Are they? Who’s buying base AoM anymore?
And this is a mistake because?
I honestly dont see what stone adds to AOE.
Yeah, i’m like the last year of Millenial and i’m going to be turning 30 this year, Millenials are older than you think.
I think the main thing is the presence of the stone resource makes it easier to balance defensive buildings, because you can make them stronger and balance by raising the stone price or making it less prevalent to avoid mass defensive buildings, when the res for those defensive buildings is the same as that for units its harder to balance it in a way that doesn’t also affect unit production.
Adding the stone would be a big mistake, it would make the game more complex than it already is, knowing that there is already a Fourth resource which is the favor, so that would make the addition of a 5th resource!
I don’t think Age of Mythology needs stone as a resource; it also differentiates it from Age of Empires. I’d like to see them make the walls and towers stronger in Age of Mythology: Retold; right now, they feel really weak and not worth the cost of building in most cases.
I already said it. A building limit allows you to immediately rebuild a destroyed tower. Destroying fortifications is always just a temporary success. So the only way to make fortifications balanced is by making them weak.
Stone is a resource that runs out and has to be bought for an increasing price. So if you destroy a Castle the enemy has to pay a valuable resource to replace it.
This mechanic allows fortifications to be very strong without making games last forever.
I really didnt know they created a game called aom from scrap. Am I missing something? The gen Z geniuses (better now?) createad a game called Age of mythology in 2024 and I didnt know? was it a Dejavú when I saw Age of mythology remake announced? So I need to apologize. Was a great from zero created game so. Congrats for them.
I cant beliave people sometimes.
Retold is an expansive remastering of the underlying game. They’re making money from that effort; from that project.
They’re not making money from the game released 20 years ago. Which is what you asked, and which you are incorrect about.
Beyond that, I don’t really know what you’re getting at, sorry.
I’m trying to figure out what you mean by that, but this comparison video keeps replaying in my mind as I try to understand you:
TIME DELAY IN WHILE THE TOWN CENTER REALIZES A VILLAGER IS BEING ATTACKED BY A WILD ANIMAL:
I think the texture graphics of grass and environment is absolutrely terrible, its a mess, models look really good but that cartoony graphics is terrible, aoe2 has worse graphics but they look bettter because theres more readibilty and looks way better
Well, that’s how it is… you can’t remove them because it’s original content from Ensemble Studios, but simply balance them out over time…
That has AoM…just press right click and out, you no longer have AoQ…I use it to keep getting military units and villagers all the time while I’m building the economy…
Like in AoE 3…
I think the same…when the game is already complex, why make it even more complex?
Yes, at least a good campaign and 10 multiplayer maps, even including more mythical battles…
Yes, there is no need to insist so much on PVP… there are more traditional players who simply want a good campaign with a good story and not to be constantly competing with strangers… for some reason I always return to the AoE 2 campaigns and do not stay in the multiplayer of 3/Retold…
Yes, that’s what many complained about… all the Tiberian fauna disappeared in CNC3, the mutants became simple camps like “minor AoE 3 civs”… although they later tried to fix it with Kane’s Wrath, it wasn’t enough… although finally seeing the Scrins in all their potential and all the lore of the Tacitus was very interesting (although it was of no use since they later removed it) (cough cough the crap of CNC4 cough cough)…
Yes, during the pandemic I downloaded CNC remastered and both Tiberian Dawn and Red Alert 1 are still very good games… then I tried Tib Sun and RA2 and they are still classics… I had already finished Generals in 2014 and I had seen the story of CNC3 and RA3 on Youtube when they came out back in 2007-2008… about CNC4 I pretend it doesn’t exist and I tell myself that the saga ended with RA3…
Say goodbye to the game, they are going to give it the last rites…
Releasing the aforementioned DLC…there’s not much left…2 more weeks (or 1 if you already have the premium)…
Yes, in fact the alien invasion was always planned to happen in CNC3, what they ruled out was that in 2047 the GDI was going to find in a secret base technology of the Allies of RA2 that would make one of Kane’s henchmen travel to the past with a Chronosphere to 1972 and become the madman scientist Yuri and help the Soviets in WW3 of RA2… then obviously with what happens in RA3, RA2 simply disappears from the timeline:
Red Alert subsaga:
RA1: Great Second World War (1946-1952)
RA2: Third World War (1972-1973) (no longer occurs after what happened in the prologue of RA3)
RA3: War of the Three Powers (1986-1989) (what would be WW3 in RA3)
Tiberian subsaga:
Nod appears and the Tiberium meteorite falls (1994-1995)
Tiberian Dawn/Renegade: First Tiberian War (1997-2000)
Tiberian Sun: Second Tiberian War (2030-2032)
CNC3: Kane’s Wrath: Kane’s second rebirth (2034-2052)
CNC3: Tiberium Wars: Third Tiberian War and arrival of the Scrins (2047)
CNC4: Tiberian Twilight: Fourth Tiberian War (2077) (let’s pretend it doesn’t exist and it’s not canon)…
I’m not counting Tiberium Alliance, Rivals or Legion because they have no chronology…
Yes, the release of the game on PS5 will help the game to lift up a little or hopefully a lot… there is someone who plays on PS5 and he was wondering if after Retold and 2, they could release 3 and 1 on PS5 as well and I told him “I hope so, at least for the 20th anniversary of 3”…
Well, it can still be popular if you throw new mythologies at it… there’s no other RTS, except Godsworn, that deals with classic mythologies fighting each other…
Yes, I couldn’t have said it better… you have to be optimistic about the game, but also realistic… if they manage to get AoM to 5k players, it will already have a healthy community… and with each DLC the number of players will increase little by little… 7.5k with the second pantheon and 10k with the third pantheon next year and so on…
I’m still playing Retold for the challenges, I’ll finish them this weekend and I’ll just wait until the 27th to play Immortal Pillars…
Yes, let’s hope so…
Yes, in AoMR it wouldn’t happen because it would change its philosophy… but for AoM 2 it could be (you take what you learned in AoE 4 and put it in AoM 2 in an engine like UE5)…
Stone was also going to be a resource in Age of Mythology, but was cut before release. Instead, favor takes the role of the fourth resource in that game (buildings that traditionally cost stone cost gold instead).
The reason why stone was removed from Age of Mythology was given on an AoMH forums thread, answering to why stone was removed:
|“|It isn’t just having to manage your villagers collecting 5 resources, it’s also having to remember that some units, buildings or techs cost Food and Wood, others cost Food and Gold, others cost Food and Favor, others cost Gold and Stone…it just got to be too much to remember, like having a telephone number that was 26 digits long. We didn’t remove Stone because it was realistic to do so. We wanted to remove a resource, and Stone made the most sense because there is almost always plenty to go around. Believe me, you’re going to have enough to do in AOM without worrying about “stone mines”.|”|
Greg Street
Of course, the best thing they can do is not touch it so much…
Sure, that’s true… anyway, I don’t feel the lack of stone in AoM and AoE 3 because you have other resources besides and besides the stone wasn’t useful for that much, only walls and castles…In fact, in AoE 3 you have a limit on the number of defensive buildings you can build, only serving to defend your base and do map control and out…
Is that true?..I didn’t try it…
Sure, that’s true and yes, it can work…
Sure, in fact AoE 3 doesn’t have stone either, but its defensive buildings are super strong and powerful…
Sure, Retold is just a remaster of the classic AoM, but like the rest of the DE games (except 1 DE), the remaster also serves to expand and balance the classic game in a modern gaming context (DLCs, micropayments and new expansions)…
In Retold the TC does not attack…
Maybe it’s because it uses the same version of the Bang engine as 3DE? Many people in the 3DE forums also complained about that, but it’s not a “cartoon cartoon” RTS like WC3, EE3 or AoE Online, but rather relatively realistic buildings and units, but with somewhat cartoonish faces…
We both know that this is not the truth, because it’s not always that the TC doesn’t attack; sometimes it attacks to defend the villager!
I mean in the video, in the game it does, although as I generally put the villagers inside I never really notice if it continues attacking without villagers…
The town center does attack without villagers inside. It’s the village center that doesn’t.
Yes, that could be it… in the video it should be a village center…
It won’t change those numbers though since they don’t count console players.
Immortal Pillars will definitely raise player numbers.
There’s not much left… wait a week until the Chinese DLC comes out (the Chinese ones arrive on the 27th for premium users)… that’s when the game will really pick up…
Of course, in two weeks we will find out…
Do ppl who play offline count too?
The following might be a bit harsh but:
I personally don’t care for such numbers when I see ppl play and vote games positively like Starfield or DA Veilguard…
Also we live in a different time when we were 10-16 many of us started with RTS games like AoM etc. nowadays most kids and teenagers play games like… Fortnite and watch horrendously stupid tiktok… so I wouldn’t take these player numbers too seriously. I rather have a small player number of grown ups and teens who are invested in mythology and RTS than many players and most act like the ppl in league of legends with an IQ of the ordinary tiktok consumer.
But I think (and hope) the player numbers get at least slightly up with the new (absolutely amazing looking) DLC and the one after that.