First of all i want to thank you for this game. I love every single detail about it, even the things that make the game feel different then other rts: And following i want to explain why the seemingly “missing adjustments” give this game its charme.
I completely fell in love wth the game and its absolutely lovely details. The sounds are just cool and i cannot but admire that the respective languages are fitting to the age the player is in.
I also love the documentary style of the campaign and more then anyting else there is nothing better then a very uniqueness in the civs.
Now i want to adress some points that are brought up from the competetive scene, especially SC2, and want to give these a new perspective (my perspective, the silent ?majority? [see steam reviews] that just loves the game as it is):
This game gets quite some critics from the competetive scene. As im from a more competitive background myself (Masterleague SC2), i want to point out why i have another take on the critisism:
- slightly imbalanced
- clunkyness (no units on a bord to select from, u have to use the mouse and the screen)
- TC target fire unable
The people complaining about this always do so in reference that it is “better” in SC2 and AOE2. I do not feel that way, but before you people rage and turn your head when you played competitive, let me explain why that is.
Everytime i played SC2, i already was a bit stressed out. There was so many options, so much to do. You never really could do everything that u wanted to, what the better players could execute. You had more freedom: Customizable keys, no clunkyness, everyting smooth and fast (also always able to targetfire etc.).
Coming to aoe4, i was a bit confused. Nothing worked according to my muscle memory. I couldnt customize all keys, i have a hard time selecting low life unit because you have to click them on screen.
But to my surprise i still loved it. I sat back and relaxed, allowing myself making mistakes. Suddenly the better opponents also have a harder time microing and i can let go of all this detailed stuff like pulling low health units back. Why you ask? Because everyone fcks that up in a battle in aoe4. I can just let it go because no one can do it, giving me space to concentrate on the more fun part of the game. Building walls in support of units. Using priests to heal after my decision to retreat.
The game feels fresh because it is not AOE2, it is not SC2. It is just new and require some new skills (in some parts: less skills). it does make it less stressful, easier to play and enjoyable for me. For that exact reason. Of course i have all this training in other rts and some of my skills are now unusable. I think that thisis a huge part of why it feels so good to play this for me.
I hear some people complain about things and yet they still realize that the game is just fun and relaxing. I just love it and hope that the scene gets as big and enduring as the others (sc2/aoe2), because i absolutely love this game.
I wanted to write this to make 1 thing clear: Eventhough some of the competitive scene dislike this new style (maybe because people hate change in general), there, and im sure of this, there is also alot of players that feel exactly like me. Everyone that likes the style of RTS but is stressed out alot in the very competitive ones: This is a must buy / must try. Give it a shot, i love the relaxing athmosphere and gameplay.
someone of the silent majority that loves the game.