Cumans are classified as a siege Civilisation. But they need to proof this yet.
At the same time they have a basically useless UT with cuman mercenaries.
With Bohemians we recently added trash monks that didn’t took over trash warfare. So I think the game is well enough balanced for this step.
So my Idea is to replace Cuman Mercenaries with something like “Siege Nomads”, replacing the gold cost of rams with wood. In the exchange Cumans could maybe lose Siege Ram (possibly op in conjunction, but idk, needs to be figured out).
Cumans have actually one of the worst lategames, lacking a lot of key upgrades. So I think it would just help them to compensate for that bad lategame. Especially lacking siege engineers is strange for a “siege” civ.
Also I would maybe change the -100 W for archery range and stables to -75 W for archery range, stable and siege workshop. I think the rbw has shown that -100 w is a bit too much on empire wars like settings - and an expansion to siege actually feels natural for a civ that can start making siege in feudal aswell. I think that would lead to the civ being better balanced overall.
I don’t think it is a good concept to design a civ just around being able to get a military lead just by having more production buildings early on and snowball that to a victory. I’d like to see a bit more “flavour” on the civs, and I think trash rams can possibly add that kind of flavour to cumans, finally making them the siege civ they are described as.