What Gameplay Features have to be changed?

@SnakyKeyboard99 said:
Not sure if this counts as a gameplay feature, but being able to vary the zoom level is something that I really wish existed in a LOT of RTS games. Not sure if it’s doable, but it would be super amazing to have it!

Varying zoom levels have already been confirmed.

@“Ren Majestic” said:
Buffs:

Stronger tower line and more effectiveness against ships.
Slinger should have a upgrade in bronze age.
Faster priest creation/ more efective converting cavalry line.
Faster technologies rate.
Improve villager technologies making them stronger.

Nerfs:

Hoplite, Phalanx, Centurion less movement speed and creation rate. Expensive creation.
Balista, Helepolis less attack speed and don’t be affected by balistics.
Correction of attack and armor improves on storage pit (less attack, armor bonus)

Corrections for metagame

Archery line cost Wood and gold instead of Wood and food.
Correction of resources location.
Garrison option.

Fixes

Improve AI of units movement routes
Fixing original attack range of mele units (they still attack even the target are far away)

I would say a big no to hoplite line nerfs. Its expensive, its hard to manage, moves quite slow. I always wasted greek or other phalax oriented civ with Minoans. They aren’t overpowered if you know to counter them.

Egyptian priests were the most annoying back then, they were pretty nasty to fight against.

I don’t know what to say about slingers upgrades in bronze age. They do get the storage pit upgrades thou and are still viable against archers. I don’t see the need for an upgrade for them.

Balista, Helepolis are fine too, not every civilization has advantages with it.

Faster technologies rate? I think nobody wants this to turn into a fast paced 15 min round game.

Melee units bug was only an animation bug if I remember right, they were not dealing any damage but simply looping the attack animation.

@JarringTooth663 said:

@ButtonyChutoy6 said:
One thing that stopped me from going to AoE2 was the auto-queueing. I kind of liked the mico-management of aoe1. I hope they leave the components in that allowed good players to shine in multiplayer.

I dont agree on this one. It is such a pain to micro every single production line. It is rly a blessing to be able to group the buildings and que new armies, especially if you play with a 500 population limit.

I don’t agree either. Rise of Rome had queue and it was so much better. I want to see gather points. Microing military buildings without queue its a simple waste of time, a nasty distraction from micro economy and skirmishes / wars.

@“Ren Majestic” said:
Buffs:

Stronger tower line and more effectiveness against ships.
Slinger should have a upgrade in bronze age.
Faster priest creation/ more efective converting cavalry line.
Faster technologies rate.
Improve villager technologies making them stronger.

Nerfs:

Hoplite, Phalanx, Centurion less movement speed and creation rate. Expensive creation.
Balista, Helepolis less attack speed and don’t be affected by balistics.
Correction of attack and armor improves on storage pit (less attack, armor bonus)

Corrections for metagame

Archery line cost Wood and gold instead of Wood and food.
Correction of resources location.
Garrison option.

Fixes

Improve AI of units movement routes
Fixing original attack range of mele units (they still attack even the target are far away)

N-no nerfs for chariot archers?

Over time, the AoE community has introduced several user-made patches to improve both balance and playability.
One of the most recent has taken hundreds of survey responses to craft a huge list of balance changes. I would ask the FE team, full of former modders, to at least consider those lists.

  • A recent (and IMO the best) is UPatch with over 100k downloads
  • Voobly also released their own data file for multiplayer.
  • There are plenty more balance patches online (although the official one is probably still the most popular)

Why re-explore the map when you can just research Cartography?

Also, walkable farms would be nice :slight_smile:

walkable farms

wait what?

edit: I thought you meant farms that could walk instead of farms you could walk on, nvm

@UnseatedParty66 said:

@“Ren Majestic” said:
Buffs:

Stronger tower line and more effectiveness against ships.
Slinger should have a upgrade in bronze age.
Faster priest creation/ more efective converting cavalry line.
Faster technologies rate.
Improve villager technologies making them stronger.

Nerfs:

Hoplite, Phalanx, Centurion less movement speed and creation rate. Expensive creation.
Balista, Helepolis less attack speed and don’t be affected by balistics.
Correction of attack and armor improves on storage pit (less attack, armor bonus)

Corrections for metagame

Archery line cost Wood and gold instead of Wood and food.
Correction of resources location.
Garrison option.

Fixes

Improve AI of units movement routes
Fixing original attack range of mele units (they still attack even the target are far away)

N-no nerfs for chariot archers?

Don’t you miss Assyrian chariot archers? I certainly don’t :D. Anyway, wall+ slingers IMO. It used to work alright.

@“Wicked Wulf” said:

@Jankaron said:
Hey everyone! :slight_smile:

Is this YOU Lilanthe? Only one I know that has that avatar…Hugs!

I dont think I am. :smiley: Well whatever… Hugs back

higher max pop

@Jankaron said:

@“Wicked Wulf” said:

@Jankaron said:
Hey everyone! :slight_smile:

Is this YOU Lilanthe? Only one I know that has that avatar…Hugs!

I dont think I am. :smiley: Well whatever… Hugs back

You have his avatar…was his original art…that’s why I asked… lol as for the hug…never too many hugs.

@“Wicked Wulf” said:

@Jankaron said:

@“Wicked Wulf” said:

@Jankaron said:
Hey everyone! :slight_smile:

Is this YOU Lilanthe? Only one I know that has that avatar…Hugs!

I dont think I am. :smiley: Well whatever… Hugs back

You have his avatar…was his original art…that’s why I asked… lol as for the hug…never too many hugs.

Im pretty sure this one is just the from xbox one live gamerpics you can choose for your profile…
It is in here somewhere to the top.
Its a cool one tho :smiley:

Either way, Im gonna stop writing off-topic now (the mod might catch me lol).

Age of Empires was probably amazing for its time – I know I enjoyed playing it a 6, 7, 8-year old (I don’t know how old I was when I first played it), but it hasn’t aged that well.

Could you explain what you mean by it hasn’t aged well? I’ve seen a few people mention that and I’m not sure I understand in what capacity it hasn’t aged well. In terms of graphics, sure, but is there some other facet I’m missing?

@uxorioushornet said:
I’d be pretty surprised if they didn’t include many of the features that have improved RTSs over the years. The original age of empires was one of the first of its kind, and as much as I love it, it was rather primitive by modern RTS standards. That being said, AOE2 has remained very popular for a LONG time. I bet nearly all of the usability improvements in the current version of AOE2 will be present. I’d also imagine that the structure of gameplay will be similar to the original as opposed to AOE3. While 3 was fun, it didn’t seem to have nearly as many fans as 2. The simplicity of 1 and 2 made the game incredibly easy to get into, while still providing the depth needed to be fun for years. I didn’t like 3 as much, and from what I’ve seen, I’m not the only one who thinks so.

I strongly agree. Usability and quality of life (not balance / gameplay) should be brought up to at least to AOE2 level. Not doing this under the excuse of remaining true to the original game is just lazyness or stubborness to me. After all, they are remaking an old classic, and by remaking, they’re bringing it to modern times. It’s not 1990 anymore, and we’re not 12 y/old anymore. Having to deal with annoying old stuff won’t bring nostalgic feelings back, it will only bring annoying and surely would scare off newcomers to the series. Old gamers are not enough to make a profit out of this.
Cheers to the devs and hopefuly this will be considered.

Janky pathfinding- collision boxes were so big in AoE1 that villagers would constantly get stuck on each other, and the pathfinding wasn’t smart enough to turn around and find another way so they would just stand there until you noticed them. Got really aggravating

Catapult line radius damage definetly needs to be reduced from 60 to 40 or something…i’m surprised no one has pointed this out yet

Attack-Move! It’s been a long time since I played the original AoE, but I remember it didn’t have Attack-Move like most RTS games today, and after playing AoM, Starcraft, and other “modern” RTS games, I just cannot live without it.

@Totalste said:
Catapult line radius damage definetly needs to be reduced from 60 to 40 or something…i’m surprised no one has pointed this out yet

Same goes for the Scynthe Chariot trample damage. It’s insane.

Attack-Move!
You want to lose the charm of aoe1 ??

@Amphiprion6 Attack-Move has been confirmed i think, its has its time and place. (Like campaigns where you have overwhelming odds and they have little in the way of defenses, or as a way to cover large areas in those, end of game 1 villager hold-outs.

From other post:
I like the game as it is from Upatch out. And I think there could be a lot of improvements from thereon out:

Like:
rallypoints out of buildings,
groupunitcontrol,
patrolling,
pathfinding,
balancing out civs&units,
Hotkeymapping,
Ingame techtree,
modcompatibility
Better micromanagement options (instead of automated economics)*
Hunting bonuses
Unit glitches,
Better AI (especially in their city building)
Increase of the maximum population capacity (Proportionally to map sizes; for example tiny-large = 50, huge = 75 and gigantic is 100)
^ - if they do this then the AI should also be updated to handle larger amounts op population.

*Those DO affect the gameplay in my opinion. because it shifts focus more to battle instead of economy

dunno, those kinda things. :stuck_out_tongue: