The game needs to strengthen the early confrontation. Mongol lancers were not used in the early days, but needed to be upgraded when they were used in Age 2, costing more resources than other civilizations. Early game according to the fixed development route without the slightest forces against. Age 3 seems to be the focus of the game, because the swordsman comes in age 3. Why not introduce a new unit that can replace the swordsman at the beginning, one that can replace the swordsman without being restrained by archers? It’s too expensive to use a swordsman like British Era 1. Making swordsmen and lancers in age 1 meant spending too much food to get to the next age. So the early period focuses on the development era.
I suggest lowering the cost of building armies to facilitate light confrontations that are effective up front. It’s not. It’s built to stop the development of opposing bases. The scope of the game should be the entire map, not the protection of the town center.
In our Age of Empires series, age 1 had to build fences for defense, Age 2 had to build walls for defense, and Age 3 had to build castles for defense. Age of Empires IV has completely deviated from this gaming tradition. There is no need to build fences in Age of Empires iv, but fortifications directly into Age iii. No sense of the game’s history at all.
Earlier villagers had no choice but to eat mutton or build timber mills to gather berry bushes (individual races). The process of gathering these two resources is so boring. I suggest strengthening the hunting of the villagers in the early stage, as we all know that primitive people live by hunting. Human civilization developed from hunting to animal husbandry. Perhaps Age of Empires iv began with the animal husbandry era. The point of hunting is to get gold, not food.
The game is like Warcraft 3, with a fixed resource point or two. There is no fence. Expect to reinforce the importance of hedgerows in era 1. Age of Empires 4 is the age of Empires series.
我建议降低打造军队的成本，来促进前期有效的轻微对抗。而不是， 打造军队是为了阻止对方基地的发展 。博弈的范围应该是整张地图，而不是城镇中心的保护范围。