Greek, Vikings, Egypt, Japan, China and Aztecs are kind of real nations.
So why not add another mythological faction? What could it be?
Greek, Vikings, Egypt, Japan, China and Aztecs are kind of real nations.
So why not add another mythological faction? What could it be?
Lemurian empire is similar to atlantis.
Atlanteans are already the least popular faction in the game. The number of people wanting them to be removed is pretty high.
Atlantis is not really a mythological place, the ancient Greeks didn’t actually believe it existed. It was made up by Plato to tell a story about how Athenians should be more like Spartans.
Statistically incorrect. That would be the Chinese. All 3 of their major gods are the bottom 3 for play % in the latest patch and the latest 8 patches. In the bottom 10 major gods you get Oranos (at 6th least-popular) and Kronos (just squeezing in at 10th) in the latest 8 patches. And Kronos doesn’t even make the cut if we go only the latest patch.
That’s 1v1s. Switch to TGs and the bottom 10 of the latest patch includes all 3 Chinese and all 3 Aztec gods. The latest 8 patches put all 3 Chinese in the bottom 3 spots and the Aztecs at 7th, 8th, and 10th. Either way, no Atlanteans make the cut.
I’m not speaking about their ranked performance or play rates. I mean what civilisation is the one that most people want to see removed from the game again.
The Amazons? Not that I would prefer them to peoples that exist or existed without a doubt, but I could imagine them to be popular. Not sure about their goddesses, though, there might be overlap with existing factions.
Hyperboreans could’ve been fun if they haven’t been appropriated by white nationalist movements. But I could see Tengrists or Finns with mammoth units.
Amazons were basically what Greeks knew about Scythians. Give them Scythian gods and it’s done.
Probably since players would rather real ancient civilizations than ancient ones. Atlantean were released a long time ago, and even then people were skeptical.
For sure, atty is quite popular among players
I think there is some potential for “variant” civilisations like having Amazons that are based on the Greeks just with all unit being female instead of male. Trojans could also be a potential variant but not sure of who. We don’t have Hittites and we will probably never geht them.
Maybe not the norm opinion here, but I REALLY like the Atlanteans. They are definitely in my top 3 picks. I loved the Greeks originally, so having Atlanteans is like having twice as many Greek gods and myth units
Plus they are fun to play.
I do like the way they play too, especially that all 3 Major gods have some core mechanics that differentiate them instead of just small numerical bonuses.
But I also think they feel out of place thematically and in the story. They just don’t make any sense sind the Atlanteans are just Greeks in The Fall of the Trident. Did they develop their entire culture within the span of a few years while being stranded in Norway? Did they have that culture before but lost of before the Fall of the Trident? Is The Fall of the Trident just not entirely canon anymore? But if it was why are all the ruins on the last mission of The New Atlantis campaign Greek and not Atlantean? They even use the Greek terrain textures in that mission. So ironically the “Atlantis” terrain set is actually just New Atlantis while old Atlantis is just Greek.
Yeah, exactly. That is a huge continuity mistake inherited from the original AoM they could have easily fixed, but decided not to for no other reason than player nostalgia.
Against literally all in-universe lore. The only reason it existed in the original in the first place was that the Atlanteans was an Expansion faction, and when they made the main game, they didn’t know they were going to be making Atlanteans later. They had originally planned to do Romans, and then changed their minds because the Disney Atlantis Movie released.
So the whole New Atlantis story with Kastor was probably originally going to be Aeneas laying the foundation for Rome after the fall of Troy. Which might have possibly been even more controversial…
Atlantis is a bad civ, I really don’t think we don’t need more civilizations like that especially if they take aspects that should go to real civilizations (like llama caravans for Incas and pre-Olympic gods for Greek).
Lemuria is a proposed continent meant to explain similarities between Africa and India (before Continental Drift and subsequently Tectonic Plates were proposed), then repurposed by conspiracy theorists. It’s weird enough that they were referenced in Atlantean lore before Retold removed those references.
City of Shambhala might be a decent choice for a new civi.
The aesthetics of the Atlantean units in Retold are way better than those of their original game counterparts, even if they borrow more heavily from the Romans.
It would be pretty cool if they made a prequel campaign that tells the origin of Atlantis in the AoM lore.
Though I’m afraid we will only ever see new campaigns for new civilisations plus single scenarios for new Major Gods.
Yeah, probably won’t happen.
I like the concept of Atlanteans. Like, the culture of Atlantis, as described by Plato. And since Atlantis was established to be as a place in the lore, it makes sense to ask the question “what architecture did they have, what clothes and weapons did they have, what language did they speak, what gods did they believe in?”
Just answering “Greek” to all of it, because the oldest known source about it is from a greek philosopher, seems lazy. Especially when the text claims to have an Egyptian source. Even if it’s probably made up. Yes, it’s full of Greek terms, but the text itself claims them to be translations.
AoM had them be Greek, and then Titans came and made them their own culture, sort of.
But it never felt like there really was a clear, coherent “atlantean” culture. It always felt like a bunch of reskinned assets from unfinished other cultures and a bunch of previously rejected or experimental ideas, rather than an identity, tied together by a few textures and some quickly typed out lore texts. And it was factually a retcon of how Atlantis was supposed to look and sound like in the original. Which of course they couldn’t go back to and change.
But they could, and should, have done that with Retold. Instead, they reinforced that continuity error and made the coherence and consistency issues worse by leaning stronger visually into what the assets originally were supposed to be, rather than trying to tie them together better and make them more unique and more grounded in what Plato wrote.
In the original, they didn’t play that well either. You gathered favor by owning town centers and oracles were appearently meant as a scout unit. I never bothered with oracles or favor when playing Atlantean in the original.
The Murmillo is way more effective at scouting than the oracle.
Retold fixed both of that by making the oracle useful by tying favor to it rather than the town center. That was a very elegant solution that solved two problems in one.
The Llama caravans and the donkey pets break immersion for me, but that’s probably just my taste.
I don’t even dislike the “they don’t need drop off points” mechanic. I dislike that it’s represented like that, with those donkeys.
Yes, I like Atlantis in theory, and I am and have been one of its defenders for a long time. But I am also one of it’s critics.
Anyway, I’m rambling.