1700 RM player here.
I recently started playing TGs and I’m 1200 elo or something like that in TGs. To me, it seems that while I can climb over a large number of games, TGs are largely random, and I would say you can write a sketch equation of TG elo, and RM elo that looks like this:
TG elo = RM elo - ~200
It seems to me that I play with players who are 1k elo in RM, and have 0 clue how the game works, not only in terms of gold unit comps being stronger than trash units, but bad at everything: booming, reading the game, controlling the map, choosing an adequate unit in Feudal/Castle…
I don’t even expect them to macro well, or make as large of an army as I do, but often I see people on Arabia flank thinking that defensive Castle into defensive Organ Guns and 3 TC boom is the play. Or on Arena, I’ve even seen a guy who is officially 1200 elo in RM do a 34 pop “fast” Castle as Poles flank making sure to pick ALL eco upgrades before clicking up (stone mining upgrade included!). He also forgot the 2 buildings so he hit Castle age at like min 23 (on Arena) and got destroyed by a Fast Imp Bengalis Monks play. I, his Teutons pocket, admittedly didn’t scroll my screen on his map because I assumed he could survive until min 30-32 (at which I had 6+ Stable Paladin ready).
Since I’m often the best player in the team/highest score and clear 1 guy relatively fast, I am often doubled/tripled, probably as a result of enemies X’ing my TC or something like that (“let’s kill this annoying guy”).
I try to explain to these people that in TGs, you cannot make Spearmen and Skirmishers only, occasionally I sling resources, or send army to help clear the army of my flank if he is losing. Still, it’s often not enough, I can clear 2-3 Xbow armies from my flank but this doesn’t give him incentive to reboom and make army, it’s like once they are shocked by an attack, 1200 elo players panic and stop booming, stop making army, the shock is too much for them to recover and they don’t understand that even if he has 20 Castle Age Xbow, those are good enough to clear the Burmese Halbs killing my Bengalis Elephants trying to steamroll everything.
Anyway.
To me it seems TGs, is a mostly random experience, and a not fun one at that. Most people in my TG elo (which I consider very low elo) are convinced that on flank the play is FC into UU and on pocket the play is 3 TC boom (with army made only in Imperial Age), regardless of map. Trying to explain to them that, for example, a pocket must generally supply Scouts in Feudal is often met with condescendence and a “I will just fc and make Knights” (which from 28-30 pop of Arabia FC, even if you succeed, is not enough Knights to beat a full Scouts play). Very often what they call “make Knights” is 4 Knights without Bloodlines and maybe with only +1 armor, which any Feudal full Scouts crushes easily.
Thoughts/experiences? I don’t think I will stick to team games, as I find people leeching off of others boring, but maybe I am not as good of a TG player as I think so I’m open to hear stories/suggestions of how to play pocket/flank in low elo (I generally prefer flank as I find it a more skillful role but I play whatever is needed or whatever I’m in the mood for).