What is the most thing that you wish to be fixed in the new patch?

i hear walls and choke points work well for making sure your base is easy to defend.

crossbows with pikes in front of them melt vs knights? strange. that’s not what i see in game.

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Xbow with pikes will not melt ofcourse. But the knights will kill dozens of villagers uncontested, even if you have Ballistics, and fullfil the purpose of their creation. For this the god tier bulk of 120 HP 4/4 in early castle is almost BROKEN.

The purpose of any army is to cause long term damage to your opponent he cannot recover from.

do you not understand the concept of walling off your base and creating choke points? those knights will, to get into your base, have to go through those choke points, and get absolutely shredded in the process. they won’t be able to get to your economy.

but keep pretending that people don’t know how to defend their base from raiding to make your argument look better.

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Just do not touch old units too much, they are fine. Maybe changing Cavalry Archer frame delay. I just want to have no bugs to introduce. Old ones (minor UI issues etc) needs to be fixed.

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Sigh… :cold_face: :disappointed_relieved:
From UU, to Indians, to Xbow, to i forgot… so many units. Now knights?
I would be more than happy if the game is less buggy and more enjoyable with less crashes and such. Balance patch is good too, but if I can no longer play the game due to bugs, nothing else matters.

I could not believe those guys are arguing yet another balance demand in a thread that just asks for AOE2 changes.

Oh and seriously, pls introduce AOE2 official balance mod, so that these claims can be put into test, and let test results speak to themselves.

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When did you start playing the game?

Path finding has never been perfect since vanilla release, in fact it was way worse, that is why the meta evolved so slow during those years, until UP that fixed just minor patrolling issues but core Pathfinding was never touched before in UP version, the HD version did modify a little but given the high latency of that game it was overall worse.

They did change the pathing here in the first 3 balance changes and we got units walking in gold piles and jumping walls, i think right now the pathing is the best for army control, they changed the farmers and wood choppers behavior, imo farmers behavior was better in previous patches, wood choppers improved a little, but they have the same bugs as the vanilla version.

DE has one special pathing bug if there is a building or unit blocking the edge of a villager or military unit if will get bugged, same with deers, you can notice the bug when vills keep dancing in one spot trying to walk but not moving actually, for military units they don’t attack and villagers can’t build things if there is a military unit in / in the other side of the wall, there is a blind spot the very edge.

But still i have a very good memory and if you go back to older streams in voobly you will see 95% pro players microing villagers one by one in the woodlines, cause patching would send them to the back of the forest 11

Except you can play the game. Minor issues here and there will be sorted in due time, and we have no programming expertise to complain about devs not doing those properly.

You have no idea how much programming logic and abstract imagination it takes to fix even one small bug.

Be grateful to the hardworking software application engineers for all that we have what we have in terms of game software.

Whereas on the other hand, Unit Balance is equivalent to just changing numbers in a spreadsheet.

What you are doing is whining about “not being able to play the game at all” due to minor issues.

What I am doing is giving devs important suggestions and feedback in a very techchnical field in which they may not have any expertise unless they played the game for years like I did. And you don’t need to be top 16 to understand balance.

Yes, now you’re talking.

The devs and the community let go of that the moment they signed up to open Arabia more than ever before. And Arabia is 70% of all games.

In BF and Arena ofcourse I agree with you. But 70% of the games are Arabia, so I have to hard disagree with your assessment.

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Yes, we do not have the expertise to complain about devs not doing those things properly, as all we can see is the end result, nothing under the hood. And yes, I am not a programmer to understand how much it takes to fix even one seemingly small bug, yet that is the main reason why I prefer them spending more times fixing bugs than trying to play around with unit stats.

Regarding changing unit stats, we use Advanced Genie Editor which looks very advanced for us players already, but devs may not use that tool (if it does then kudos for them) to change unit stats and it might proven to be difficult in some cases.

I dont know how you can see my posts being whining about “not being able to play the game due to minor issues”. I am just wishing devs spend more time to actually make games more stable (desync, DC, crash etc and continuously improve pathfinding) instead of spending a lot of time tweaking numbers. Unlike us backbencher theorycrafting those balance changes, devs may need to do a lot more work than just tweaking numbers, such as a bit of testing.

Yes, devs dont have time playing this very game they develop all day long, but understanding unit balance certainly requires an in-depth understanding of the game and how units interact with each other in various settings. It is complicated and difficult to grasp, hence why devs only bother to invite top 16 (or any other small number, idk) players to provide balance feedback. It is only natural for people to assume someone at the top of the ladder having better understanding of the game than someone in the middle or at the bottom.

Uff, come down a little bit.
I never saw you in game, but your forum posts are definitly not proving expertise. You usually give opinions, not analysis. Thats not wrong - it kinda is the point of a forum - but it is certainly not valuable feedback. And im pretty sure the devs that are responsible for balance actually play the game and need to be of a certain rating - at least thats what its like in other games.

Increase Palisade walls cost to 3 wood instead of 2 wood.

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game 1 - standard arabia - still walling.

standard arabia - still walling off going into castle age - base isn’t very open or susceptible to raids from cavalry

standard arabia - still walling.

guess we see how much you are following the game don’t we Parthnan?

Only random civ ranked games. Hardtriers killthe fun. C’mon man, you’re 1300 elo, just go random civ for god sake

Do you seriously want to imply that the developers have less clue than you do? Many or most of them played the game before you did. I’ve been looking at your posts for a really long time and most of them doesn’t matter to me because sometimes you can’t be taken seriously anymore, but at some point it’s enough. If you really think you know so much, why don’t you apply to Forgotten Empires and teach them to understand the game?

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Are you fr man?

Devs of a game know less than you?

Seriously?

When they make “amazingly effective” balance changes like this, I really think they do

El dorado +20 seconds research time
Zealotry now costs 900F 700G instead of 900F 800G
Aztecs millitary production 10% faster instead of 15% faster
Elephant Archers cost 100F 70G instead of 100F 80G
Goths Infantry bonus is -20%/-25%/-30%/-35% instead of -35% from feudal

Buff CA, HC, LS, half the UUs and half the UTs now

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First, balance has never been better. Sure there are some tweaks to be made, but overall it’s really good. And second, do you even play ranked? Please make a mod with your balance suggestions, gather some friends and play it with them. Don’t force them on everyone. Also saying that you understand the game better than the devs is just ridiculous. Just be thankful that the game is still being played in 2020 and still supported by the devs and don’t make such arrogant statements.

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considering your claims about arabia and walling, i think they have a better idea of what is actually happening in game then you do.

so the leitis is op and needs nerfs despite being rarely seen because the meta is too fast for them.
but half the unique units (a claim you continue to make despite being proven wrong), are unseen because they are weak?
i mean i think you lost any credibility on that front when you tried to claim longbowmen are too weak.

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400w trash scorpion!!!

i wantto cry about insecured people who uses his ban numbers and dodges other maps. im trying to find 4v4 3v3 game more than a F king hour but “ageofarabia players” wont let me play this game . Summmary of age of empires experiance nowadays is “Matchmaking search failed: error5.” please find some solution . give players unlimited ban rights or ban arabia maybe for 1 map pool trying something . game is not fun when you wait for 1 hour or somebody drops after that one hour.

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