Two AOE1 civs are censored, so nothing else is surprising
We need a Pope, Bishop and Cardinal units as added in scenario editor.
Easiest thing is to give the hero monks new skins.
Donāt forget that the way Monks move Relics hasnāt changed - by transforming between the two distinct units of Monk and āMonk with Relicā.
Until they change this mechanic, or make separate āwith Relicā variants of each hero, hero monks would either have their pick-up ability disabled (FE-era hero monks), or turn into a normal Monk by Relics (old AoK hero monks).
Also, the final version of Forgotten Empiresā civ description ended up emphasizing the conversion to Christianity:
Coagulate the various Baltic tribes into a Grand Duchy with a new religion
Thatās the basic problem of having pagan āMonksā - these civsā identities all straddle pagan and Christian eras. The Norse didnāt stop viking raids after conversion, the āCorvinian Armyā was a 15th century institution, and hussars, Magyar or Lithuanian, were not pagan.
There are several civs that straddle multiple religions. At the end of the day, one has to be picked over another.
There are plenty of Christian civs in the game though, and Lithuanians spend the majority of the AoE2 timeline as pagans. So they should probably be represented with the latter.
And here our friend at Reddit has made a move.
Generally Im not in favor of too many re-skins. Every time you add an asset that is one more thing you need to remember to know what is what.
That being said, it is kind of odd that while the monasteries are pretty unique for each architecture set compared to, most other buildings (TC, military buildings, etc, etc), the monks are all the same except for the meso civs.
the included graphics seem to suggest that there would be even more monastery skins, and a monk for nearly every monastery. If the devs wanted a unique monk skin per architecture set I think thatād be fine. Not what Iād consider the most important feature but I wouldnāt be opposed.