Don’t get me wrong. I love a variant civ based off of the HRE. But what is this civ?
Their core concept is double cost for units, but this concept is more of a disadvantage than an advantage. Most units are not worth the 2 pop cost. Exceptions are archers and handcannons. The other units just fall victim to being outmassed and hard countered. Since overkilling is a whole different story vs OotD, the 2 pop concept is just not working in their favor. Not at all. Their knights sound good, but are not worth their cost. The civ gets worse, the higher the skill ceiling rises. Pros are rushing from win to win, but as soon as they pick OotD their streak ends unless they play someone that is several elo points below them, but even that is not a save bet on the pro. No matter if they are called Bee, Puppypaw, Demu, Lucifron or Beasty…
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Their eco bonus is none. They are the slowest growing civ of them all and are so much more susceptible to villager losses, because these really dent them in. Civs like Ottomans that have free units but no notable eco bonuses out eco them. There is also nothing to improve their eco, making their lategame eco good, but not good enough to justify the 2 pop army cost. The lategame army space is too little and the eco as well as certain unit powers are just not good enough to really consider the civ’s concept of a smaller elite army to be working.
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They barely get anything good from HRE, which is too generic and one dimensional (outright boring) anyway, and their unique techs are all underwhelming aside from Dragon Scales for archers.
-Dragon Fire? Pretty much useless and should be something that actually is notable. Burning farms is kinda cool, if it comes to it, but it’s not justifying a unique tech.
-War Horse? Barely notable, but that may be due to the fact that the knights are just not worth it. Still the War Horse effect should probably linger for a few seconds more similar to the French Knight dmg bonus after charge.
-Golden Cuirass? It’s okay, but that’s it. Even after its buff. The slow movement speed and small number of MAA makes it easy to counter.
-Zornhau? Barely notable and would probably be better off if it increased range or aoe (halberds are long after all).
-The Bodkin tech? For an imp tech it sucks. It’s okay against anti siege and Ribauldequins, but since you can’t build many units anyway, it doesn’t do much. It should be completely reworked to give CBs a notable improvement and its current effect should be removed or built into the elite CB upgrade.
-Blacksmith techs in general are weaker for OotD due to their concept. Especially the melee dmg techs.
-And that’s it. Dragon Scales is the only tech that actually feels good. -
the age II landmarks just suck. They don’t do enough. For HRE Aachen is insane (maybe even too good) and the one go to defining the whole civ, while Meinwerk just can’t keep up with that. Not in the slightest. Burgrave also sucks. It doesn’t scale for HRE and is terrible for OotD. I think Burgrave deserves a complete overhaul. For OotD it’s even better to go Regnitz and only get one relic than going Burgrave. It’s that bad.
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the lack of Marching Drills makes OotD a sluggish, kite-able “elite army” that is also susceptible to overkilling like nothing else.
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horsemen are not good enough for their role due to the pop cost (they are good in very early feudal, but fall short quickly). Same goes for spears, knights, and also crossbows as well as man at arms.
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the fact of less units also comes with the disadvantage of not being able to distribute units to various fronts. You have to keep your army more or less together. Raids are a pain to deal with. Protecting siege is a pain against masses of units.
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the Prelate is an unique unit for OotD, but you don’t conceive them as an unique unit. They have generic stats, are as slow as generic monks, don’t heal well and don’t buff well since inspired warriors is just not a good mechanic, although its effect is better for OotD than for HRE for obvious reasons. The Prelate should be a much better unit for OotD than it is. Religion defined HRE as well as OotD in a major way, yet civs that do not have Religion as their core element offer better choices. Ottomans, Ayyubids, Delhi, Zhu Xi, Rus and even Japanese.
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And then the OotD is the civ with the most bugs from all the new civs. One bug, the archer range after incendiary arrows, was fixed. But the lack of smoke for handcannons, the charge with axes for whatever reason for MAA, the buggy unique techs that stop working after upgrading a unit that’s still alive, the Elzbach influence not working and no notification if you have enough res to go for Swabia remain. That may be all the bugs there are, but I am not sure.
All this gives me the feeling that OotD was the least tested and thought through civ in the DLC development process. It feels like an afterthought. JD got all the good stuff from French plus the MOBA stuff from the annoying hero, which even offsets the lack of the 3 French eco boni JD does not have (faster vil production, less cost for drop off buildings, keep influence). JD is actually French with benefits. And Ayyubids and Zhu Xi got incredible trade offs for the things they don’t have compared to Abbasids and Chinese. These two civs just have incredible new unique techs and units. Only OotD doesn’t feel like a civ that has gotten a lot of thought and love.
I really don’t see the point of OotD. Sure you can improve the eco, but then the other issues remain. I feel like OotD should receive a lot more attention, because their core concept is a weakness and not a bonus unlike the other variant civs, which all have core concepts that actually pack a punch. It’s a civ that cannot compete on high level due to all the issues it has. It’s less notable on lower levels.
I am not a high level player myself, so I don’t get punished as hard when playing OotD, which allows me to win every now and then. But worst of all, I do not enjoy playing them although I want to. And I also love watching pros and tournaments and that’s just utterly sad when it comes to OotD. Their concept just doesn’t flow and has several flaws. It’s not done with minor tweaks. The civ should feel fresh, new and interesting, but it doesn’t with its slow eco, underwhelming unique techs, little options, small armies and lack of synergies. Even a lategame master like Beasty feels like he cannot finish off an outplayed opponent in lategame, because the civ’s concept just does not offer the necessary power.
There is not one favourable match up for OotD. But there are several absolutely terrible ones. The worst is probably Delhi, against which OotD is barely able to reach castle. And if they do, they die shortly after. I am hoping for the next patch to do much more than the last one. For OotD and also for HRE, because HRE, while still somewhat powerful, feels so stale and dull, it’s just demoralizing when facing civs that feel so much more refined and variable.