What should Age of Empires IV improve?

copy and paste @mast3rNZ 's list from the post Thoughts from a nobody on the state of the game. that plus more ideas added from mine ones

  1. Random map / random land map

  2. Leaderboards

  3. Visible elo which can be used to create balanced custom games

  4. Chat rooms

  5. In-game pause

  6. In-game save/resume

  7. Larger player limit (12 minimum)

  8. A proper scenario editor (I still remember in AoM custom games like Zelda and Bloodsport were hugely popular)

  9. Independent observer option

  10. Player chat visible when observing

  11. More biodiversity

  12. A more defined identity for maps in terms of aesthetic appearance (as opposed to maps only having layout differences for competitive purposes)

  13. Actually fully remappable hotkeys

  14. actual civ that are well design that stop following the civ cookie aoe 2 design of every civ has to obtain 1 rax, 1 arecheyr range, 1 stable to build specific type of unit. as well the units inside to the point the only few unit that are common among civs are spears and vill. also more vill variation, 2+ pop vills demostrate to be fun when its done correctly.

  15. age up that dont end in build an wonder with a bland option of a free building. give a free type of unit like english king (or aom age up type)

  16. better resource comsumption. the game needs mre than the avg pc but it looks older than aoe 3 de. at least lower the bar if you want more players.

  17. better death animation. (rlly the siege just ending in wood explosion when aoe 3 did better +10 years ago)

  18. put fe devs in charge. they doing better than relic ones with the current changes.

  19. separate matchmaking for pre assembled teams in +2v+2

  20. better unit design than dont look plastic and being recognizable when they mob fight army vs army and allow more focusing on micro like retreating danaged costly units or age 1 fight

  21. more map theme than is not fantasy ones that is temporal and annoying to the gameplay.

  22. better ui (resources ones and building one) for custom hotkeys and less redundacy (seriusly double open menu for university building?)

  23. better anti cheat system

  24. add more mechnics. mechanics like snare and antisnare has alredy been added with success in other games like aoe 3 and sc2. this game can have more complexity.

  25. roadmap or anouncement. ik devs has to be secretive but the silence has done more dmg. A more earlier response would prevented it.

Chat delay
Limited zoom
30s wait to begin a quickmatch or ranked game is too long
20s+ victory/defeat screen at the end of the game is too long (yes, I timed it)
Postgame scores still seem to have issues if Reddit is anything to go by
UI elements related to win conditions take up too much space and we should have the option to switch them off
Matchmaking is weird and takes too long. I could go into a lot more detail but I’d need to write a book.
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