Why I am hyped for the new DLC

We have the precedent of re-using filthy’s mods with V&V and he does have some 3k mods out there, and it does look like all 3 campaigns will end with the same scenario from what we can tell diving thru the game files.

none of that is confirmed ATM, but I guess I’d say i’m cautiously pessimistic. We’ll see tho.

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I agree that they are very focused. But in the same way that Spartans, Athenians and Achaemenids are.

My issues are:

  • Bonuses are not thematic at all. (But that should be natural when using a tiny window to create a whole civ…) So it makes them hard to understand naturally. Hera explained this better than me.
  • Several units are not 2-player friendly. The Tiger Cavalry and War Chariot are the ones that come to mind here, the former as you can’t see the weird HP thing, and the latter because the modes are indistinguishable. We had so many complaints about the Ratha, and this is worse. I am also not a fan of the Lou Chuan and Fire Archer’s weird double mode that you can’t see.

But those units are still units. They are not named people and you can make loads of them.

The campaigns recycle from each other. Some are literally the same with different hero icons highlighted.

This makes me feel that these civs were not intended for ranked. A push by players for “gimmie ranked stuff” likely caused this single player DLC to get combined with a multiplayer one for more multiplayer civs.

There is so much in the files that shows that Three Kingdoms is more like Chronicles than not. I find it very hard to believe it was conceived as a multiplayer DLC.

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Also, something no one talk about, is the fact that they stated in their faq that the heroes in the campaign will have powerful abilities, and are some sort of one man armies.

But like, no? It’s AOE2, not AOM? Why bring some sort of fantastical abilities in the campaign, and just not try to be historically accurate?

Like, if it was a spin off, but not a chronicle one, something more like “AOE Legend”, to show it’s more about the tale and not about the true history, why not.

But add this campaign at the same level than the other, is very weird.

And the fact that the content creator can’t show anything from the campaign is even weirder. Maybe it will happened in the last week before the release, but it raise suspicion.

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that’s always the case. they don’t want the campaigns to be spoilert and this is actually also wanted from a lot of people from the single player base. People want to have the fresh look in the campaigns.

You can already use the heroes in the editor, and most of them have one ability, but without a tooltip yet. Some don’t even have abilities. The most OP ones are the Wu heroes.

Sun Jian can instantly do huge amounts of damage around himself by stomping on the ground really hard, I guess. Sun Ce can insta convert an enemy unit, with very low cooldown. Sun Quan can just shoot a rocket out of his crossbow and deals area damage at a distance. Other hero’s abilities are kinda lame.

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You sure content creator don’t show at least 1 mission from a campaign, before the release, on the previous dlc?

Ok, seems fine. Their abilities seem closer to what we have in AOE3, they don’t look like mystical power.

That’s one of the worst parts.

Not only will we get 3 kingdoms on AoE2, we will get the Fantasy version of it.

So instead of historical versions of the thing that could be a unique version of it, we will get Lu Bu destroying a lot of soldiers and someone screaming ITS LU BU while a lot of fantastical things happen and heroes using magical abilities.

No, its because the DLC dont make sense.

You expect an Age of Empires 2 DLC and then you get an Age of Mythology DLC, complete with designs based on fantastical stories and heroes on ranked.

In your example the child is expecting a video game and get a barbie doll instead.

Stop with this ‘its the hype fault’ narrative.

I had zero expectations of new civs as I dont even play ranked. The only expectation I had is that it was a normal AoE2 DLC. Getting a fantasy DLC about 3 kingdoms that somehow become civs in AoE2 and these faction civs get campaigns while Chinese STILL DONT GET A CAMPAIGN is totally crazy.

At this point, I want a single argument for not adding the Chronicles civs into the game and ranked, as there is no way to argue against anymore.

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So again not confirmed but this REALLY seems like multiple scenarios will be re-used.

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I mean, yeah, people already looked at the files and the last Scenario from the 3 campaigns is Battle of Red Cliffs, just controlling the faction of the campaign protagonist.

So its in fact a 13 scenario campaign.

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I am hyped because we get some new civs for ranked

Lou Chan - I’m not sure how it would fare compared to Drommons and canon galleons. Fire archers, I agree are bad by design. We’ve already discussed several times about Obsidian arrows in the past and this is just a re-introduction of that concept. However Tiger cavalry and War chariots’ concept seem fine to me. Gaining HP from kills is just the extension of Jaguars gaining attack from kills but its more useful since its on a cavalry. War chariot modes are not indistinguishable. If a stack of units approaches your army in a line formation, the scorpion mode is effective. The other mode is like organ guns and its effective when the opponent army spreads out.

Again, for me this is just a nomenclature thing. You trade the ability to boost units at multiple places to boosting multiple types of units in a single area.

No, because there was a push for ranked stuff, it appears they have come up with this DLC, cared a lot about civ bonuses and usability but didn’t care enough about historical correlation. Given the civ bonuses and tech tree this feels a lot more multiplayer oriented than Dynasties of India or Lords of the West. Except Burgundians and Gurjaras, rest of the civs have several tech tree holes probably justified by history but awful for multiplayer gameplay.

Given that the capture age team have joined in contributing towards the chronicles series, this might as well be a change of coding convention and file organization. I just feel they didn’t care enough about the timeline and historical accuracy, has happened before.

They massively outclasses the Cannon Galleons, except the Spanish one.

It fires twice as fast, performs much better against ships, and the fully upgraded ones even outrange Teuton Castles and Korean Towers—making the Elite Cannon Galleon’s extra range advantage useless. They also seem to not cause friendly fire.

Overpowered unit. I’d choose Lou Chuan over any Cannon Galleon except the Spanish one.

Ideally, only Elite Cannon Galleons should have more than 13 range.

Nothing is being taken away from me, while some of the new assets available to all are a great addition to the otherwise underrepresented region. So I see no reason to complain.

I think this DLC has the chance to become the best in DE

Considering a 3K scenario has been one (if not the) most played custom campaign mod - i think so too.