I have played aoe2 for 4500 hours in total, in my life. So i am a rather experienced aoe2 player. Im at 1350 to 1400 elo. However, with the expansion of the series, aoe4, aoe3 de, aom, i learned some other games in this aoe series. I played aoe3 de for a long time, played some aoe4, watched aom retold, and coming back to aoe2, i found a problem that makes aoe2 boring compared to other age titles, that i can never go back to aoe2 anymore.
It seems like walling is the meta for aoe2, in 1v1 even open maps. In team games walling age 2 with palisade is the meta, then full walling your base with buildings in a row is necessary even in castle age, because any enemy units getting in your base can cause a lot of damage, even if you have army back at home, you can easily lose a lot of vills. At tournament level a hole in the wall or a few archers into woodline and end the game, right there.
So on ranked games every one just walls the base in feudal age, wall resources, wall to TC, it makes the game really long and turtle oriented. If you don’t wall and play open you are very likely to lose the game. If i wall i am at my elo but if i play open i drop 150 to 200 elo. I have seen so many wall and FC players and then if the map is semi open, stone wall the whole side of map. It guarantees resources and deprive opponent of gold. It is so much easier to build a wall than to destroy it because vills can house wall behind and repair, skirmishers can stand behind walls to fend off archers. Mangonel can defend vs rams and it takes a long time for ram to kill a tile of stone walls.
In comparison, no other age game have such a heavy focus on walling, tile by tile. In aoe1 the game is fast paced, players usually make army quickly and start fighting. In aoe3 it is not viable to wall until late game because map control is important and age 2 units are powerful enough to take down TCs, buildings also doesn’t follow tiles to prevent units from pathing through. In aoe4 map control is important too, and buildings always have gaps so units can always go through adjacent buildings, and palisade is very weak. Stone walls are very expensive. In aom the focus on early army is also impossible to wall and the game does not emphasise on wall at all, the TC/settlement mechanics prevent players from turtling in base. All other RTS games I know does not wall up your entire base every single game, people need to make army and fight to gain control and advantage, so aoe2 seems so boring in comparison. Why cannot aoe2 be more open and more fighting oriented instead of base building oriented? Like putting hunt in different locations on map so that you need to hunt instead of farm very early (like steppe / nomad map), orbjust nerf walls so that players would rather play open than walling. Or you can reduce the damage or game ending possibility if a few units get into your base.
Btw because of walling meta it is very unlikely aoe2 game ends in age 2, and most of games between close players goes to age 4, and some of them goes to trash fights. While in aoe3, aoe4, and aom, the game usually doesn’t reach the final age, especially aoe3 and aom (there are five ages). Average length of aoe2 game is 35-40 game minutes which is over 20 real minutes. While in aoe3 de and aom the game end usually in 10-15 minutes.