What should Age of Empires IV improve?

I show you with facts and not opinions like you about the supposed domain of the cavalry.

The fact is that a 240 resources unit is the second most killed unit in the game. Even if they were more dominant, the proposed solution would not necessarily be the best.

The fact is that spearmen got better in the game and can temporarily trap cavalry with their passive if that cavalry tries to charge you and also the spearman needs 8 hits (like in AoE3) to finish off a knight.

The fact is that it’s easier to make walls and defensive structures in AoE4 than in AoE3 (because of the map types and no outpost limitation), as well as you can manually repair those walls and stone walls STOP cavalry and infantry (they can’t siege stone walls)

The fact is that innovation is not always the best option (AoE3’s Homecity was very controversial and alienated many players, although some of us liked it).

The fact is that playing AoE4 is not the same as AoE2, since there are multiple obvious differences, even if it has part of its essence.

The fact is that this game rewards macro more than micro than in other AoEs. The question is whether the player population wants changes in this regard or not.

The fact is that the goal of a game is to increase your numbers and your vision is not necessarily the line to follow to do so.

The fact is that what is most in demand is more content and adding more quality of life elements, apart from fixing past bugs.

I hope it is clear to you and @Carry_Potter_woll the difference between opinions (the game must be X to improve or a mechanic X must be incorporated to improve or there is an alleged problem X without demonstrating) and facts (reflect verifiable realities).

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