What should Age of Empires IV improve?

mounted samurai weapon needs to be rotated

2 Likes

Matchmaking should be Skilled based, then you will be matched with and against players with similar skill level

Improve a.i for us skirmishers!

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Maybe
 but in the long run, they would have to include Burmese, Sukhothai, and Khmers first
 they could be in a DLC with Korea as “China’s neighbors”


Seems like you are struggling with boomers. If you are a rusher, they you would like to attack even faster

knights, archer , seige need rework

move docks to feudal age , the water map is too boring

Adding more trivia to units. In AoM, the devs added a lot of background information for each unit which was especially fun to read through in case of the Myth units.

This was carried over to AoE 3. If you click on the + icon, you’ll see a box that gives both game-relevant info as well as has the history behind the unit:

I know, during a regular game, you won’t have time to read through everything, but this is a small addition that imo would enrich AoE 4. :slight_smile:

6 Likes

Use the berries in the basket to fluff up the actual berry bushes. Berry bushes look so underwhelming for a resource compared to Gold or Stone, and this would be a cheap way to make the game feel and look more appealing.

The berries in the basket look great, so let’s use that for better visual communication.

This is going to sound silly, especially after all this time. But I’m still waiting for war machine crews (or at least an option in the settings) and a better proportion of 3D barracks models. :grinning_face_with_smiling_eyes:
I’d also like modding to be better, allowing us to at least modify it ourselves in a mod. From what I can see, it still looks very complicated. :thinking:

Maybe
but it will take a long time to do the whole compendium unit by unit


Just two simple things:

  • Improve unit discarding during selection.
  • Add more and less zoom to the map.
2 Likes

Let’s face it, it’s pointless to write here anything. They are not really interested in fixing the game with QOL changes.

Proof of that is that they have still not fixed Mongols pack/unpack. It’s utterly garbage.
There is zero ecobalance in the game
ECO runs fast, collects fast → Vils outrun spearmen and horsemen → Early game Army investment is not a viable option.

Uhhmm no you are complaining for nothing
Mongols unpack speed after upgrade seems fast enough for me

2 Likes

What?!?! Do we even play the same game

:rofl::rofl::rofl:.
Yes of course
You should upgrade on Ovoo

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2 Likes

Stop trolling, Oovo upgrade does nothing.
If Relics spaghetti code cannot untackle this packing issue, then please they could just make the units walkthrough without obstruction.

they really must hate Mongols a lot, try placing Oovo when there is a goddamn berry bush blocking it.

TheLiberator236 isn’t trolling: They move ridiculously fast!

Especially compared to infantry units, which have difficulty even chasing him, which they shouldn’t have to.

With the Ovoo upgrade of “Superior Mobility (Improved)”, his speed increases from 0.75 to 1.35, and under the influence of the Ovoo with the Ortoo Net effect, it can increase to “1.55,” faster than any infantry.

If you really expect them to move even faster, it will be impossible for any civ to chase down the Mongol landmarks if the enemy goes to great lengths to conceal them.

1 Like

Just to clarify—the original point wasn’t about the speed of packed buildings. The real issue is how buggy and inconsistent the packing animation is, which often makes it nearly impossible to reposition buildings reliably. For a civilization that’s supposed to thrive on mobility, this completely undermines the Mongols’ core identity. “Nomad civilization,” sure
 if you don’t actually try to move anything.

What’s even more frustrating is that this bug has been reported since the early days of release, yet it still hasn’t been properly addressed.

Another major issue is the lack of return on early military investment. If you commit to double Horsemen, you should at least be able to snipe 3–4 villagers to break even. But with the current state of eco-focused gameplay and the massive defensive range of town centers, that’s just not realistic. The game often feels more like a SimCity builder than a real-time strategy title. In many cases, you can outscale an opponent simply by building more villagers instead of an army.

There’s no real “oomph” to units like there was in Age of Empires II. The threat factor just isn’t there, and it makes early aggression feel pointless. (Onager vs archers)