- Add new boons to let players push the population cap all the way to 300.
- Add additional maps to The Crucible mode.
- Make The Crucible maps larger in overall playable area.
- Introduce more random events, neutral units, hostile enemy camps, and treasure sites across The Crucible maps.
- Introduce more unique and engaging boon mechanics.
- Allow players to build non‑wall ancient fortifications such as wooden stakes and barricades.
- Add more terrain‑driven tactical mechanics that let players make full use of terrain features to counter enemy forces.
- Give players the option to pick their preferred player color in The Crucible, instead of locking them permanently to blue.
- Add the ability to save and resume ongoing Crucible runs, so players can pause and continue their playthrough later.
- Allow reduced unit population cost that applies only to The Crucible, without affecting standard multiplayer or other game modes.
great ~ wish new change and upgrade
Those are all good ideas and suggestions.
Idea for an new Map:
It should be like a fortress or a city with walls already in place—where you have to defend them.
If you could also save the mode, that would be a dream.
But all the proposals have their justification.
The problem is they haven’t updated this mode at all. Judging by their output and development habits, I’m worried this mode might get forgotten. I believe this mode could offer players far more room for creative play. For example, players could bribe neutral soldiers on the map through trade to defend the front‑line. These soldiers would not be under player control, which would ease the player’s burden, especially since players cannot build walls.
It may seem minor but I’d love to be able to freely choose my colour
I would say that the Crucible mode has also significantly benefited “Civilization development” in the game.
For example:
- The Sengoku level effectively promotes the three types of armies that the civilization can develop with its three fully developed clans (Oda, Takeda, Hojo).
If new civilizations are to be introduced as enemies in the Crucible, they must have at least enough unique units or a variety of armies and mechanics to make matches entertaining. This, through feedback, improves the quality of any potential new civilizations.
