Why not archers cost less gold like mangonels?

Why is it archers needed more gold than wood? And why not mangonels needed more gold but got more wood and less gold?

For game balance reasons:

  • gold factors how easily a unit can be afforded late game
  • food factors how easily a unit can be afforded early game
  • wood factors how easily a unit can be afforded overall (without early game or late game emphasis)

The devs give prives according to how they want to design the unit.

In your example, the devs want the archers to be weaker late game, and want the mangonels to be hard to afford in mid game, but not as hard anymore in late game.

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Can I get the analysis of how they are actually programmed?

Then why cant archers vs buildings so less compared to mangonels if they want to balance?

So mangonels cannot be balanced with any of your statements, Increase in wood and decrease of gold with archers is a fair trial, 45 wood and 25 gold will be good.

What do you mean with ‘programmed’? Like their pathing?

What?

YOU say it’s not balanced.

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I am concluding from your said statements, I do not have any statements until you speak more.

Can you put this wording in a complete sentence, English is a damn new born baby since 3000 BC

lmfao image

What do you mean?

There, that’s a complete sentence:

  • Complete thought

  • Period at the end

  • Subject + verb +( object)

  • Capital letter in the beginning

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This one is a complete sentence, Instead of this sentence you could have written just “here”

But

This is also an incomplete sentence, which meaning of the sentence do you want to know:
Then why cant archers do?
archers vs buildings so less compared to mangonels
if they want to balance?
which of these 3 phrases you did not catch, just please do not catch my tone, this forum is not only for Native English speaking people, try to understand where I want to share my thoughts, how my idea is linked to the subject.
My language could speak more than the English do, but why I focus still on speaking English is you do understand Language is not a barrier it must be the connection of ideas concerned to people not just the people and their language matter.
English do not yet have a proper set of origin it is a mixture of several languages like a new born baby. It cannot be a match to its ancestral languages.

Obviously I can’t speak for @CanineCrown7153, but I also don’t understand what you’re trying to say here. I think there are two problems:

  • I think “so” must be a typo, and I guess you actually meant “do”?
  • You say “less”, but less of what?

I think what you meant must have been something like:

Why can’t archers do less damage versus buildings compared to mangonels?

But then I don’t understand why you’d ask that, because archers already do barely any damage to buildings. So perhaps you don’t mean less damage, but less of something else?

Did I get any of that right?

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Archers pose less burden on feudal eco than scout rush or m@a rush as they cost little wood.

I think given to what Mangonels do in the game it’s actually them who have a too low Gold ratio. It should be at least 70 %.

Because they are much more population efficient units. Onagers do blast damage over a wide area. They have the drawback of needing protection up close and cost more.

It isn’t. But whatever
Maybe you should use your super old native language and let the forum translate tool do the work for us, because I still can’t understand you.

What is the issue with mangonels and archers? You don’t like that archers can’t kill buildings effectively?

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Its not a good change. Archer line is meant to be used for early stages of the game. Gold is abundant, easy to collect and not spent much on other things like farms, houses, buildings. So the 25 wood 45 gold fits. 45 wood 25 gold is a cost that makes a unit better for later stages of the game because gold becomes limited but wood is plenty and not frequently spent on other things. Because they’re slow, fragile and need to be together in large numbers, they are not good for later stages. Converting them into a unit focused towards the late game is bad for that line.

Mangonels are siege. They are designed for that purpose. Archers killing buildings was there in the game but was so broken that it got removed. (search for Obsidian arrow masterpiece on youtube). The purpose of archers is to kill infantry, camels and attack units behind walls. Its not to destroy buildings.

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just write in your language and we will use the automatic translating feature. you are not fluent enough in english.

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You are obvious with your English, but not trying to catch the concept of gaming rather you are interested catching the concept of English, of course I struggled but not as foolish as this:

Why can’t archers do less damage versus buildings compared to mangonels?

I meant:

Why can’t mangonels do less damage versus buildings compared to archers?

Scout rush is in feudal, my discussion is about castle age, like archers(crossbows) scouts(light cavs). I think you do consider again scouts are also light cavs archers are also crossbows, the word archers do mean a lot of archery range units IRL like Forester Huntsman BowMaster.