What should Age of Empires IV improve?

As you say, it would be difficult, very difficult not to relate the name of her skills with the role of the divine mission she believed in; so it’s a good job the name they gave her.

First because the theme of the hero and skills “in Video Games” consists practically of having ultra-cool names for their techniques, and generally, that it is related to what they did or the theme that was chosen.

In LOL, there was a character based on an anthropomorphic Rat that had an ability called “Ratatatatata” and it was funny, and it made sense with the character who used a crossbow as a machine gun.

The same thing happens here with Joan, she believed that the mission she had in the war was a divine mission, it is good to give her names related to that in her attacks, it makes sense.

Now, most of these abilities are actions that are not outside the game’s suspension of disbelief (Extra attack speed, area damage, economic bonuses to buildings) so they don’t break the game’s immersion.

Of course, if I started summoning meteors or black holes like in Age of Mithology, then I would already be breaking the game’s suspension of disbelief. Of course, I wouldn’t mind if it happened if it was for some joke or temporary event, like the monster event.

In fact, if at some point they bring out a hero, or villain, like let’s say Attila the Hun, if he didn’t come with abilities like “The Scourge of God”, or “The Sword of Mars” I wouldn’t know I was playing. Of course, Attila would be great for a DLC or MOD in the Dark Ages, although it could also be the influence of Attila Total War.

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Most important thing is why nobody fighted or killed anyone get those kind of abilities.At max joanne should be support unit nothing more and it should exist in the campaign games not in multiplayer or singleplayer.

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why i say “Any knight charge will be changed to an uninterrupted state”?
As long as the designers of Age of Empires 4 watches this video, you will understand the very serious problem at present. Knights can easily kill spearmen like they kill villagers

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That’s 3 Knights against 2 Spears. Let’s say 2 Knights, because the third one came in late. Can you tell me what the cost of each army is? And one of the Knights is also the English King.

This is a restraint relationship of natural enemies, when they cannot defeat you, or when they are on par with you. That means this unit has no natural enemies. The expensive price of knights brings the ability to defeat the vast majority of enemies, while also eliminating natural enemies. Visual knights are not expensive. Can it be compared to elephants that are several times more expensive? Can it be compared to a cannon? It’s impossible. Are you saying that a unit priced like a cannon can defeat several knights? Even if the designer strengthens the cannon to the point where it can kill a knight with one shot, the cannon has no chance of catching up with the knight. According to your logic, this means that noble units like cannons need to run faster than knights in order to have a chance to kill them. Compared to cannons, knights are so cheap. Even with organ cannons, knights can choose not to confront them. Because the power of choice lies in the hands of the knights.

Let me show you another video. As long as the knight charges back and forth, he can kill a large number of spearmen like killing villagers.

You must be some sort of god gamer because all the top level games I’ve watched, spears countered knights just fine.

What is that, like 15 seconds cooldown between every charge? Those 10 Knights will definitely kill those 13 Spears in 5 minutes.

Knights kill spearmen yes with equal numbers of course.The problem i see there is when knight do back and forth spearmen breaks their formation and cant embrace the charge to stun the knights.

As long as the knights you command can kill enough villagers and spearmen. The opponent’s number of spearmen will not exceed twice the number of your knights.

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Yes they can also dive under tc too thats why i want their ranged armor to reduced.

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tc should be more powerful

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long game and 2Tc again :person_shrugging:


https://aoe4world.com/players/1270139-worm/games/147706392?sig=51bb5c5bc2c18da543cfde2da43f4065c4dfd5a1

4Tc defeat Beasty
imagen
https://aoe4world.com/players/1270139-worm/games/147715559?sig=4d92e963056a2810eb612768e58f81285d94a320

Professional Scouts research time needs to lowered a little bit i guess.

new slower Gamemode like D3 (Aoe1), so no fight till Castle Age. It would be great for beginners.

QQ20241010-153555
1: This has never been used before, I hope it can be useful. The main reason, I think, is that no one will stand on the city wall.
2: At present, the gameplay is very unfree and fixed, and we hope that the ninth season can bring about changes. Players are unable to develop refreshing gameplay due to the knights being too powerful, which limits a large number of gameplay attempts.
3: I have been trying various ways of playing, but none of them have been successful.
4: I hope there will be significant changes to the city walls. It seems to be an interesting gameplay that can be utilized. But it cannot be used by players who like it.
5: I hope each player’s gameplay style is different. Just like WAR3, it is full of amazing gameplay. I really don’t like that everyone plays Empire Age 4 the same way。
6: I really enjoy searching for unfamiliar teammates alone for 4v4 qualifying matches. But when facing four opponents who cooperate well, my unfamiliar teammates and I will definitely lose
7: I hope that all players’ gameplay will no longer imitate the fixed “resource allocation” of professional players.
8: Many people think that Zhuge Niu was very foolish in this Red Bull Cup final. I can’t see the “god of war like abilities” of professional players. Many bullet comments say it’s ugly. I hope that the playing style of professional matches cannot be imitated by us ordinary Age of Empires 4 players.All the gameplay in the competition was guessed by the players in advance.Because of these gameplay, I also use them every day.

I have idea for siege tower it will not garison units but it can be attach to walls and make soldiers get on to wall or pass the wall like it can attach to palaside wall and make units pass the wall.Think it like a mobile gate for walls.

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By the way this game has voice chat but if the other player dont use headphone he cant hear me.So voice chat must work every time.

Fix the synchronization problem

This is annoying… after so long, after its release… and there are still synchronization problems.

I play a lot of private matches with friends or family… and it’s unpleasant when an error like this happens and you can’t finish the match.

Why don’t the developers add a LAN mode?? Why is there only online multiplayer?

please, fix this.

Local area networks are outdated

But they ensure that a game can be played in MP even after the official servers are shutdown :slight_smile:

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