The Magister Militum should be atleast as powerful as an Early Knight, so while It’s powerful it can also be a double edge sword, targeted and killed early on if not careful.
Aztecs: I even do a possible civ bonus for them, although I’m still not encouraged enough to release a full Aztec version, but more or less it would go like this:
Sacrificial Rituals: Melee units are able to “Capture” enemies instead of killing them. Captured enemies do not leave a corpse. Prisoners must be brought to a building, the sacrificial arena as if it were a resource (or automatically, for balancing reasons). The number of prisoners can be traded to perform rituals (similar to the Mali with the Grand Bazaar and the Age3 mechanic of native rituals):
Ceremony to Tezcatlipoca (3).- Improves the attack speed of your soldiers by 50% for 30 seconds.
Ceremony to Xipetotec (5).- improves agriculture 100%, gold mining 100% for 1 minute
Ceremony to Queztalcoatl (2).- Improves speed of merchants 100% for 30 seconds.
Ceremony to Huaitzilopochtli (1).- increases fire damage by 100% for 30 seconds.
Since I don’t have a clear definition of the lesser gods of the Aztecs, and which ones they worshiped or which were just part of polytheistic folklore, I’ll leave it there, I still have to read more to come up with more rituals. With the Incas if I have it clearer, although…
Incas: In the case of the Incas, I still haven’t decided between 3 bonuses:
-Agricultural civilization, which gives economic boosts based on the amount of food currently stored, 1000 gives a 10% bonus, 2000 - 20%, 5000 - 30%, similar to the Russian hunting bonus or representing the city Baghdad circular with the Abbasids.
-Dynasties: Then there is a dynasty mechanic, similar to the Chinese, with the 4th age dynasty (Vilcabamba) unlocking cannons and arquebusiers.
-Agricultural rituals: The third mechanic is that of rituals, although it can go hand in hand with that of dynasties or the first, you practically sacrifice food to improve the economic, siege or attack bonuses of your units. The Incas sacrificed food, vegetables or animals at their parties, and they drank a lot. Only in case of droughts, famines and wars, did they make human sacrifices, so sacrificing them can be ignored.
Adding some naval civilizations would most certainly be a good idea and examples of naval civs include the Chola Dynasty, Japanese, Koreans, Mayapahit Empire, and Venetians.
Guys, I wanted to open discuson about future civilisation mechanics and features, not about civilisations themself - there are many discussions about this already…
Yes, I though about "Rise of ############# " DLC with Mayapahit Empire and Venetians as new civilisations, new special water maps with special naval mechanics etc
I would like to see mechanic for certain civilisations, where civilisation collects “5th resource” (name is not important) in combat. Similar to Age of Mythology’s Favor.
For example Vikings could earn “5th resource” in “5th resource” in combat, Venetians or majapahit in sea trade.
this “5th resource” can be spend on extra units, temporary economical bufs , or maybe unique technology
BTW, this is field, where I see big potential for AoE4
This is very important point, I would like to have “water civs” , but if these “water civs” would be overpowered on water maps, it would be pointless to play with other civs, and that would breake the game
I think, that I wrote the topic’s name wrong, hopefully, I will navigate it back…