Age of Empires 2 (even as early as Age of Kings) has always bridged the gap between symmetrical and asymmetrical. We’ve always had unique units, unique civ attributes, unique variations of the tech tree, some civs having access to something slightly more unique (vikings with the only unique boat). Goths have always wanted to swarm infantry, Byzantines have always been adaptable but defenseive, Mongols have always had a stronger hunt, so on so forth. Those elements are asymmetrical, but the overwhelming mechanics of the game are still symmetrical, the polish, armenians, gergians, Sicilians all still use pikemen to counter cavalry, they use knights for raiding.
I’d agree that the weight of the game has increased as the number of civs has increased, and there has been an ever so slight shift to slightly more uniqueness (namely unique techs, a few regional units, and the occasional extra unique unit/building). But overwhelmingly Id say that AoE 2 still is a symmetrical RTS and that apsect, plus its more intuitive unit counters, has typically kept it more open and approchable compared to modern RTS games. At the end of the day, pikemen from faction A work much the same as pikemen from faction Z.
Most RTS games haven’t done pure symmetry since the Warcraft 1 days where the factions were carbon copy reskins of each other because asymmetrical for better or worse, tends to just be more fun because it presents different challanges and puzzles for the player to get into.
but not to digress into which is better, we are still miles away from something like Starcrafts extremely distinct factions or even Northgards “mostly the same but with some glaringly large exceptions”. I’m not saying to dismiss the argument, but rather I think the closer you get to that level of diviation the closer you get to a call for some form of “classic”. But it’s also (as pointed out by TommoChocolate) subjective as to what is that turning point. WoW classic had this very occurance happen when they reintroduced cata (which is typically seen as the starting point of modern wow) and a large number of people bailed, which is why there is now “classic classic” because thats the high end demand, but some people stayed on because they don’t consider that the “tipping” point. (albeit the the new 3 kingdoms is certainly pushing some peoples buttons)
I’m actually not informed at all on the social dynamics of World of Warcraft, but I guess it must have started with some kind of help in finding like-minded players for cooperation, and slowly the automation takes over, with everyone just asking the computer to be ushered into a group.
Pretty much nailed it. In the Classic era, Content requires that you find a group and work together. In retail you can do that (and the people doing the hardest level of content do) but questing content has been revamped so that it can all be done solo (or with automatically formed groups) and raiding content can simply be auto que’d which no communication nessisary. One is a “you are a cog in a machine” and the other is “you are the hero of the story”. It also creates a better social fabric where toxic behavior is regulated by the playerbase. Theres a lot of reasons the lack of automation forces different behavior and gameplay which is why they are distinct.
Also from a non “vibe” mentality. The actual map in game was radically overhauled in cataclysm (the 3rd expo), you litterally cannot access the content of original wow in many cases. This would be like the devs not overhaling the celts, but deleting them (and the william wallace campaign) from the game. It’s just gone, you can’t play it anymore even if you want to. Thats the other big appeal with classic is content that is litterally unavailable.
If the devs, for some inexplicable reason, deleted older factions in that fashion, and removed campaigns and provided no way to access them (like mods being disallowed for some bizarre reason) then I think you’ed see a bigger call for that kind of reboot.
TL:DR I feel for you that the weight of the game has grown, but I don’t see a call for a “classic” varient outside of the existing HD anytime soon.