So some time has passed, so there is no danger to interfere with the results with discussing them.
I tried to be as least priming as possible though I might have not been perfect, as I admittedly used wrong wordings in some of the questions. BUT for me it doesn’t looks like I have manipulated the outcome by my unawareness too much.
Yeah I’m not a statistics guy, but the thing is… This Stat is actually not about the absolute values or a guideline "how to construct a “Top Tier” unit. It is about showing that it’s less about sheer “Stats” of units but rather more about what role it fills, how it “fits in” And ofc there are multiple Ways to make a unit fitting. But that’s what only was like the “bottom line” of this pole, to show that there are “multiple ways to heaven” and no current Top unit actually fits all aspects of Godness.
But before I get now trashed for somewhat “lying” a bit about the backstory of the Poll (and why it needed to be so long, sorry for that) I think the Results are really interesting and Important. I will first just post a table listing the different questions after their Rating, then we can start to disuss what it actually means - and what we can learn for future unit designs and possible “balance adjustments”.
Don’t forget the Participation on the poll is unfortunately quite low, so all results need to be taken with some grain of salt.
1 |
It is part of the civs general composition. |
4.59 |
2 |
The civs gameplan leads naturally to the unit (cause it eg counters the opponent composition). |
4.5 |
3 |
It can force favourable fights. |
4.39 |
4 |
The FU unit is strong. |
4.32 |
5 |
It’s just generally considered strong (meta). |
4.29 |
6 |
The unit has a lot of generally favourable matchups. |
4.28 |
7 |
The unit has a natural composition partner it synergizes perfectly with. |
4.24 |
8 |
The unit has multiple strategic usages (Map control, Raiding, Pushing…). |
4.23 |
9 |
The unit has strong powerspikes to work with. |
4.22 |
10 |
The unit performs good vs Power (gold) units. |
4.04 |
11 |
It can ran away from unvarouable fights. |
4 |
12 |
The unit is fast. |
3.97 |
13 |
The unit has high damage output. |
3.94 |
14 |
The unit snowballs very hard. |
3.92 |
15 |
The unit can damage the opponent with very low investment. |
3.84 |
16 |
The unit is just strong, beats almost everything in a cost efficient fight. |
3.8 |
17 |
The unit has only few counters. |
3.75 |
18 |
The unit has no heavy counters. |
3.75 |
19 |
The unit is easy accessable (early on, needs no expensive buildings etc.). |
3.72 |
20 |
The unit counters some opponent units heavily. |
3.63 |
21 |
The unit has high macro potential (needs not much attention). |
3.61 |
22 |
The unit has high micro potential. |
3.61 |
23 |
The early versions of the unit are strong already. |
3.5 |
24 |
It can storm camps. |
3.41 |
25 |
It is good for TG. |
3.38 |
26 |
The unit is easy to use. |
3.35 |
27 |
It is good in swarming (open areas). |
3.24 |
28 |
The unit is hard to kill. |
3.2 |
29 |
The unit has high range. |
3.19 |
30 |
It’s a good Raiding unit. |
3.14 |
31 |
It has certain situations where it really shines and most people don’t know about it and get wrecked (off-meta). |
3.14 |
32 |
The civ has a strong eco bonus. |
3.14 |
33 |
The unit performs good vs trash. |
3.12 |
34 |
It is a basically better version of an already balanced unit. |
3.1 |
35 |
The unit is pop efficient. |
3.06 |
36 |
It can camp hills. |
3.04 |
37 |
The unit has low food cost. |
2.97 |
38 |
The unit has low Gold cost. |
2.97 |
39 |
It has style. |
2.95 |
40 |
It is basically the same as an existing one but has some additional utility. |
2.95 |
41 |
It is good in Chokepoints |
2.91 |
42 |
It’s strong vs buildings and defences. |
2.62 |
43 |
The unit has niche utilities that can come in handy (like Tarkans bonus vs buildings, monk negating castle drops etc), |
2.52 |
The most outstanding Result for me is that Question 1: “The unit is just strong, beats almost everything in a cost efficient fight.” Oly makes Place 16 in the list with a score of 3.8 whilst the arithmetic mean of the Poll has a score of 3.57.
That means quite literally that Basically 90 % of all unit discussions we had in this forum where just like of 50-60 % relevance cause it was always about “the unit sucks, cause it’s just weak” or “the unit is OP cause it beats almost everything”. Ofc it is relevant and it reflects the perception in-game that the unit just performs in a way that feels unfair one or the other direction, but it is often not the real cause of that perception.
So the biggest question is “how do we get from the feeling that ther is something wrong to the cause?”
I will now try it with two example I personally think were “nerfed” for no real reason. But A lot of people complained in the forum besides there were other, actually “stronger” units out there.
Arambai + War Wagon. They are extremely differnt units, though the way they have been received in the forums is very similar. In both cases it was mostly the Arena (MP) community that complained about the FC into them would be too strong. Which wassn’t even that true, given the statistical Results from different stat sites we have access to. They are strong, but other civs with comparable “clown” strats like Spanish or Turks are way stronger. So what’s the difference?
I think one thing is the strategical aspect. When War Wagons or Arambai come you need to respond and if you already have placed several TCs you have a problem cause you are probably required to idle them for some time. Against food intensive clownery you had some more time to produce some vills already so if you have good damage control you can possibly outlast the onslought and win in the lategame. It’s possibly not the best strat but it’s not impossible to win with that.
So it is important that there are several entirely different strats to counter it, not only 1: Make counter military immediately!
The other thing is the compositional thing, number 1 in the Poll. The question was it is “Part” of the civs general composition, not it IS the civs composition. There were other similar questions in the Poll which implied that the civ is basically only that unit. A lot of the other “clownery” civs use light cav, pike, monks, siege + UU. Not only UU + some Siege.
“IF I die to some off-meta clownery stuff I want at least die to a sophisticated unit comp, not a cheesy one-unit strat designed on a drafting table.” <= Is this the right interpretation, the cause why you arena players complained about War Wagons and Arambai?
I ask this cause I don’t understand why exactly these units were picked as being “OP” besides from a sheer statistical analysis and also experience with counter strats they actually weren’t. And it’s an interesting task to figure out if this Poll is any useful to make conclusions for design adjustments of units.
If I’m wrong… well, at least I tried 