im assuming this is a legacy issue from back in the day when devs never assumed there would be a point where buildings would be constructed to the extent we have now, considering the 75 pop limit
similarly how farms didnt have the auto reseed option, i think being able to click drag buildings (especially houses and farms) would be more of a QOL feature than dumbing down micro, currently we’re clicking for the sake of clicking, there isnt any form of decision making, it is simply an unnecessary burden on multi tasking, like baby sitting the bad pathing on vils.
i know the biggest detractor will be the “auto everything” meme clowns, but rationally i think the addition is better as a whole. of course it makes it functionally easier for everyone (like auto reseed) but it means it frees up more time to make impactful decisions/tasks
the addition shouldnt be that hard to implement would it? whatever mechanic is used to calculate walling, could be used for the standard buildings as well? if the mechanic is difficult to implement it could even be restricted to cardinal directions only (horizontal/vertical and possibly diagonally, based off the grid system)