What would you like to see in Myth Retold?

With the Egyptians in Age of Mythology i really missed an early cavalry unit, they have a gameplay that really feels like a civilization from the americas. And the later added Khopesh Swordsman was never really a thing. Do mind the balance in initiative. Sure the Egyptians are unique and are civ that go for fast heroic age. But historically seen they are the oldest, so their early ages should be cheaper because they were more advanced. Then i would rather say they should have everything an age earlier or something like that. Like a Barracks with spearmen in the first age like in the other AoE games.

In Age of Mythology i’ve always loved making geographical maps and i made several scenarios with it. Where you get some extra resources so you can take your first age up. In the recent Wololo redbull tournament in Age of Empires 4 i saw this back in the gameset ‘Empire Wars’ and i really like that. I would love to see this possibility in Age of Mythology.

I would love to see a Mesopotamian civilization, it’s what is still missing in the game. Like Akkadian or Babylonian, Summer or Assyrians. Something general that could overspan the local civs together into one maybe. Like the Romans adopting gods from other civilizations.

I really liked the Atlanteans they always felt like Romans. But their late game counter unit the fanatic was always a bit overpowered. Do mind the balance.

Something like Loki’s power to summon myth units with hersir is very overpowered, something like that should have consequences.

As a map designer i always loved Nottud’s amazing work in adding more features to the Editor the Scenario editor. Where the editor for AoE4 is quite user unfriendly. AoM’s editor has always been very very user friendly and thus invites a lot of creativity and a lot of users. AoM borders more on the fantasy department and invites a lot of creative artists to make a lot of content. So please keep/make a userfriendly editor for the new game.

As a fan of Rise of Nations, and as in AoE3 i would love to see more ages, as if AoM starts in Prehistoric with tents or a cave and through the ages your towncenter changes into a settlement and becomes a city. It would be interesting to see a lot of graphical changes as in development. In AoE this was also more visible through out the ages, personally i’m a big fan.

Another thing i really like about AoM is the settlement placement without the possibility to freely build a towncenter. It changes the game a lot compared to other AoE games. It makes the game strategic in a different way. Please keep that. Or maybe add more things like shops or places of prair like important religious locations that could be captured by sacrificing a goat or drop food or other resources to grant something in return. Like in AoE4 where there is a religious victory. It would be interesting to add more depth to the religious or mythological system in AoM.

Maybe the ability to build a bridge over water? But im not sure if that fits in AoM, although it should be a thing for romans haha. Maybe thats rather an idea for AoE2 or AoE3.

Indus or Hindu civilization would be amazing.

I really like the Age up system of AoE4 with the buildings/landmarks. And then you could have a Market in an earlier age. But in AoM you could be able to build bigger temples or monuments to your gods, its an amazing opportunity to build eyecandy or more monuments. And then add late game technologies like in AoE1’s ‘governement center’. Another example is Rise of Nations which has a similar building but there you pick the type of governement system you want which gives its own bonusses. Like in AoE3’s age up system where you pick a certain party which gives home shipments. Thus having policies as a political system. As you probably noticed i love making the macro in the game more complex and interesting.

I would love to see an actual gold ‘mine’ being added being even way bigger than the current gold mines we have in AoE games with more longterm gold. Or the ability to build a ‘mine’ over a goldpit like in AoE4 Malians civilization. And you send in villagers to increase the gather rate.

Maybe it would be interesting to add a quest system for a hero, to have missions or statistics to reach during the game to have the hero become stronger or level up. But this kind of borders on Warcraft 3. Although i’m more thinking of Total War Troy myth expansion. Imagine a hero getting powerups or growing experience from the amount of myth units he has slain. Especially with greek heroes since they are so strong. It could be a way to level them up through the ages. But as consequence this would add a lot of micro to the game.

Also i think the limit on how much villagers you can create should be removed. Although i’m not very familiar with what kind of system is behind that since it is different per civilization especially with norse with dwarfs for example.

It would be lovely to see more unique heroes for the other civilizations.

It would be amazing to zoom out further. I know with some of nottud’s modpacks we were able to zoom out more.

Maybe rebalance the unit population system for example elephants costing 4 pop is a lot.

Visual upgrades for all units when doing technology upgrades. And also with minor god techs.

Add the ability to have more than 4 god powers, especially important for scenarios. It’s always been a miss.

Increase the max favor capacity maybe to 500 and for zeus even more ofcourse. but it’s quite limited now because you build up a lot of favor so you’re never able to spam myth units, and their strength is already limited by the population count. Especially as Norse with Hel on a long game this could be sooo game changing.

Personally i love the restriction of population to towncenters which makes the game more strategic and more out there, so people can’t turtle too much. it is good for balance.

The greek physician that was added is too much, then apollo has no adding with his healing temple. The greek already have very strong units a healer in the back isn’t going to be more balancing.

In the aom.heavengames.com there is also quite some community and quite some scenario designers who are ancient like me and still up and running. it would be good to ask their opinion on the game too. Maybe like in AoE4 the abbasid adding a system where you can expand the towncenter by building houses around it to increase population. but i’m just thinking outloud.

Godpowers being reusable would be amazing, but preferably with a cost. Or having the necessity to capture a religious site.

Make the gods and minor gods more easy to edit. Currently they are hardwired to the game. We always tried adding new civilizations, new gods or minor gods to add. But through out the years we could only do that by replacing the current ones. It would be amazing to be able to add a whole new civ on our own as community. AoM is already really easy to mod with the proto and techtree files to add new units. But adding more things on a bigger scale has always been very difficult.

As na old player who played since the start and later on i eagerly purchased the atlanteans expansion, i never really cared much for titans. especially in supremacy they are too much overwhelming. but in scenario games with bigger maps that play like AoE2 empire wars, where the bigger maps create a way longer game. we used to have a lot of games of 3 or 4 hours back then titans were funny but with many towncenters we usually had big armies and the titans were just fly’s and were gone within 5 minutes. in such a case titans aren’t that gamestunning, losing a towncenter and the population it grants is more stunning.
as reference “Peloponnesian war” is a scenario game on a geographical map that inspired me to make many more similar scenarios with other geographical maps. they are played as empire wars gamestyle in aoe2 which gives quickly enjoyable games, and how vaster the map the longer the games take and often more enjoyable. but in such cases it would be amazing to see way more complexity to the game like a more complex religious system and a political system.
https://aom.heavengames.com/downloads/showfile.php?fileid=3833

Thus my biggest wish is to see something similar as AoE2 empire wars game style added. Preferably with awesome maps like these. Which are bigger in size and have some extra settings like only towncenters which give more population than normally, and less population count for the units then the population is bigger. This will create more enjoyable and longer games. i have a lot of amazing memories of having a small community inside the old AoM community when we had thousands of players.

If you’re going to add a new civilization i think it should be Mesopotamia or Persians.

Oh and since day 1 of the game i’ve had this wish: please remove the 999 taunt. It’s horrifying haha i can still remember the nightmares when people used to spam it.

Add the different chat lobby’s we used to have in original AoM, with al the speakers per language and different gametype like supremacy, deathmatch and others.

Maybe reuse some of the awesome alpha and beta units that are still in the game to add them as something new?

Greetings from Nick_The_Hun, i look forward to the continuance of your amazing work of revamping these classic rts games. Thank you very much in advance.

Edit: stone walls like in AoE4 where you can place archers on top! and please let it be possible to put catapults and ballista’s also on top of the walls. Or to make a spot for them. Just like in AoE4 they missed an opportunity to make a spot for cannons on the stone walls lol.

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Rework of Chinese and a new mythology. Maya/Yoruba/Celtic/Mesopotamian/Polynesian/Slavic would be some possible options.

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This is my third reply, lol. In my previous ones I defended the watch tower/fortress build limit. Having read through the other comments, and seeing how many people don’t like it, I’ve come around to removing it(build limit), and maybe try some other way to make the tower spamming so strong. Could be that the larger armies will be enough to solve it though! Other idea would be that they take population or have the best upgrades to be researched individually for each tower?

I liked the idea of each god having their own titan, that someone mentioned! Also maybe have the community help/vote on the design of them (or include a few different skins). I also think the titans could have a more individual feel. All the current titans have basically the same attack animations and stats. Although 12+ individual titans with different abilities might be a bit too much for balancing.

Rework the relics! Some of them are useless.

The greek heroes are good, but I think the heroic age heroes should be more impactful. Poseidon has Atlanta and she is great because of her speed, but Heracles and Achilles are uninpactful. Maybe Heracles could also have crush damage, and maybe Achilles could be tankier. Also Perseus is pretty bad compared to Polyphemus and Bellerophon.

Egypt mercenary spam feels a bit cheap too. Maybe they should take up population similar to militia of Poseidon? So that you could have them created above the population limit, but make them cost 1 population for example.

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Try this Age of Mythology Heaven :: Peloponnesian War ~ Titans Epic Edition

Try downloading modpacks by Nottud on Age of Mythology Heaven :: Download Central or look on their forum. There are immense modpacks for the editor concerning tools and triggerpacks. There has been decades of work on the editor already. It’s all there for you to find hehe.
Scenario Design Topics

https://aom.heavengames.com/cgi-bin/forums/display.cgi?action=t&fn=19

https://aom.heavengames.com/downloads/lister.php?search=nottud

Oh i hope so too! That would be amazing. Personally i would love to see a crossover of these two games haha.

Just minor things but I would like to see them.

Upgrades like Shafts of plague could enable projectiles or ranged attackers to trigger poison like scorpion man does (slow hp drain over time with sfx).

Mummys <action name="ConvertAttack"> could be modified to spawn unit of your choice. (like in proto you could write what should be spawned or it could be edited by upgrades)

Stagger like monkey kings special does that would be delivered by projectile. (ideally modifiable to affect one target or multiple and vice versa.) Shock or effect like poison delivered via <action name="DiveBomb"> would be shocking. (also ideally modifiable to affect one target or >1 and vice versa.)

Effects like bleed that could some units trigger on other units after few hits.

Attacks that could ignore armor.

Under certain amount of health some units could have higher/lower armor, attack, (Hydra would be more lore friendly with this and more viable. If healed higher attack and heads should stay.) generate more/less resources, etc.

More unit “transform buttons”. (Now unit can have only one “transform button” like Gatheres to Ulfsarks for example.)

Those are reeeeally minor: Building could shoot lightning and be prayable to. (I once added launchpoint to temple and tried to make it shoots bolts and be prayable to. It was either shooting lightning or was prayable to not both.)

Add option for projectile to be fired in straight line and option to hit all units it touches.

Units with multiple launchpoints and <action name="RangedAttack"> options. (if someone for example tries to make fortress with arrow+independent balista attack, this would be useful.)
Or if unit could use this line more times <projectileprotounit>Arrow</projectileprotounit>. Like one for rangedattack and another with different projectile for chargedrangedattack or another ranged attack. (Looks of projectile could be changed via anim file but if you want different deadreplacement anim file won’t help ya.)

Opinion on art style: Beta models of Scylla and Kraken were interesting and looked more like myth descriptions. If possible please aim for game to be more realistic.

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Certainly African gods/entities (the orixás), but please do a good research! Please Consult with actual African or Brazilians babalorixás. Their gods are more like spirits that incorporate on priests.
Also, South American civilizations pantheons, including the Tupi-Guarani, that has wonderful myths and legends. The Pajé who turns into jaguar would be a classic! Also the Iara “river mermaid” or a “curupira” scout… many great ideas there.
A hindi pacifist/defensive/support civ/pantheon would be interesting as well!
For gameplay, I’d like it to be more like aoe2:de with predictable grids for buildings, rather than free placement. Also, viable units and counter units, even though it will be an asymmetric game (cuz of the different civ’s gameplays).
And of course, nice graphics like aoe2, but like aoe4, unless it focuses on nice myth units and beautiful buildings lol
Also, terrain effects from gods/civs powers that could change courses of a battle would be nice touch! Like setting fire to grass or oily terrain, or using the same fire to make vapor/mist on a wet land that could hinder ranged. I’m thinking here on the terrain uses in Divinity2 (really clever mechanics!)
besides that, things that could activate weaknesses on some myth units (the most powerful ones should always have some to be explored through these subterfuges!), including the possible uses if those terrains changes and exploits. Hope you like these suggestions! Bye!

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In order of importance
– fix known crashes, allow seamless scenario loading of custom scenarios, rehosts, etc.
– better UI, reflects win/losses, instead of guessing real rating from the number 1600
– better AI, reference mods like AoModAI, similar to how the baselevel AI was improved in AoE2 using the built in capability. AI is a big player interest to have fun without caring. You can already add or use the setplayerhandicap trigger (which is easy to add, but for some reason not included): 50% is a nice AI mode with better humanlike timings, with a bit of boost, you can adjust 25%-60% and it’s more like a 1600-1900 elo skill difficulty. With AoMod it becomes almost like playing a human. Imo the normal difficulty levels are outdated, moderate/hard is way too easy and titan is too sped up, and the AI script itself is easy to defeat.
– performance should resemble that of running the 2003 CD/retail game, at least, if you pick that option!
– chatboxes and possibly /whisper or /sms username commands, similar to original ESO, (you can maybe advertise your game or try to pm a player to tell them something, include /block list, etc)
– extended taunts pack that goes beyond like 40-50; has myth sounds or commands
– player statuses. while waiting in a lobby: apply the minimized,afk,or custom status when they idle? a less important thing: a join message to describe game mode or rules without copying it? (general good ui design, and statuses while filling a game lobby, to make people have fun waiting.)
– indicate how long it may take for team matchmaking?
– adjust ELO algorithm; right now it’s too simple or outdated. exponential cap around 2000? i believe it’s due to player types and counts, but there shouldn’t be 2200 players that play sometimes like 1650.
– consider re-balancing where things added in EE were sort of broken, such as Egypt’s khopesh swordsmen are extremely OP against most civs and need nerfing; for China some myth units/speed such as the tiger and even the call to arms rush remain way broken.
– seamless mod unloading or unloading, similar to what mods use on AoE2
– consider dlc suggestions (sumerians, persians, aztecs, aoe2like civ, pantheon ideas, etc.)
– dont add annoying word censorship plz, e.g. ‘i can’ being blocked as ‘*%#$’

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Hindu gods are not peaceful they are more like greek gods and always directly supported human factions.In mahabaratha god krishna gives his army to one faction and joins the other faction as a military adviser.

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So true, in fact some Hindu gods are really scary!

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  • My first good impression about the classic AOM is the water graphic. I was impressed with it when I first saw it. I hope Retold could do the same by upgrading the water graphics and have more water monsters or gods that can move on/in water. e.g. Poseidon gliding thru water

  • Different titans for each of the major gods.

  • Better path finding. The units always got stuck when the buildings are close to each other and has narrow path for the units to pass through.

  • I like the way on how units in Age 4 would push each other to make way for other units to pass through. Hope it would also be implemented in Retold.

  • Cooler attack VFX from god. Currently, most gods would just show physical attack. It would be cool if there’s more eye catching god attack VFX, similar to Son of Osiris from the Egyptian.

  • Cooler and bigger wall! like the wall in the Helm’s Deep from The Lord Of The Rings, where we can place archers and artilleries to form a defense wall.

  • Hindu gods would be so sick!

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  • Keep the weapon, unit and building models somewhat realistic in size relatively to each other (More like AoM and not like ###### ## at least have an option for it in the game settings.

  • Keep the colors of the textures more muted and realistic instead of colorful/cartoonish. Or at least have an option for it in the game settings.

  • Have an option in the settings to use the unit/building models of the original version and an option to use the textures of the original version.

  • Remaster the campaign with improved cut scenes, but keep the story and missions.

  • Add a co-op campaign.

3 Likes

They should hire you.

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Pleeeeeeeeeeeease no Atlanteans!! add Persia

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Oddly enough, a Native American pantheon would probably be best for that. The Lakota, for example, have no gods of war or battle - Anpetu Wi is the Sun Chief and his domain is courage and bravery, but he serves his people however they need, and battle and war is not generally what he ends up doing.

A pantheon using gods of mostly peaceful domains would make an interesting pantheon, but you need to find a culture with a pantheon like that.

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Everything related to the Chinese civ needs a rework, even the campaign

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I would like to see a improvement in the game speed for something like 1.3x at least in the ranked mode, if you start a game against the ai in the single player mode sometimes you gonna feel that the games is running faster like a speed of 1.3x or even 1.4x. it makes the games more exciting for competitive scenario. Also auto que has to be removed from the ranked mode!

List:

  • Fix lags in multiplayer, AoM is way too laggy over long distances
  • Pop cap should be increased by around 40, maybe houses could grant 15 pop instead
  • Mercenaries should cost pop
  • There should be AoE damage siege, and possibly cavalry charges and spearman bracing. As combat micro. But no dodging arrow shots like in AoE2.
  • Chinese shouldn’t be included because their god powers, gardens and myth units need complete overhaul. 6 Melee classical/heroic myths and all long duration god powers just isn’t fun.
  • Add unique unit to each major god, similar to AoE2, trainable from castle
  • Speed up the game a bit, like 10% faster resource gathering, training, research and build speed should suffice
  • Consider removing Rocs from the game and limiting shifting sands to allied units. Too many of Egyptian strategies are uncounterable transport cheese.
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Just like the OG AoM eso some simple chatrooms where you can see various statistics from the players like main God,current Elo, maybe the all time highest rating and a clan tag. Also a ingame ladder would be awesome ( 1v1, 2v2, 3v3 , DM and treaty).

  • Fixed netcode
  • Fix the Out of Sync errors
  • Observe option for started games ( like in Aoe 4 )
  • New better observer ui
  • No PnP ( some ppl still have port or connect issues ( ee )
  • Rework China
    And please publishes it on Steam ( i love to unlock Achievements and track my ingame hours )
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