Why does Shifting Sands cost 50 favor to recast?

Shifting Sands is one of the least popular god powers in Retold. It’s been nerfed/changed in Retold, so why is the reuse cost 50 favor? That seems a bit high. It’s the same reuse cost as Chaos for example.

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Tbf, I thought you would suggest to increase it.

You can literally wipe any ranged army or group of villagers by shifting sands on top of them, in addition to it being insane in teamgames and letting you avoid enemy godpowers. Just saved my teammates base twice by shifting sandsing on top of attackers army.

Chaos is the one that should cost 100ish favor to recast.

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If you have a titan or a scout team, and at Age V, basically mean you can use that to move your garrison freely between your titan or your scout team, without the need to move an entire army to the battlefield.

Even at Age IV, it acts as a very strong emergency rescue method, despite tight on favors gathering.

Transportation (Underworld Passage, Shifting Sands and Vortex) will become an aggressive God Power as it
can be recast now, effectively eliminates the need of moving your army around, and provides your nearly 100% full strength on garrison at base all the time.

OP plays main egypt and doesn’t like greek. You can easily tell by checking at his forum post history. Every thread made by him is asking to nerf greek or buff egypt in some way.

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I play everything. I literally made a post talking about how Isis needs a huge nerf. Egypt Fast Heroic should probably be nerfed. There broken things about every pantheon right now. Yes, I do think that some of the Greek Myth units are too strong.