What would you like to see in Myth Retold?

Of course, of course…

Yes, what’s going to be risky if it’s a classic like AoM, if you tell me AoEO, go ahead and pass, but AoM?..

Too soon…I don’t expect the game until October-November…

Na, the HUD will be the same as that of AoM EE, perhaps more minimalist like that of 3 DE (faction/god icon, resources, population, age and powers of the gods all at the top and the map at the bottom right or left, left to the player’s liking and you can choose between the classic hud of the Extended Edition or the definitive hud of the DE versions)…

Come on, it’s coming… Arkantos wakes up now, a new age is upon us…

image

Arkantos in AoM…

Arkantos in Retold…

Yes of course, we will see many things implemented from 3 DE in terms of QoL in Retold…

And poison and acid and units being disintegrated by it…

Yes, it will be beautiful…besides the underworld has shadows that are an instakill of your units, it won’t be vibrant, but it will be dark and dangerous to explore…

Probably…it’s a fairly weak campaign if you compare it to the others…

Yes, maybe they will add some cooperative, not the classic campaigns but campaigns that you can play 2 at a time…

Yes, with the Chinese they will do a total rework (put in more archaic units, balance them, give voices to the Chinese campaign, rework some weaker missions and a long etc)…

You already have the temples per se for that, the only thing that changes is the mythological unity that you create in them…

That would be incredible…

In AoEO the wonders give you very strong bonuses for your civs when you build them…

Passive Bonuses in PvP and Champion Mode

  • +20% Damage for all Military Units
  • +20% Maximum Range for all Ranged and Siege Units
  • +30% Fortress Health

Passive Bonuses in PvP and Champion Mode

  • +20 Maximum Population Cap (provided by the Wonder itself)
  • +30% Health for all Barracks units
  • +30% Movement Speed for all Barracks units
  • +3.0 Health Regen. for all Barracks units

Passive Bonuses in PvP and Champion Mode

  • +15% Bonus Damage Protection for all Military Units
  • +30% Attack Rate for all Infantry units
  • +50% Building Construction Speed for all Infantry units
  • +1 Chief build limit

For me it’s the other way around, I returned to AoM EE to get better for when Retold arrives xd…

Exactly…

I think there will be 1 or 2 mythologies per dlc…I would start carrying AoEO Celts, Babylonians and/or Persians…no Romans, because they are already represented in the Atlanteans (Roman units), Aztecs would be interesting…more Go ahead, go for Slavs (put in vampires and werewolves like The Witcher), Incas and Fulani… Lemuria representing the Dravidians and Tamils, even Imerina in East Africa, would be awesome and finally Mu (representing the Polynesians and Hawaiians) and Zealandia (representing the pre-1800 Maori)…

It would look very AoEO, but I approve very strongly simply to have something in the background on the menu xd…

2 Likes

The card deck shipment mechanics of “Home City” don’t have to coexist. There may simply be something like points that you get for higher level of a given civilization. These points could be spent on cosmetic items for the “Pantheon of Gods”.

BTW. I would like to see something similar in AoE 4 because its menu requires a thorough change - it is unintuitive and ugly. Customizing the medieval “Home City” in AoE 4 could be a really cool thing that would significantly beautify the menu. The menu should be a list in each part of this series, because a list is the most convenient and readable.

There are still so many more roman units that could be added to the game in a roman civ. I personally hope they’ll add them in the future.

2 Likes

Sigh. For me, that sounds like a big waste of time. No gameplay benefits are born from all that work, and no in-match benefits. And if they try to add some gameplay dependence, then no thanks.

I quickly skipped by those screens in AoE3

I would much rather all that time and energy to make those be spent on more constructive things. If it is a serious consideration internally at all, then clearly AoMR doesn’t need as many artists on it and those artists’ time could be better spent making a better UI in AoE4 and improving AoE4 graphics, and other AoE4 improvements to get more sales of AoE4, so maybe they could be shifted over to the AoE4 production for a while

I realize some may see the Home City screens as a form of immersion, but i would much rather see that time spent on adding other civs, adding more breadth and depth to the gameplay, and making in-match graphics touches, nuances, refinements, and additions… or AoE4 improvements so I can actually buy AoE4 someday

1 Like

Of course, of course…

Yes, but Rome draws a lot from Greek mythology and culture, so it wouldn’t change things too much…

Well, tastes are ###### but I agree…AoM doesn’t need AoE 3’s home city mode or AoEO’s capital mode (since that system never existed in AoM in the first place)…they have to focus on new mythologies, campaigns and balance the game and that’s it…

1 Like

The Atlanteans myth units and gods are all greek too. Would you say they play the same?

I’d prefer something older then the Romans to be a AoM civ.
Etruscans from example.

People always think of the Greek influence on Roman culture but they forget about all the other influences like Etruscan or Celtic.

And since AoM is about Mythology I think Trojans would make a good civilisation too.
The Romans mythologically originate from the Trojans.

Yes of course, the Romans have been heavily influenced by the Etruscans, but I think the latter, although fascinating, are a bit too obscure for the common public. Imo the Romans and Celts have much better chance of being added to the game. Don’t get me wrong, I’d love to see the Etruscans.

I don’t think the age of a civ should be a top selection criteria. Let’s not forget the Norse are a medieval civ.

Maybe the best solution would be to add the “Italians”.
This way the Romans and the Etruscans can be represented. As well as some other groups. The religion would be represented in a way that makes it less Greek influenced because there are already 2 Greek civilisations.
“Legionary” would be a Mythical age unit like the Greek unique units.

I see age as a relative thing for AoM.
There is no older civilisation before the Norse that we know the mythology off so they are the oldest possible civilisation.
For example we wouldn’t want a medieval Persia in the game either, right?

I don’t think “Italians” could work as a culture in AOM. In AOE3 it is different, since even though Italy wasn’t unified, it was still a concept. I may be wrong, but I don’t think Italy was a thing during in roman times. I think the best solution for the Etruscans (if they aren’t represented through the roman civ) would be with the introduction of minor civs on some maps, just like natives in AOE3.

Well, if the devs wanted, they could have introduced the Germanic people, who were precursors to the Norse as we see them in game, sharing 99% of their gods and legends but with lightly different names. As to why they went for the Norse, I think it’s because they are much better known by the common public.

That would be like the best feature for AoMR if they would add that.
That would allow so much more flavour and be able to cover more unique more regional religions or cultures.

We don’t know much about the religion or continental Germanic people. Even for Scandinavians we have little sources.
The main source for Norse religion and mythology is Iceland.
So it makes sense to focus on the Norse instead of making generic Germanic people.

If you want to represent continental Germanic people the Norse are a good enough substitution.
But currently the “map” of AoM is still very empty anyways and there are big geographic gaps between all 5 of the civilisations, especially China.

Exactly, and that’s why I’d choose to add the Romans instead of Etruscans, because we know more about them. Furthermore, I’ve wanted a roman civ since the game came out! XD

You’re right. If the devs want to fill gaps on the map, clearly the Romans aren’t a priority.

I’m super curious how the team will fix the Chinese DLC

1 Like

I think we know more about Etruscan mythology then continental Germanic, but I might be wrong.

Anyway, neither of those civilisations are high priority when Mesopotamian, Persians, Indians, Celts, all of the Americans and other big cultures are still missing.

Romans are still one of the more likely civs to be added just based on their popularity.
I think they can even be added to AoE3 (as Byzantines).

Before they can add Romans they have to redesign Atlanteans to make them less Roman looking.
They originally planned to add Romans but later changed them into Atlanteans, so most human units are clearly Rome inspired.

Not the behemoth.

The whole time period the game is based on precludes Byzantines.

But the Atlanteans are like proto-Greeks, using Roman units and Mesoamerican architecture (alluding to America) instead…

  • Unlike the Greeks, Egyptians, Norse, and Chinese, the Atlanteans are a mythical civilization. However they do draw considerable inspiration from the Greeks, the Inca, the Mesoamericans (Aztecs or Toltecs were considered as civilizations originally), and the Romans (who were also originally considered for the expansion). This can be seen in the:
    • Destroyers are based on the Roman Legionary (circa 1st Century CE) and the Retiarius gladiator.
    • Fanatics are based on the Dimachaerus, whom was a Roman gladiation that fashioned two swords, daggers or knives.
    • Murmillos are based on the gladiator of the same name. Their interservice rivalry with the Destroyers is a reference to the fact Retiarii gladiators were pitted against a “secutor”, a gladiator armed similarly to the Murmillo.
    • The Turma gets its name from a Roman Equite squadron.
    • Contarii were Roman Cavalry Auxiliaries that wielded Lances.
    • Arcus comes from the Latin word meaning Bow.
    • Katapeltes comes from the Greek word meaning Shield (peltē/πέλτη, a type of small shield) Breaker (kata/κατά: against {preposition}).
    • Cheiroballistae are Roman Siege engines, essentially a large crossbow.
    • Onagers were Roman siege engines, more specifically a type of torsion catapult.
    • Fire Siphons and Fire Ships use the same technology that the Eastern Romans (or Byzantines) invented.
    • Citizens wear clothes that resemble the traditional clothing of Basque people, who were part of the Roman Empire.
    • Llamas were the beasts of burden of the Inca Empire.
    • Oracle comes from the Latin verb ōrāre, “to speak”.
    • Tamaracks, marsh trees, and quaking aspens are all found in various biomes of North America.
    • The architecture featured in the Atlantean Mythic Age appears to have been based upon the Incan “Mortarless Polygonal Masonry” architecture.

Exactly…First there was Troy in the 13th century BC, then Alba Longa in the 12th century BC with the Etruscans and finally Rome in the 8th century BC…

According to Roman mythology,[12] after the fall of Troy in 1184 BC,[13] Aeneas led a group of surviving Trojans through the Mediterranean Sea to Sicily, Carthage, and eventually the Italian Peninsula. On landing in Italy he was welcomed by Latinus, king of the early Latins. Soon, Aeneas married king Latinus’ daughter, Lavinia, and founded the city of Lavinium in her name. Latinus later fell in war, making Aeneas king of the Latins and his son Ascanius (also called Iulus) his successor.

A few years later, Aeneas was killed in battle, like Latinus, and Ascanius became king of the Latins. Ascanius is said to have built Alba Longa as his capital on the slope of Mount Alba, resettling six hundred families there as a colony of Lavinium[14] in 1151 BC, only thirty years after Lavinium itself was founded.[6][7] His descendants then ruled the Latins for another five hundred years. According to Festus, these kings were considered the source of the red or Tyrian purple calceus mulleus later worn by the Roman patricians.[15]

Celts would be good so you cover Western and Central Europe…Babylonians or Persians to cover the Middle East…and India for obvious reasons…

Of course, AoM is not limited to just classical antiquity, it can add medieval mythologies such as Aztecs, Incas, Slavs or Fulani…

Of course…that is, the Greeks are greatly influenced by the Atlanteans…

If we measure it in historical chronology, the oldest would be the Egyptians (3150-30 BC), then the Greeks (1750-31 BC), then the Chinese (1600 BCE-220 CE) and finally the Norse (9-13th centuries CE)…the Atlanteans would be older, from 8500 BCE, but they are mythological and fictional…

Not because medieval Persia was Muslim (monotheistic), it would have to be Achaemenid Persia, which was Zorostrian (besides the fact that it is already in AoEO, it would just be porting it to AoM)…

Yes, it’s quite a topic…I looked, and both the Etruscans and the Romans took influence from the Greeks for their pantheons…the only thing left is for them to make a Roman pantheon without borrowed Greek gods (Jupiter, Mars, Neptune goodbye)…the other one you have left is to include the Celts representing all of Western Europe (Italy included) prior to the end of the Bronze Age…

Of course, the same thing, the best known mythologies (Greeks, Norse and Egyptians) we already have in the game… the Atlanteans are simply proto-Greeks with titanic gods and the Chinese are an exotic mythology… the Aztecs would be missing, the Incas in America… India and Japan in Asia or continue with fictional mythologies (Lemuria, Mu even Lovecraft)…

Yes, we could replace the settlements with the native outposts from AoE 3…

You can go with the Celts and that’s it…

Well, between the Greeks and the Egyptians you have the Mediterranean that separates them… then you do have many gaps to fill…

Yes, the same with the Atlanteans, I never felt that I was missing the Romans…They have Roman units and are very militaristic and expansionist (like the Romans)…the Atlantean helmets are based on British helmets (the largest Atlantic empire in the world) (taking a look into the future at what the British would be like in AoE 3) And a long etcetera…

Pfff yes…you have at least the Middle East, America and more Asia for a while…

Redo the entire Chinese campaign and balance the Chinese…

Of course…I would add the Slavs too…

The Byzantines were a shadow in AoE 3, plus their capital Constantinople is already the Ottoman homecity of Istanbul…if they are going to add a civ related to them, it would be the Greeks (making references in the homecity, which would be Athens, to the Greeks of AoE 1, to the Byzantines of AoE 2 and to the Greeks of AoM and AoEO)…

Yes, if you count from 1419, the Byzantines did not go beyond the walls of Constantinople… if you count from 1492, they no longer existed at that time… that’s why in AoE 3 they would be Greeks or nothing…

Don’t worry, I wasn’t trying to justify the Germanic civ inclusion to the game, just making a comparison.

Yes, except the behemot. Still 99%.

I already know that, there’s no need to lecture me about the subject. I already told you, but I’ll repeat: There are still so many more roman units that could be added to the game in a roman civ.

Furthermore, having another civ with a “greek” roster doesn’t make it a greek 2.0 or 3.0. Greeks and Atlanteans both play very differently, so the same would be true with a roman civ.

Why? Every indo-european mythologies have many similarities regarding their legends and even their gods. Why could the Greeks coexist with the Norse but not with the Romans? Even though Jupiter is similar to Zeus and Mars is similar to Ares, they’re still distinct gods.

With the increasing number of civilisation will come the question if it’s ok if some civilisations share some units.

Not talking about this specific example. I would design the Roman unit composition in a completely different way without using any gladiator based units.

I honestly hope they won’t start giving shared units between cultures. AOM is my favorite game of the series because of how unique the civs are compared to AOE.

Actually, I have an unfinished roman civ concept which I created some time ago. The human units roster was composed of the base roman army (before the marian reforms), auxiliaries and the legionary in heroic or mythic age. Gladiators would make cool units but they fit better in the atlantean army.

And the Man-O’-War is just a giant version of a regular animal :stuck_out_tongue: