What would happen if they made a Galactic Battlegrounds 2 using the AoE 3 DE gameplay?

Now that the Baltic DLC is out, I wonder: what if they made a Galactic Battlegrounds 2 using the gameplay of the Age of Empires III: Definitive Edition?

The mod features a great deal of gameplay features and it will include several factions and other elements from the Star Wars universe, both expanded and the new canon universe. The mod also features elements from previous Age of Empires games, two great examples are the fourth resource and the AoK style techtree. Since it’s a total conversion, the civilizations from the original game have been deactivated, but units and buildings for them are still available in the editor. Civilizations are renamed “Factions” and are given new traits. The concept of unique units and unique techs are gone, while the concept of things such as unit classes are introduced. Naval unit roasters have been scrapped, in favor of aerial unit roasters that act less like naval units and more like regular units instead, ages are reformed into technology levels, a new hero (or villain, depending on your faction) feature is also present on the game. Many other features are present, in order to transform the great game that is Age of Empires III into a platform to the star wars universe.

The factions in AoEIII: GC are divided by their gameplay style. There are four main Gameplay styles in which a faction can fall into, these are:

  • The Big Factions
    • Galactic Republic
    • Confederacy of Independent Systems (CIS – ingame: Confederacy)
    • Galactic Empire
    • Rebel Alliance
  • The Standalone Factions:
    • Mandalorians
    • Royal Naboo
    • Chiss Ascendancy
    • Others planned, but not confirmed
  • The Underworld Factions:
    • Black Sun
    • Hutt Cartel
    • Zann Consortium
  • The Alien Factions:
    • Wookies
    • Geonosians
    • Gungans

More information will be disclosed about the gameplay styles and their factions soon.

Random maps that feature the locations of the star wars galaxy are also in the work, with new terrains, and ambient props to be used.

Every faction will feature at least one learn to play scenario.

Two campaigns are being planned, although planning does not mean they are confirmed, if they make it onto the game, they will feature a Light Side Campaign and a Dark Side Campaign, and follow the events from episode I to the 30 year time gap between the episode VI and episode VII.

More information will be out soon. Right now feel free to comment and take a look into the screenshots.

May the Force be with you!

Throughout the history of the galaxy, star systems united themselves in order to become more powerful, these unions came in different forms, from simple alliances to wide governments that could cover entire regions of the galaxy. These unions became so powerful, that they were regarded as major powers. The most notorious powers in the galactic history were the Galactic Republic and the Confederacy of Independent Systems during the Clone Wars, and the Galactic Empire and the Allianceto Restore the Republic during the Galactic Civil War.

In Age of Empires III: Galactic Conflict, these are called Major Factions, and represent the four main factions that played a big role on the galactic history. Because they are so different from other factions, they have their own gameplay and playstyle. In this article we will analyze their aspects. There are four present Major Factions: The democratic Galactic Republic, the separatist Confederacy, the tyrant Galactic Empire and the resistance-movement Rebel Alliance.

In contrast with the other factions, the Major Faction’s lack any big and game-changer bonuses, making them more balanced to play with without messing the gameplay. Another characteristic of the Major Factions is that they also lack a proper counter-system, apart from the aerial unit-roster, they may have the widest unit roster of all factions however each unit is their special unit with their own distinctive purposes.

But perhaps the most distinctive feature of the Major Factions, as said above, they have the widest unit-rosters in comparison with any other faction, but it is important to note that their unit-roster is not fixed. That’s right, the unit roster is chosen by the player himself:

Major Factions have a unique structure, the Command Post. In the Command Post the player will be forced to choose a unit set that will complement with their original roster. After making this important decision, the player will be allowed to train the new units directly from the Command Post, the Command Post also features unit companies’ shipment and several techs that are directly tied to the unit set the player chooses.

Major Factions advance their tech levels with important personalities of their proper faction. Each personality has a minor bonus that adds to the gameplay, these bonuses are made small in order to make the gameplay fair. At the same time, personalities may also send shipments of units or resources.

Having withstand their Sith and Mandalorian foes, the Republic enjoyed a thousand years of peace as the galaxy’s predominant government, but now that the peace was broken, the Republic was forced to create the Grand Army of the Republic in order to protect its citizens throughout the Galaxy.

Homecity: Galactic Senate, Coruscant

AI Personality: Chancellor Palpatine (balanced)

Bonus: Infantry trained in Companies

Strengths: Infantry, very balanced.

Weaknesses: Economy

Unit Sets: 501st Legion, 41st Elite Corps, Galactic Marines, Jedi Service Corps.

Born from the distrust on the ways of the Republic, the Confederacy aims to topple the corrupt galactic government. With the Separatist Droid Army provided by several mega-corporations, and the support of many star-systems, the Confederacy is a force to be reckoned with.

Homecity: Bridge City, Cato Neimoidia

AI Personality: Count Dooku (rusher)

Strengths: Mass Production, Economy.

Weaknesses: Infantry.

Bonus: Command Center auto-produce worker droids

Unit Sets: Baktoid Armor Workshop, InterGalactic Banking Clan, Sabaoth Squadron, Techno Union.

From the ashes of the Old Republic, the New Order arises. After spending years developing its military, the Empire began to conquer countless star systems and add them to their domain. Ruled by the Emperor’s iron fist, enforced by his legions of Stormtroopers, the Empire knows no true rival to its might.

Homecity: Imperial Center, Coruscant

AI Personality: Darth Vader (boomer)

Bonus: Command Centers spawn Prefab Platforms

Strengths: Mechs, Map control.

Weaknesses: Air units.

Unit Sets: Stormtrooper Corps, Imperial Mechanized Brigade, Starfighter Corps, Dark Trooper Project.

Seeking to bring democracy and freedom back to the galaxy, several resistance movements joined arms together and formed the Rebel Alliance. Made up of brave fighters from all across the Galaxy, the Rebellion has pledged to fight for the freedom of every single being of the Galaxy against any governments or organization that failed to do the same.

Homecity: Alliance High Command

AI Personality: Mon Mothma (Turtler)

Bonus: Special workers can defend themselves better.

Strengths: Air units, hit-and-run tactics.

Weaknesses: Mechs.

Unit Sets: Alliance Army, Alliance Pilot Corps, Rebel Militias, Alliance SpecForces.

Star Wars Galactic Battlegrounds 2 - Off-Topic Forum - Age of Empires Forum

Age of Sci-Fi , the only feasible and logical next RTS for the series? - Off-Topic Forum - Age of Empires Forum

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I think AoE4 does fit better. Also, I would say there is 1 big issue with this concept: too ambitious.
It will simply collapse under its own weight. The best would be just 2 factions for start. Just clones vs clankers. The Clone Wars cartoon introduced a lot of sub-factions to make it work with additional sub factions.

Yes, that can also work…

i honestly believe neither aoe3 or 4 would be a good blueprint, aom however would be perfect (cohesive and already designed around global abiliities (imagine having a localized blast from death star as such ability))

Yes, AoM and AoE 3 share the same engine, so I wouldn’t complain… the global abilities could be like god powers…

AoE4 would be funny in the sense that making the game in that engine would mostly be…

the Dawn of War games lfmao.

J’attends DOW4, j’avais doré le1, compris que le 2 n’était pas fait pour moi et le 3?
j’avais pleuré ma mère :rofl:

j’espère que dow4 serait génial

First SWGB DE, then we speak about 2

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I’m really surprised there hasn’t been any serious talks about a Star Wars Galactic Battlegrounds remake yet. Star Wars hasn’t really gone back to the RTS genre since the 2000’s, despite the setting being great for RTS games.

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They asked Disney back in 2019, at least, to do the remaster, and Disney refused…:pensive_face:

They had their chance back when there was still some hype for the sequels and the Mandalorian show was popular. Now, well… we might not get a chance now.

Yes, a SWGB 2 was good when the SW saga was relaunched with the sequels (2015-2019)… now it’s kind of meh… but it didn’t sound bad…

It would get better overall reception than Outlaws did at least.

Still a Galactic Battlegrounds 1 remake is the safe option since its essentially AoE2 with a Star Wars paint job.

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Yes, SWGB DE and then we’ll see about SWGB 2…

Honestly i prefer it. If the Civs are Space-faring factions only.

The Homecities are instead Gigantic Starships rather than those lame towns.

Well, in the mod I uploaded here, the Homecities are these:

Galactic Republic/CIS:Coruscant

Rebel Alliance: Mon Mothma’s Battleship

Galactic Empire: Darth Vader’s battleship “Executor”…