Would have been cool if Chris Taylor (who worked on Age Of Empires Online, Total Annihilation and Supreme Commander) worked on the game as well, he could have been a game changer for AOE4.
and that type of attitude brings us full circle to the steaming pile of aoe4 that we have.
Literally everything wrong about designing a digital service and product.
The best companies to design RTS are Ensemble Studio and past Blizzard, but both of them are no longer exist.
Before finding excuses for Dawn of War 3, that players are to blame for toxicity and so on, know that Dawn of War 3 released with only 5 maps and 1 game mode and that mode was basically a MOBA.
I know. Terrible.
20 characters
[mod hat on] kindly everyone stop attacking each other. you get in your own way. make your points about the game and attack any other points you disagree with. truth is like a lion. set it free and it will defend itself. stop being awful to each other.
Fun fact! So was Dawn of War II. It released with literally five maps, with one additional map as a pre-order bonus (which, as you can imagine, generated some controversy). It bumped up the Commanders from vDoW into RPG-esque (aka āMOBA-likeā) heroes that can level up and equip wargear (in multiplayer, too).
Dawn of War III, though obviously not a popular game overall, was not unique in terms of how it approached the Dawn of War formula. It borrowed a lot from previous games in the franchise, and Iām tired of people trying to paint it as magically bad because āMOBAā or ānot many mapsā. It also got new maps at a pretty rapid rate, as well as launching with Steam Workshop support for custom maps, but for some reason I donāt see you mentioning that
Itās selective arguments like this that can cause people to think that āthe players are to blameā. If you repeatedly portray a game in an uncharitable light, by ignoring itās positives and only highlighting its negatives, people will assume youāre biased. Much like people assume the same if people do the opposite.
And, to bring this back to Age IV for a second. Any game has the potential to be bad. To not do well. To not find a playerbase. DoW III being unpopular doesnāt mean Age IV will be. In a parallel universe where DoW III did well, it doesnāt mean Age IV would be either.
Now, you can generally say āwell sure but the studio has a good track record, or a bad track recordā. And I agree! So why donāt we look at Relicās track record, instead of a single game they made?