There are certain objects in the Scenario Editor that can be useful for custom scenarios, but even though they are officially used in the Definitive Edition, they are among the hidden objects. It would be nice if they could be placed in maps by default, rather than relying on data mods, template scenarios or 3rd-party tools.
This does not refer to the hundreds of decaying corpses and about 170 projectiles, which are also officially part of the game. It’s only about objects that can be selected during a game and are interactable (not including the different forms of Villagers, Polemarch, 3K campaign heroes, et al., which are technically separate units, but one can only select the basic ones in the Scenario Editor).
Resource-generating Trade Workshop (ID 1647)
Same sprite as the decorative Trade Workshop. Automatically generates resources for its owner, like the Feitoria. It also allows the player to buy and sell resources, like a standard Market.
It appears in the Aftermath and all Battle Royale maps. Actually, it’s quite easy to place it in other maps, just generate a BR map in the Scenario Editor, then use the map copy function. So, why is this not included in the list of objects by default?
Neutral Market (ID 1646)
When placed as a Gaia object, all eight players are able to trade with this indestructible Market.
Actually, this one is no longer used, the neutral Markets found in Michi and Marketplace are now standard Markets modified via script. But still, this object appears to be fully functional, what speaks against making it available in the Scenario Edtior?
VMDL (ID 206)
Cheat unit present since AoK, civilian who moves extremely fast and doesn’t do much else. Looks like a mannequin and has unique voice lines independent of civ (heh, long before the 3K heroes). The only cheat unit never made available in the Scenario Editor, for whatever reason.
Rock (Stone) and Rock (Gold) (IDs 839 and 841)
Looks like the Rock 1 object, but Villagers can interact with this. When its hit points are reduced to zero, it turns into a Stone or Gold Mine. It’s comparable to trees and animals, which also have to be killed before Villagers start gathering resources.
Used in at least one official scenario, namely in the second William Wallace one. As far as I know, the two objects were not hidden in the Scenario Editor in HD.
Boarding Galleys (IDs 535 and 536)
Ships that are able to convert (but not to heal). These hidden units exist since AoK. They lack proper names (their internal ones are displayed), look like Galleys and use the Shah’s icon.
Such a ship made its first official appearance in the Drake (V&V) scenario, renamed Swan, but since it is still hidden and received neither proper name nor icon in the dataset, it only feels like a semi-official unit at most.
Interestingly, FE also added two more units of this kind, Stoertebeker (ID 114) and Monk Boat (ID 1022), which have yet to see any official usage.