Why is aom retold losing players so fast?

Immortal Pillars will be make or break for AoMR, it will decide if the developers can make entirely new pantheons and campaigns and it will also be very important for the Asian market.

They have to prove that they can deliver something much better than Tale of the Dragon.

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Do AoE3 and 4 even add relevant solo content
? AoE4 specially seems to rely on a bigger multiplayer playerbase?

I’m dreading they will add a small rushed campaign like The New Atlantis
 Hope i’m wrong.

AoE3 100%

AoE4 no and that was one of their biggest drawbacks

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It does
? What are they addind to it? I abandoned the game long time ago when they did not added any new campaign to the game. (and the game and main campaign were fucking broken and bugged)

3DE hasn’t received any campaigns mainly because of a limited budget.

KotM included two civs, 30 new maps, and 9 royal houses. Pretty hefty regardless.

But yeah, the lack of campaigns sucks. Understandable though. Sigh.

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Well, at least the skirmish players are happy with this content.

Not adding campaigns and focus on solo content ironically may have doomed this game which lower the budget even further.

The casual playerbase where even complaining they could not level up their cities anymore.

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In AoE III DE you have Historical Battles which are now all co-op playable (with different decks from solo version) which they originally weren’t. Historical maps with special win conditions as well as some new buildings and techs to go with some restrictions not on normal maps. Also some new cards for civilizations and revolutions.

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Age of Mythology is a nostalgic game as opposed to Age of Empires 4 which is a RTS version of League of Legends. Age of Mythology players play for the story and the “magical” aspect to the gameplay, not the leaderboards of multiplayer and have always trended towards AI Skirmish over PVP Skirmish.

My wife and I played until 2-3 updates ago when they changed the Titan tier difficulty to be more akin to Extreme and less of a middle ground between Hard and Extreme. We would play 1-2 games daily after work and enjoy them tremendously. Then all of a sudden the Titan difficulty ai’s started sending armies as soon as they could be built back to back while we couldn’t even build up an economy to recover from the first attack.

So between defensive structures being absolutely worthless and the harsh changes to AI with no patch notes denoting changes. It’s no wonder players are abandoning it now that they’ve gotten their nostalgia scratched. Age of Empires 4 is a much better PVP game after all with it having staged tiers of Economy, Offense, AND Defense in Early, Mid, AND Late game compared to Mythology’s unbalanced but quirky and enjoyable ages with powers and monsters.

Something related, but with a long-term perspective.

Its multi layered- First as everybody has already noticed, the gameplay modes are hitting their limits- the campaigns are done and all that’s left are PVP and skirmish, which is rather barebones for an age game. We’ve heard murmurs of a roadmap, but nothing substantial.

Next is the common complaint that Rushes are too dominant since defenses are too weak. This could be adjusted, but I think the balance team is against this until at least Immortal Pillars comes out since something that big might cause ripple effects for that product’s balance, and furthermore take away from its hype.

Another thing AOM lacks is things like rewards for progress/logging in for the day- All of the profile pics are already unlocked from the start, and there are no skins or unique major god statues available to unlock.

Finally, there have been no events nor announcements of plans for events to temporarily juice up numbers. to get the aformentioned skins or Profile pics or unique god statues.

You can spend months playing Singleplayer contents but AOM? It’s still just old campaigns with 1 new civ god only and its promotional scenario and nothing more. That’s not going to keep the game forever. You need to make the player busy with something. Not everyone is multiplayer pros. AOMR should’ve introduced some more singleplayer contents. Maybe Chinese DLC can give some rise again. But still not enough. It’ll take years to get even close to the level of AOE2. The way I see it, lack of contents to play is the reason why AOE3DE, AOE4 didn’t managed to become the next big thing.

I never thought The New Atlantis was a small campaign? It’s 12 missions for 1 civ. When you consider Fall of the Trident is 32 missions for 3 civs, that’s a higher amount of campaign content relative to the amount of skirmish/multiplayer content.

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AoE4 added one new campaign in its expansion, as well as 2 additional Art of War missions in its anniversary update.

The Sultans Ascend campaign unfortunately was a much lower production value than the release campaigns, lacking the IRL videos providing greater historical context.

No
? You did not noticed how rushed the story is
? In Fall of the Trident you spend 32 missions trying to prevent Kronos from escape while in The New Atlantis in 12 missions not only the villains release a bunch of Titans but the gate is opened, Kronos is released and its locked again in the same mission.

Also, you only play 9 missions as Atlanteans, just like the originals that you have 9 missions for each phanteons (with Greeks inflated to 14). You really think this is enough to tell a story
?

The good amount of missions to tell a good continuous story in a RTS is 20~24 missions (the same as Warcraft 3 The Frozen Throne), with the minimum to not feel rushed is 15~16 (the amount we usually get in AoE2 DLC).

A good example is Command and conquer 3 tiberium wars vs Red Alert 3, with the later having a super rushed campaign.

I think these IRL videos they did maybe was a mistake. It problably costed a huge amount of money to produce a low amount of missions while they could produce a ton of campaigns like AoE2 have with a simpler method.

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I spend the whole skirmish building up resources and then I can’t spent them on anything.

You’re exaggerating a lot on this topic, the game, even in its current version without any DLC, is still a lot more fun and pleasant to play than AOE 2, 3 or 4. It’s probably the only game in the Age Of Empire series where I’m not getting bored yet. The different civilisation gameplays are original enough to make each game unique, and without being a pro you can really enjoy yourself whether you’re playing 1v1, 2v2, 3v3 or 4v4 even against IA. On top of that there are the campaigns that I haven’t even started yet and that I’m going to play in co-op with my sister via the mod. I didn’t think an Age of Empires game would last me long, but I think I’ll be playing it for a long time to come, especially with all the DLC that’s coming out.

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I agree with you. I can’t understand why somebody would choose AoE 4 or AoE 2 or even AoE 3 over Retold. It will never make much sense to me other than nostalgia or sunk cost.

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Yes, it is not a good time to be an AoE 3 and 4 player
 I directly alternate between AoE 2, AoM and AoEO


Yes, you have the historical maps that give you a certain replayability


Yes, that’s true
making DLC ​​for those games takes time and that hurts them in the long run since players ask for content all the time
for some reason these games are not good to be games as a service


Yes, that’s why I say that they should have done two more campaigns for The Sultans Ascends: one for the Ottomans to fight the Byzantines from Mazikert until the death of Suleiman the Magnificent (1071-1566) and another for the Japanese from Kurikara until the Siege of Osaka (1183-1615)


Yes, Retold also has something that makes it unique, which is its mythology
 AoM is on my podium along with AoE 3 and AoEO (since all three use the same engine and use similar mechanics)
 then on another podium I put AoE 2, AoE 4 and AoE 1 (because it is a more classic RTS)


Most people were there for the campaign.
Multiplayer balance is in a terrible state ATM, so most people don’t even bother.
It is natural for games to fall off popularity after release.
Most of the people playing AoE3 will also play AoM, because they are similar games in terms of mechanics.

Notice the Aoe2 DLC with ancient greek? that’s a way to get Aoe2 players onto AOM.

Eventually the game will stabilize to around the same player count as AOE3.

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