They are just annoying. Not even dangerous because they take a very long time to kill villagers.
Right now they don’t affect the gameplay very much. In AoE2, you risk losing a villager to wolves and that can be bad for you in the early game. In AoE3, they (and other animals) guard treasures and you can kill them for small resource boosts (which, in this game only Rus can do).
For the sake of nostalgia, I don’t want wolves to be removed, but buffed. I have some suggestions. Either:
Maybe give them Ornlu hp and bonus against villagers so that they are an actual threat. Balance out where they spawn so that players won’t have to deal with wolves unless they are moving too far out of their base. Military can kill wolves very quickly but lone villagers shouldn’t be able to.
Allow all civs to gain gold by wolf hunting… so that there is actually a point to them on the map.
My favorite suggestion: allow wolves to kill your sheep. Wolves should be aggroed by sheep that are trailing behind the scout. And once sheep are killed by wolves, they’ll eat it and you lose that sheep forever.
I know this feels like a joke post, but I am serious.
I would not mind if they would be stronger, but at the same time I would want that villagers automatically fight them.
I would not add anything like wolves giving gold though, basically just keep it at what it was in aoe2, an annoying threat
They SHOULD be annoying, and maybe more than that. I picture a holy man getting torn to shreds when he walks alone through a stealth forest and stumbles upon a ravenous wolf.
It seems fair to me that they should be baby sat by a couple units.
And it should a couple at least. What sense does it make that a boar is more of a threat (damage wise) than a wolf?
They just don’t fit well as it is. Also, they should probably have a stronger anti-leash mechanic, as it seems strange that the Rus can proc agro and then drag them across the map just by stopping to keep them in range every once in a while.
I main Rus, and don’t want wolves taken out of the game, but they should be more of a threat, something that you need to wait until feudal age with professional scouts, and multiple of them, to kill.
This would slow the Rus down a bit in dark age, really make them focus on deer, and make the counter play more viable, as the opponent would have better windows to counter.
Also, I know wolf isn’t good eating, but if they left carcasses as well with say, 75-100 food, there would be a risk/reward aspect regarding whether to bring them back, or try for a more valuable deer carcass.
Not sure if that last idea is a good one, but it’s a thought.
I feel they are no use at all, since scouts can’t carry them. The moment I’m able to back up a mill somewhere on the map, I happen to have no food worries anymore, as I’m saturated with infinite food resources already.
Maybe half the food and add them to scout pro pick up ability.
I actually just played a map and had a huge set back because of a wolf. It was a 4v4 on mountian pass and I had sent my pesent all the way to the other side of the map to make a town hall. 40% into the town hall build the pesent dies to a wolf. There was a major battle happening in the center and I got distracted. It ended up delaying my progression into the 3rd age by over 4 minutes because that hall was supposed to pump out units to farm food right by a bush. I almost cost us the game with that stunt. Im not sure why the peseant wasnt attacked by the wolf until later in the build process. I guess the wolf moved a bit closer after I started building.
It was very frustrating haha. So yeah they are mostly just annoying, but in the right circumstance, can be game changing.