Like 3 shots will wipe your mass and unlike onagers, you can’t micro against them.
What things like this will do is discourage archer and infantry play. Even cavalry is tough against these. End game will just become bombard cannons, siege onagers, halbs, and scorpions. This game has like 50 unique units, and maybe a dozen regional units. None of that will matter. You will just see more scorpions, more bombard cannons, and more siege onagers. Is that what anyone wants?
I don’t think so. So, no more pass through damage, please. Or, at least, severely restrict their range. Ghulams have pass-through, but that’s just one tile. That means they are good against clumped up archers, and pretty much nothing else. That’s okay. We don’t need more range on scorpions, and we definitely don’t need more units like the chakram.