With the Egyptians in Age of Mythology i really missed an early cavalry unit, they have a gameplay that really feels like a civilization from the americas. And the later added Khopesh Swordsman was never really a thing. Do mind the balance in initiative. Sure the Egyptians are unique and are civ that go for fast heroic age. But historically seen they are the oldest, so their early ages should be cheaper because they were more advanced. Then i would rather say they should have everything an age earlier or something like that. Like a Barracks with spearmen in the first age like in the other AoE games.
In Age of Mythology i’ve always loved making geographical maps and i made several scenarios with it. Where you get some extra resources so you can take your first age up. In the recent Wololo redbull tournament in Age of Empires 4 i saw this back in the gameset ‘Empire Wars’ and i really like that. I would love to see this possibility in Age of Mythology.
I would love to see a Mesopotamian civilization, it’s what is still missing in the game. Like Akkadian or Babylonian, Summer or Assyrians. Something general that could overspan the local civs together into one maybe. Like the Romans adopting gods from other civilizations.
I really liked the Atlanteans they always felt like Romans. But their late game counter unit the fanatic was always a bit overpowered. Do mind the balance.
Something like Loki’s power to summon myth units with hersir is very overpowered, something like that should have consequences.
As a map designer i always loved Nottud’s amazing work in adding more features to the Editor the Scenario editor. Where the editor for AoE4 is quite user unfriendly. AoM’s editor has always been very very user friendly and thus invites a lot of creativity and a lot of users. AoM borders more on the fantasy department and invites a lot of creative artists to make a lot of content. So please keep/make a userfriendly editor for the new game.
As a fan of Rise of Nations, and as in AoE3 i would love to see more ages, as if AoM starts in Prehistoric with tents or a cave and through the ages your towncenter changes into a settlement and becomes a city. It would be interesting to see a lot of graphical changes as in development. In AoE this was also more visible through out the ages, personally i’m a big fan.
Another thing i really like about AoM is the settlement placement without the possibility to freely build a towncenter. It changes the game a lot compared to other AoE games. It makes the game strategic in a different way. Please keep that. Or maybe add more things like shops or places of prair like important religious locations that could be captured by sacrificing a goat or drop food or other resources to grant something in return. Like in AoE4 where there is a religious victory. It would be interesting to add more depth to the religious or mythological system in AoM.
Maybe the ability to build a bridge over water? But im not sure if that fits in AoM, although it should be a thing for romans haha. Maybe thats rather an idea for AoE2 or AoE3.
Indus or Hindu civilization would be amazing.
I really like the Age up system of AoE4 with the buildings/landmarks. And then you could have a Market in an earlier age. But in AoM you could be able to build bigger temples or monuments to your gods, its an amazing opportunity to build eyecandy or more monuments. And then add late game technologies like in AoE1’s ‘governement center’. Another example is Rise of Nations which has a similar building but there you pick the type of governement system you want which gives its own bonusses. Like in AoE3’s age up system where you pick a certain party which gives home shipments. Thus having policies as a political system. As you probably noticed i love making the macro in the game more complex and interesting.
I would love to see an actual gold ‘mine’ being added being even way bigger than the current gold mines we have in AoE games with more longterm gold. Or the ability to build a ‘mine’ over a goldpit like in AoE4 Malians civilization. And you send in villagers to increase the gather rate.
Maybe it would be interesting to add a quest system for a hero, to have missions or statistics to reach during the game to have the hero become stronger or level up. But this kind of borders on Warcraft 3. Although i’m more thinking of Total War Troy myth expansion. Imagine a hero getting powerups or growing experience from the amount of myth units he has slain. Especially with greek heroes since they are so strong. It could be a way to level them up through the ages. But as consequence this would add a lot of micro to the game.
Also i think the limit on how much villagers you can create should be removed. Although i’m not very familiar with what kind of system is behind that since it is different per civilization especially with norse with dwarfs for example.
It would be lovely to see more unique heroes for the other civilizations.
It would be amazing to zoom out further. I know with some of nottud’s modpacks we were able to zoom out more.
Maybe rebalance the unit population system for example elephants costing 4 pop is a lot.
Visual upgrades for all units when doing technology upgrades. And also with minor god techs.
Add the ability to have more than 4 god powers, especially important for scenarios. It’s always been a miss.
Increase the max favor capacity maybe to 500 and for zeus even more ofcourse. but it’s quite limited now because you build up a lot of favor so you’re never able to spam myth units, and their strength is already limited by the population count. Especially as Norse with Hel on a long game this could be sooo game changing.
Personally i love the restriction of population to towncenters which makes the game more strategic and more out there, so people can’t turtle too much. it is good for balance.
The greek physician that was added is too much, then apollo has no adding with his healing temple. The greek already have very strong units a healer in the back isn’t going to be more balancing.
In the aom.heavengames.com there is also quite some community and quite some scenario designers who are ancient like me and still up and running. it would be good to ask their opinion on the game too. Maybe like in AoE4 the abbasid adding a system where you can expand the towncenter by building houses around it to increase population. but i’m just thinking outloud.
Godpowers being reusable would be amazing, but preferably with a cost. Or having the necessity to capture a religious site.
Make the gods and minor gods more easy to edit. Currently they are hardwired to the game. We always tried adding new civilizations, new gods or minor gods to add. But through out the years we could only do that by replacing the current ones. It would be amazing to be able to add a whole new civ on our own as community. AoM is already really easy to mod with the proto and techtree files to add new units. But adding more things on a bigger scale has always been very difficult.
As na old player who played since the start and later on i eagerly purchased the atlanteans expansion, i never really cared much for titans. especially in supremacy they are too much overwhelming. but in scenario games with bigger maps that play like AoE2 empire wars, where the bigger maps create a way longer game. we used to have a lot of games of 3 or 4 hours back then titans were funny but with many towncenters we usually had big armies and the titans were just fly’s and were gone within 5 minutes. in such a case titans aren’t that gamestunning, losing a towncenter and the population it grants is more stunning.
as reference “Peloponnesian war” is a scenario game on a geographical map that inspired me to make many more similar scenarios with other geographical maps. they are played as empire wars gamestyle in aoe2 which gives quickly enjoyable games, and how vaster the map the longer the games take and often more enjoyable. but in such cases it would be amazing to see way more complexity to the game like a more complex religious system and a political system.
https://aom.heavengames.com/downloads/showfile.php?fileid=3833
Thus my biggest wish is to see something similar as AoE2 empire wars game style added. Preferably with awesome maps like these. Which are bigger in size and have some extra settings like only towncenters which give more population than normally, and less population count for the units then the population is bigger. This will create more enjoyable and longer games. i have a lot of amazing memories of having a small community inside the old AoM community when we had thousands of players.
If you’re going to add a new civilization i think it should be Mesopotamia or Persians.
Oh and since day 1 of the game i’ve had this wish: please remove the 999 taunt. It’s horrifying haha i can still remember the nightmares when people used to spam it.
Add the different chat lobby’s we used to have in original AoM, with al the speakers per language and different gametype like supremacy, deathmatch and others.
Maybe reuse some of the awesome alpha and beta units that are still in the game to add them as something new?
Greetings from Nick_The_Hun, i look forward to the continuance of your amazing work of revamping these classic rts games. Thank you very much in advance.
Edit: stone walls like in AoE4 where you can place archers on top! and please let it be possible to put catapults and ballista’s also on top of the walls. Or to make a spot for them. Just like in AoE4 they missed an opportunity to make a spot for cannons on the stone walls lol.