thought its better to post it here:
Edit: i know, i know, sphinx is probably discussable ^^
In AoM there is the strange wall mechanic whereby damaging a wall segment would cause it to retain the damage of nearby segments. It’s utterly strange seeing a full HP part of your wall suddenly get super damaged. Really jarring and unnessesary. I hope the devs have addressed that.
They look great anyway…
It’s because the units do area damage…I don’t know why it would be wrong, if both AoE 2 and AoE 3 have area damage…
To be honest I like both designs too. Even I personally would prefer the Greek Sphinx design the most.
I just think for Egypt a construct look would fit better thematic wise and would make it more stand out/unique since most myth units have a “lively” body and not like e.g. Colossus. That’s why I thought the idea would be cool.^^
Yes, you’ll see what they do with that… they made Gaia more related to nature… so it is likely that many mythological units also look more like their properly mythological versions…
I’d like to have the corpse-decaying effect in extended edition.
I’m referring to siege and mythical units…
The mechanic is there so there aren’t always the pillars left over.
But AoE3(DE) solves that better so I hope they copy the system over from that game.
A single arrow from an arcus removed 90% health of the wall segment.
True, human units wouldn’t have to do so much damage to the walls…
That system is stupid, they should just make it work like AoE3DE including the recent changes.
I wonder what the obsession is with Age franchise games getting the weird “you’re playing on a small sphere” camera, where it feels like you see the curvature of earth within your viewport. I see screenshots from AoM:Retold have essentially the same cam perspective AoE3 and AoE4, unfortunately. If it’s not the same, it sure feels like the same perspective effect they incorporate:
Long live AoE2’s camera perspective
It is because it is a 3D game and you may not be used to this type of camera, it also uses the same AoE 3 DE engine, it is normal that it looks similar to the above…
I hope they don’t change the camera from the original, just increase the zoom a little more like 15%
I don’t know what zoom looks like these days, but when I last tried to buy and play AoM on Steam a few years ago, the farthest out zoom was horrendously close, so I got a refund. Felt like my face was 2" from the screen because I could see so little of the map… like I could only see 3 or 4 buildings at a time in my viewport or something. So in that respect, I hope we’re able to zoom out much farther… like 400% - 800% more … as much as AoE2:DE lets us or more.
If they don’t allow that, then it likely means the map sizes are minuscule like AoE3’s are (or at least used to be if they fixed that) and AoE4’s are (or at least were at launch). I.e., the maps are so small they don’t want us to zoom out and see the entire map.
What is 3D? I’ve never heard of 3D games before? Is that like Pong or something?
I’m all too familiar with that camera. I endured AoE3 for years and the AoE4 beta/tech stress, and a few other games over the years that have similar cam. So, I’m used to that cam type. I don’t like it in AoE. Makes the game world feel fake, small (somewhat akin to tilt-shift photography), and like a cartoony/bubbly/mobile game, to name a few descriptors.
Just because it’s a 3D game doesn’t mean the cam all the sudden needs to show curvature of the earth. Yes, AoE2 ortho-like perspective could be challenging (or impossible, not sure?)… but yeah, I’m just not a fan. And this is why zooming out higher becomes much more critical for people like me, as you get a more top-view of things rather than less helpful full-side view at the top of screen.
I think it would be possible to not have so much perspective in 3D and making it more like AoE2 probably by zooming out and using a different focal length… and/or doing a post-process lens/distortion/focal length correction. I don’t know, but I have a feeling it’s possible, though
Ahhh… darn. No wonder the walls look like they’re copied/pasted from AoE3 or heavily inspired by them. I hope wall creation isn’t like how it’s done in AoE3
I don’t know what you are talking about, neither AoE3 nor AoE4 feel like that at all.
Are you sure that they’re doing this bending?
AoE3 maps are not small they are about the same size as equivalent AoE2 maps if not larger. Hard to directly compare because both games don’t have realistic proportions.
AoE3 (before DE) didn’t have a map size selection for random maps so they just automatically scale by player number. So AoE2 maps were able to be bigger since you can manually choose the size.
In the editor you have full control of the size down to the individual tile in both directions independently, same with AoM.
AoE3DE added extra far zoom (you have to enable it in the settings because it can cause some graphical bugs), since AoMR uses the same engine I hope they carry over that feature.
Btw. In the editor you can totally unlock the camera and zoom so far out that you can see an entire 1024x1024 map but it is very laggy even on high end systems.
AoM is older then AoE3 so AoE3 copied it over from AoM.
And also what’s your issue with the way it’s done in AoE3?
please devs, some of us really hope you did take or will take a look at the alpha footage of AoM:
Secrets of The Alpha Age of Mythology Uncovered (youtube.com)
there are many interesting ideas and concepts and some myth units - even being very restricted to the graphics/alpha built - looked way more interesting/more fitting like e.g. original jormun elver and also scylla. (still hope to see gryphon someday ^^)
Not positive, but I know either AoE3 or #### (Edit: Age of Empires Four… since when did it become forbidden to saw the abbreviated form of Age of Empires I I I I ####### … or the number fore) or both have felt like this sort of thing is happening (see poorly-drawn curved red grid I added). This is an AoM screenshot, of course. I should have gotten an Ao3/Ao4 screen instead, but oh well:
Maybe it’s just a perspective illusion and there is no small earth curvature? With stuff near cam being much more top-down perspective and stuff at top of screen much more side view, it feels like earth curvature to me for some reason.
When I add poorly-drawn straight lines, it reveals maybe it’s just a perspective thing (2-point perspective?) and nothing more? I don’t know…
Maybe the cam is just too low to earth for my liking? Lifting it up higher and rotating the cam down would likely be more my preference, so we don’t see sides of buildings as much in this 3D world, so foreground buildings don’t ever obscure background ones as much… or feel like they’re panning out of existence behind the curvature of earth as you scroll the viewport downward.
This is no scientific study. I really don’t know the cause for sure, or if it’s just an illusion. Without more examples, without actually seeing the games in motion again and panning around, and without adding better/more accurate gridlines in Paint, I may never know.
Do AoE3/AoE4 have gridlines you can toggle on for the terrain like you can for AoE2:DE? If so, that may help me see that it really is just the 2-point(?) perspective issue or camera height issue I don’t like… (if the lines are perfectly straight)
Ahh, yes. Thank you. I think I heard that before. I never played AoE3:DE, so don’t know. I just remember always hating the tiny AoE3 maps when I played 2v2 in classic AoE3, relative to the size of Huge or Gigantic (whatever it was called) maps we did all the time for 2v2 in AoE2:HD. Classic AoE3 had no ability to make larger, like you say. And when I played AoE4 pre-launch, I saw firsthand how small the biggest map was. Not sure if that ever changed, but they were always small (again compared to what I was used to in AoE2)
Excellent! I think I heard this, too
Sorry, personal preference again. I’ve just never liked them feeling like I’m using the Line tool in Photoshop, with infinite degrees of circular movement preview as you move the mouse around. I guess they allow for more versatile positioning than AoE2 walls in that respect? Regardless, I just never liked the feeling of laying down AoE3 walls. I prefer the AoE2 grid-based/angular system. Oh well, can’t win 'em all. I’m sure it’ll be fine in AoM
The Kraken underwater looks awesome! Hope they do that, if original AoM didn’t:
Yes, that is, it will be like a super zoom like in AoE 3 DE or maybe less…
Yes, don’t worry about that… AoE 3 legacy also has a very close zoom, but they corrected it in 3 DE by being able to zoom out much further… I set the super zoom and it looks like the zoom in AoE 2 or even more…
That is, I am referring to the 3D RTS Games, the ones that came out in the 2000s (WC3, EE1, CNC Generals and CNC3, Dawn of War 1, BotME1 and 2, EE2 and the same AoM and AoE 3)…
Well, that’s everyone’s preference, that’s something else apart… it’s a matter of getting used to it I guess… I’ve played both the classic AoE and the modern AoE and in their original versions and remasters and I’ve never had a problem with the camera of the games, yes perhaps the cluncky gameplay of the first ones…
Yes, if you want to adapt to AoM Retold, you will have to first adapt to AoE 3 DE…
Yes, don’t worry, they put many things from the AoM alpha in the EE with Tale of the Dragon, so I don’t rule out that they put new things in from both the AoM alpha and 3 DE…
Yes, don’t worry about that… AoE 3 DE and AoE 4 have many graphical options for accessibility and redibility so that you feel comfortable playing them… and if not, you always have the graphic mods from the steam workshop…