Hi Devs of AoE:DE.
As a Death Match player, I often am forced to boot the old client to have some good games with other DM players. Most of them remain on the old client. And there is a very good reason for this.
There were/are two main issues:
- FPS Lag
- Unit collision
The FPS lag got somewhat resolved. Not as great as the original AoE game but it is better than before. However, the second remains a huge problem.
Nobody enjoys seeing stacked Elephants on few tiles dying to mass Catapult fire. Nobody enjoys mass stacked Helepolis/Ballistas dying to 1 random catapult shot. The unit collision is a huge issue for us. Our games become impossible to enjoy because microing becomes near impossible as you cannot select your units. I think even RM players suffer from this in large battles.
If only this issue would be resolved. Seeing the latest 15 January patch made good progress, I hope you pull through with another patch fixing this unit collision.
Notice this screen. Left the latest version, on the right the old version 27374. Notice how on the right screenshot, the units respect their collision and try to reroute their position. Left screenshot the units ignore this.
Practically any unit works. In Death Match, Elephant Archers are vulnerable to Catapult fire like this. Taking them out with mere stone throwers for maximum efficiency.
Another example. Difference between losing almost all helepolis or losing 2-4 with a single shot from an enemy catapult,