What concepts could work as treasures, mines, infinite resources, or captureable objectives on the map?

Marble


A type of deposit that is slow to extract at first (20% slower than a gold mine), but speeds up 5% for every 10% extracted. Contains 10,000 coins.

Amber deposit


Deposit that is usually found near the beaches, it is quick to harvest, but not abundant. All research and cards related to mining increase the possible amount to be extracted by 15%. Contains 2000 coins.


New treasures:

2 trapped settler carts that work for you if you rescue them.

A bounty hunter died at the hands of these bandits, but they kept his contract. If you recover it you will get coins for each human treasure guardian you have defeated so far and defeat in the future. Additionally, your hero’s special ability recharges much faster.