Since this forum by another user [When is tremple mode of cavalry useful?] pretty much reached a dead end, thought I would bring it up again.
All present info about this mode. Not much at all…
Part 0 - What is known
When active, it:
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Decreases melee attack.
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Grants/melee attack aoe (Area of effect).
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Decreases melee attack speed.
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Decreases unit speed.
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Makes the unit receive damage from every hit it does, even if the unit is not being attacked (Stops at 1HP).
For example, a hussar is attacking a group of 3 skirmishers, it could either attack them 1 by one, or damage all 3 at the same time with trample mode. BUT, since the unit takes damage from every time it attacks, when is it a good time to use it then?
I’m gonna make a small test at the editor to see if it’s useful or if it would actually need a rework/buff.
Part 1 - The testing.
I’ll be using different cavalry to fight a group skirmishers, that will go as 1v1, 1v3 and 1v10.
That will let me gather stats in Part 2 showing when it would be best suited to activate it.
- Hussar
- Steppe rider
- Cossack
- Cuirassier
- Mahout lancer
- Elmeti
- Mameluke
- Uhlan
- Hakkapelit
Part 2 - The numbers.
Not good numbers, first of all, stuff that isn’t written down.
When active, it:
- Decreases melee attack. → By random numbers, not all cavalry decreases the same, some don’t, but less than half anyway.
- Grants/melee attack aoe. → It deals full damage to the target unit, and half damage to adjacent units, without splash reduction damage. It doesn’t increase aoe of units that already have aoe.
- Decreases melee attack speed. → By 25%.
- Decreases unit speed. → By half.
- Makes the unit receive damage from every hit it does, even if the unit is not being attacked (Stops at 1HP). → Receives 50% of the damage it deals back (Of all units damaged). Also affected by multipliers (A cavalry unit that has 30 trample damage and 2X vs infantry receives 30 damage when attacking 1 skirmisher).
Now, as for the fights, they didn’t go well (Did a few runs on the same fight to be sure).
For example…
Hussars vs skirmishers (Open field, enemy AI in [hardest], skirmishers standing ground).
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1v1
In normal mode, the hussar won and lost 18HP.
In trample mode he won and lost 105HP, and micro to get them close first don’t do much either -
1v3
In normal mode, the hussar won and lost around 160HP.
In trample mode he LOST, micro to 1 hit skirmishers after trample mode made him Win and survive with 3HP. -
3v10
In normal mode, the hussars won and lost 439 collective HP.
In trample mode they LOST, horribly and painfully, barely killing half of the skirmishers.
Part 3 - The conclusion
Trample mode needs a rework, so far, it only makes cavalry worse (Mahouts and cuirassiers especially).
There are very LIMITED situations where it would work fine enough.
It is “useful” if…
- You fight EXTREMELY LOW HP units (Damaged units, old Minutemen, Strelets or Chu-ko-nu) since it doesn’t pile up the damage that the cavalry could potentially take (decreases the total HP drop if it went 1 by 1) and ends the fight faster.
- If your cavalry unit is tanky af, Mamelukes for example can tank all the regular damage from skirmishers and all the damage that they receive from themselves in trample mode (and end the fight faster), so after that they get to go back to a surgeon to heal right up.
But other than that, naaaaaah son.
Part 4 - The ideas
I’m not sure how it could be buffed to make it usable yet not OP, but it needs something.
Perhaps lowering base damage output, making them do area damage even behind them and eliminating the damage they receive back would be enough (Like AoE2DE Cataphract), that way they get better use when fighting tightly packed units instead of groups of less than 5 (AND, making units that already have aoe perform a bit better than they do now).
Or maybe it could instead be a charged ability, so that it makes cavalry stop attacking with their sword, increase their speed and make them damage any enemy units that get too close to them (Like the Tommynator).
Hope some dev sees this, because I never see this being used in multiplayer, and I never use it myself.