We have a legend in the house @TWest6709
I agree that would be really cool and still historically fitting of the time.
If you add castle-like building, you have to add treb-like siege machine. I would say thatās too much trouble. Heavy catapult might already be that tho.
A fortified city is more then just one monolithic building.
Why not build a wall and some towers with a barracks inside.
Now you made your own ācastleā.
You donāt expect to have one building called āTownā that you just place down and that has houses, a mill, a granary, farms and a monastery in it at once, do you?
AoE4 corrected the weird decision that AoE2 made and called it a Keep.
In real life some castles were only a Keep but larger ones also had additional towers, walls and other structures.
Most AoE2 towers look a lot like a Keep already anyway.
Big monolithic defensive structures are more of a medieval thing.
Combining such a complex structure into one building is kinda strange.
They didnāt have Trebs then. Heavy catapult is already in the game and could do the job, and I think they would need to add rams since not every civ gets heavy catapult.
Itās not AOE 1 Its ROR in AOE 2 DE, AOE 1 still exists if you want to play that.
A castle just represents a walled off area like what youāre saying. A castle in AOE 2 is basically just a really strong tower which fortifies a larger area then what a normal tower can do, as strong siege or many units are needed to take it down, and it also has a much wider range. Why not have a building like that in ROR? It can be called hill fort or something like someone previously mentioned before. I just think it would make the game more dynamic.
I would say that ror has to take is own road, and not follow directly the road aoe2 took. It has to avoid being described as aoe2 reskin. It has to be unique.
Aoe2 has castle, aoe1 has academy for example, do something with the academy.
I would like to see more utilization of stone resource tho, just not a castle reminder.
No. AoE1DE is awful. Path finding is really bad and a lot of things are missing like you canāt even queue commands.
That would be like saying AoE2 players should go back to AoE2HD if they donāt like one feature added in a recent DLC.
RoR is AoE1.
Small very heavily defended places are a very medieval things and not something that was common in the ancient world.
Almost all famous sieges from ancient times are sieges of large cities, not small castles.
Adding a big defensive tower would just be anachronistic.
What does a ācastleā offer that Towers canāt offer, that you really want in RoR?
Just look at a Roman ācastrumā (thatās where the word Castle comes from).
Itās a relatively large structure. It would look comically bad it it was sized down to a 4x4 tile building.
The AoE2 Roman castle just represents the gates of such a military base, not the whole base.
Adding castles would also radically change the balance of the game. Itās key for map control in AOE2, and allows the production of key units (UU and treb) and techs (UTs notably). If itās just used as a defensive structure, why make a castle instead of packing several towers ?
No to castles. However, what do you think of making the initial town center (or the replacement of the initial town center) more powerful, representing the main city or capital. Perhaps give it more hp and the ability to shoot arrows if garrisoned, while the any other town center would be weaker, with no ability to shoot?
I agree town bell should be changed.
While the ancients of course used rams, I am not sure we need them. Siege is already very powerful, and buildings can go down pretty quickly.
Unique wonders would be cool.
I have an idea:
New building:
Fortified Town Centre
You can upgrade each Town Centre to a Fortified Town Centre with 100 Stone starting in the Tool Age. Maybe make the upgrade faster for the first TC.
The normal Town Centre still just Wood but garrison is reduced to 5 and HP is also reduced.
The Fortified Town Centre can garrison up to 15 villagers and has an attack. It also has some armour.
This would allow Town Centres to still be cheap like in AoE1 but also optionally be defensive like in AoE2.
Skadidesu, that idea is very interesting. I hope the developers consider implementing something like that.
My issue with the current Town Centre is that it doesnāt really look like a building but can garrison 15 people while also being one for the buildings with the highest HP.
I even think the normal Town Centre should not have a collision, like you can walk through the AoE2 TC.
Or make it like the AoM TC upgradeā¦
The AoM technology makes all TCs stronger.
That only works because TCs are so limited in AoM.
In AoE1 TC only cost wood. So a technology that makes them stronger would make the endgame of AoE1 hell.
You can just build walls of TCs if you want to.
where can i check ur thread
Here it is
I understand I understandā¦in fact in AoM you canāt build TC except in the settlementsā¦in AoE 3 you can only have 3 TC and in AoEO only 4ā¦
Uma coisa que eu sempre imaginei. A tecnologia Logistica deveria atingir tambem as unidades de academia, pois na minha concepçao as unidades de academia deveriam tambem ser tratadas como unidade militar (quartel). Os holipitas, falangitas e centurioes seriam para mim uma especie de unidade militar, apenas mais bem treinada, mas ainda seria uma infantaria militar, por isso deveriam ser atingidos por logistica. Os slingers tambem deveriam ser beneficiados com armadura, se não, deveriam acrescentar uma tecnologia prevista para aparecer no mod (age of empires 1: beyond the indus): tecelagem, ao qual acrescentar +15 de HP aos aldeoes, mas eu faria tambem que essa tecnologia atingisse os slingers. Para que assim nao ficassem tao obsoletos na idade do bronze e idade do ferro.
I just wanna know if this is a one time thing?
Are we getting a Return to Rome 2? Is this DLC getting expanded upon? Has development of AOE1DE ended and moved to AOE2? Is AOE2 going to get any more DLCs for them?
I just want to know wtf is going on
I feel people who want more changes in RoR (besides the og campaigns) I believe ACTUALLY want a brand new AoE set in antiquity, I sure do!
People, RoR is just a way to play AoE1 in AoE2, I feel you can only make so many changes before it stops being that.
Imo efforts for RoR gameplay changes are better off in a new antiquity era AoE.

