Why I will wait to buy the DLC

Sultan Ascend worked so well because the new content brought back players who had left AoE 4 after its rough launch. On top of the new content, it came with so many fixes and quality of life improvements that the game felt significantly better. Since then, the game has not received the same level of polish, and it shows.

This is the first time I will not immediately buy a DLC for AoE 4. The game is still missing basic functionality, and I am not going to support a title that keeps pushing new content while the foundation is being neglected.

The in-game report function does nothing. To actually report a cheater or someone harassing you, you have to contact support via email and do your own research just to figure that out.

There is still no option to disable All-Chat, and muting a harassing player mid-game is a painfully awkward experience.

The game crashes, and there is no reconnect feature for tournaments.

Idle food villagers are not flagged as idle.

Hackers are not getting permabanned, which is embarrassing for a franchise positioning itself as part of the esports scene.

The scoreboard is a mess. E.G. Military score only reflects army value at the moment the match ends.

In FFA matches, if one player fails to connect, the entire lobby does not load.

The first variants need a rework in terms of flavor to match newer releases. JD needs a complete rework, Zhu Xi needs a different system than IOs, and Order should have different landmarks than HRE.

How is it possible that hackers can drop-hack you, change your civilization, or switch teams? These are not minor bugs. They are fundamental integrity issues that should spark some ambition to fix.

Team Elo smurfing needs to be addressed. It does not take much effort to check the first ten entries in Team Ranked and take action.

The communication between the playerbase and the developers needs to improve. It feels like content creators have a direct line to the team while the broader community gets two lines in the patch notes. That is not how you build trust.

There is also a lack of clear vision. Releases feel like they are planned around monetization rather than game health. The variant civilization system raises real questions. Why is Jin Dynasty not a variant? Why dont they have e.g. different mills than China/Zhu Xi?

The UI and UX are genuinely bad. The in-game menu is so unresponsive it could be used to explain what lag means to someone who has never experienced it.

There is untapped potential in the details. The custom banner you can edit is tiny compared to the loading screen. Profile pictures are sometimes unrecognizable. The banner should be visible on the Town Center in-game.

The horses and animals tied to buildings have no animation. Get someone to rig the chickens and horses with a simple looping idle animation. It would go a long way.

Mod makers are quitting because the content creation tools lack basic functionality. That is a community the developers should be protecting, not driving away. Battlegrounds has a way larger audience than Crucible.

You cannot neglect the quality of the foundation and expect a game with a long product cycle. The community needs clear communication to have any real trust in AoE 4. You reap what you sow.

5 Likes

These two points are linked. Watch any DLC reveal reaction by content creators like Beastyqy, Aussiedrongo, Killerpigeon and others. They always BEGGED for developers to not call variants “variants” due to clear conflict of interest. Because a variant inherently is worth less, as we are paying the developers to make NEW content and by reusing architecture and voice lines (the two most expensive and vital parts of conveying a new civilization), they are producing something subpar. But content creators want them to make the most money so the game survives, helping the content creators with revenue security.

Hell, beasty has his favourite little puppy Dev in his chat every reveal, they are clear fans of these creators.

They have a clear line of communication that they abuse for shit like this. At least the Devs had the courtesy to call these subpar variants exactly what they were before, but they have given in to the pressure of these babies who don’t respect customers or viewers.

You’re telling me Beasty, who can’t tell the difference between buildings and unit models, that he thinks we are dumb for caring about the distinction? Yea, let’s totally listen to that guy.

With the Jin Dynasty, the developers are selling us a hot dog with no sausage and still calling it a hot dog. The content creators won. Yay for shrinkflation, let’s all be good little consumerist because our favourite streamers told us it’s all the same!

8 Likes

Preordering is NEVER the way to get quality games…

4 Likes