Please community, share this, i am desperate…
But first of all, Crash course in Scenario editing / Scenario creation
There are Triggers who do certain actions.
These Triggers can be set to a specific player (1-8 and GAIA) so it only triggers for one player (In the editor known as “Source Player:” ), when one unit of that player, for example, moves from A to B
Let’s say you want a Trigger to, for example, remove all units in an area from all players. In this case you would have to make 1 such Trigger, copy it 7 times, and change the Source Player every time for every player…
Pretty stupid right?
WHY is there no Source Player “ALL” in the Editor??? (ALL = All player, ANY = All player + GAIA)
Some Trigger really use a lot of performance, with letting trigger affect ALL players you would effectively divide the trigger amount by 8.
AND PLEASE, give us a checkbox in the “Options tab” called “Civ bonus start” Where all civs are given their bonus resources (or reduced resources), bonus villagers, eagle scouts instead of scout cavalry, llamas etc., so we (the community) dont have to suffer the endless pain the Scenario Editor gives us.
Or At least give us an option when you place a Scout Cavalry or Eagle Scout to tick a checkbox called “Starting Scout” which then gets replaced by an Eagle Scout if Meso or Scout Cavalry if Horse civ (+ give it Auto-Scout). This Checkbox should also appear when "Create Object, Unit -> Scout Cavalry or Eagle Scout. Please Dev team, PLEASE
Please, if you like this 2 suggestions, share it, like it. Help the Scenario Community, please