Preface:
I’ve thought a lot about balancing Russia. I think some of the buffs, while well-meaning, haven’t actually fixed the issues the civ faces. I’ve played them in team, treaty and 1v1s. I think the civ isn’t fundamentally flawed, but a combination of factors has lead to it under preforming.
Power Creep:
@dansil92 has frequently brought up the speed of new units, and I believe someone made the point that the speed and/or range of newer units have negatively impacted Strelets. 4.5 speed used to be rare, and that allowed for them to catch up to most infantry. This isn’t the case now. Additionally a number of new units have more range, meanwhile Strelets have 14 until age 4.
Bad Match Ups:
Otto vs Russia has been a horrible MU for Russia for years, but certain changes have only made it worse. Delis deal 25 damage every 1.2 seconds, this means until New Order Infantry comes in, Delis kill Strelets around 25% faster than a Hussar does. I think this is an unintentional consequence of the stat change that has a huge impact on the match up. It’s a lose-lose for Russia as it’s really hard for them to rush Otto and even worse to play into age III Otto as age II Russia.
While there are other bad MUs, most of those are less severe and should be improved by some of the suggestions in this post.
Map Pool:
The current map pool is heavy on both TP maps and most maps have high hunts. I don’t want to go back to lots of low-hunt maps, but a few maps with 10-20% less hunts and some no-TP maps would help keep some civs honest.
New Stuff:
While most civs have received new content, only a few feel like there’s a major trade off. Russia has a lot of must-have cards, and many of the buffs they have received are new cards that they don’t have space for.
Suggestions:
Strelet:
- Cost increased to 360f, 115w (from 375f, 100w).
- Hp increased to 95 (76 after the -20% shadow tech) (from 90/72).
- Range increased to 15 (from 14).
- LoS increased by 2.
- Veteran now adds +1 range and LoS.
- Imperial still adds +2 (18 is still the max).
Strelet Combat:
- +15% Attack and Hitpoints (Down from 20/20%).
Strelet Horde:
- Instead of increased range, Strelets now cost coin instead of wood (max range remains the same).
Fencing School:
- Removed.
Dueling School:
- Moved from Age I to III.
- Infantry trains 50% faster and Standing Army now increases infantry training time by 40% (up from 25%).
Starting Crates:
- Food crates are replaced with 1 crate of 500 food. (Credit for this idea @LevitexIslam)