The Stress Test changed the bonus in Wonder Age from +50% HP and Attack for Myth units + Titans to +100%.
I personally think that is not a good direction to go in. Just purely focusing in Myth units and God Powers feels a little limited and just raw numbers feel kinda boring too.
Titan spam also feels wrong.
How about:
Change it back to +50%
Human Units regenerate 1HP per Second
Heroes and Myth Units regenerate 5HP per Second
Titans regenerate 10 HP per Second
Titan Gate can only be spawned again when there is no Titan alive
Provides 50 Population
Provides 3 Food+Wood+Gold per Second (same as Vault of Plenty)
Speeds bonus, Godpower Bonus and Favour Trickle stay the same
This way there is a small bonus to all units.
Heroes get buffed to so it’s easier to fight against an enemy who also has a Wonder.
The Titan is now able to stay in battle a lot longer thanks to a generous HP regeneration rate. With this rate it would still take over 15 minutes to fully heal considering the additional 50% HP.
I think it’s cooler to have one strong Titan being kept alive then just constantly building additional ones.
The 50 Population is equivalent to 2 Fortified Town Centres and helps in cases where the enemy has more map control.
This gives the player with the Wonder not just a stronger but also a bigger Army.
Very good suggestions. I hate that we can spam titans. I’ll go further and say we should be limited to one titan per game. We’d need to decide whether we want to make an early titan or wait for a buffed titan with wonder age.
I like how it is now,
Before the age of wonders used to guarantee victory in 10 minutes.
now too, but you kill the enemy, it’s a victory condition, and it has to be seen as such
Did you build this? 95% chance of winning
i like the suggestion of only being able to get a new titan if the old one is dead. i also think titan spam is a bit too much.
can’t say anything about the 100% dmg buff yet but i prefer this over your suggested HP-regen cause the game should not get dragged even longer but instead make the devasting dmg options more to push it to an end.
also wonder age. i also personally like the idea of pushing the wonder age (which i bet will happen in like 3 out of 10 game max) more into GPs and myth units than human units. to make it more special from the other ages and pronouncing the difference to AoE and other rts games.
Maybe the Wonder should give a unique bonus to each civ:
Greeks get an additional Hero (maybe someone Campaign exclusive like Arkantos or Agamemnon)
Egyptians get an additional Monument (Monument of the Titans)
Norse get an 100% construction speed boost for Infantry
Atlantians get instant hero transformation back
Or does anyone have better ideas?
Never said I was against making it a winning move. I just said a plain +100% for just Myth units is boring.
It forces all the other players to basically just train heroes, which is kinda hard for Greeks for example.
I want the Wonder to still be a game winning move but not just by making one unit type incredibly stronger while giving all the others nothing.
+50% attack+HP is already a lot, especially for Titans.
I came up with the regen because it makes you able to keep up a game winning push for longer. And it’s a bonus that is spread out between different units not just Myth units.
Also healing ability for the Titan so it’s more about keeping one Titan alive then spamming multiple Titans as it is now.
I don’t think it will even happen in 1% of 1v1 games.
Maybe in like 5% of team games.
It’s a stalemate beaker for team games on closed maps. Maybe it’ll appear in FFA too.
I bet you it will be very popular for the Single Player and Coop crowd. I can see the average game vs. AI taking a lot longer now. A lot of casual players like to fully tech out everything before they attack with a big army, fully teching now includes constructing a wonder which takes a long time to build.
yeah you might be right even rarer than i thought it would happen. great for singleplayer/coop for sure.
this brings me to another even more drastic idea which might be totally irrelevant to be changed/added to the game but still:
as far as i saw wonder costs now 5000 each in old AoM i think it was 10.000 each. but still relative expensive + the extremely long building time.
What if wonder costs 2000 of each ressource and reducde the bulding time to 40 or even 50% but also reduce the buffs all units get significantly (except for the GP bonus i think that should stay the way it is)
i understand your opinion. i liked when my hekate titan regenerated its HP but then i watched mulitple boit videos and i brought something up which i never thought about till then: that a titan takes population and quite a lot so its always better to fully use its potential quickly after summoning and not drag it the units use out too much. still REALLY like your idea of only getting a new titan if the other is dead tho.
oh wow… my bad. really had different numbers in my head. more expensive makes sense now with all these buffs but for some reason i really thought it got cheaper in my head lol.
but 5 times is a bit too much (especially if you include the extremely long building time)
20 pop is still something and if you let it stay somewhere to regenerate itself its 20 pop duing nothing. better use the 20 pop and built a new one. at least in my opinion.
i already gave you my idea regarding wonder age: reduce the cost and buiding time but also reduce the dmg and hp buffs the units get just let the GP favour reduction stay as it is now.
instead of the hp regen in particular i don’t have another idea instead yet, sorry.
Personally, I think the Wonder Age should just affect god powers and maybe Titians. I’m not too fond of this myth unit and gp focus. I wouldn’t mind as much if the bonus also affected heroes and other human units though.
Thought about Wonder Age bonuses again and here is my new Suggestion
Myth units (including Titans) get +50% attack and HP
Myth units including Titans move 20% faster
All other units move 10% faster (including Villagers and Ships)
God Power cost -75% Favour and recharge time -75%
Titan Gate can be rebuild 5 minutes after your last Titan died
Trickle 1 Favour and 3 Food/Wood/Gold per Second.
Myth units -75% train time
All other units -50% train time (including Villagers and Ships)
+50 population
Titans regenerate 10HP Second
The main new bonus is faster training time. This allows you to put more pressure on your enemy by pumping out your units even quicker.
There is also now a small movement bonus for all units which also allows you to attack a little faster. Since you will likely mix myth units and human units a bonus that only apples to Myth units is not even that useful.
Titans can now only be rebuild 5 minutes after death though so there is no more Titan spam. Titans should be game winning super units and not something you can just build 10 of.
Your main idea is the most important one: there should not be a Titan spam. Titans are supposed to be the special super unit, the giant monster that send units flying all over the screen with his super attack, not one unit in a army of 10 titans.
Make Titans stronger? Hell yeah, go for it, make them even stronger. Spam numerous Titans? Please no.
Myth units (including Titans) get +50% attack and HP
Making the cool myth units and the Titan stronger, a fitting bonus for the wonder age.
Myth units including Titans move 20% faster
Its a nice fitting bonus too.
All other units move 10% faster (including Villagers and Ships)
Maybe it makes sense, as they are being blessed by the gods.
God Power cost -75% Favour and recharge time -75%
Am I the only one that think it should reduce the cost more than the recharge time…? You are using the Favour to build stronger myth unit, so how you will cast your powers? Then they buffed it to 75% for the two of the them so I dont know how imbalanced this will be. But I will always defend the bonus should reduce the cost as must as possible and keep recharge time as the balance tool. (specially as the cost increase after every use)
Titan Gate can be rebuild 5 minutes after your last Titan died
Titans can now only be rebuild 5 minutes after death though so there is no more Titan spam. Titans should be game winning super units and not something you can just build 10 of.
100% agree and this should be the main change even if this is the only thing they change.
They can even give the Titan +10% or +25% attack and HP every time they are revived with a new gate, so they keep getting stronger every time you rebuild them.
Trickle 1 Favour and 3 Food/Wood/Gold per Second.
I don’t like this. It makes no sense for the wonder to give resources. The plenty vault does and you see why it does. The Wonder get you favour and blessing from the gods. If you want it to give more favour, ok, but not resources.
If you want to give non-myth units cost reduction (like -25% cost), then its ok. But not resources directly.
Myth units -75% train time
All other units -50% train time (including Villagers and Ships)
Don’t like myth units training faster. You want the idea of the wonder age being: Myth units (including Titans) are stronger and human units are cheaper/faster/easier to build so there is more fodder for the myth units to kill.
+50 population
I dont like this idea. Why the Wonder is giving population…? Goes against the philosophy of the Wonder Age and affects a mechanic balanced by other things. If you want to make the Titan cost 0 population, ok, it makes sense, the Gods are empowering you with a free Titan, but giving population is very bad for the spirit of the wonder age idea.
In the end, your ideas are good, but I hope they change the Titan spam, even if this is the only change they make.
This goes against the anti-fomo mentality that Retold is using, where you are not afraid to lose something or waste something, because it will recharge and you can use again later. Everything is reusable now, so we should follow this and allow rebuild of Titans too. (but allowing multiple Titans at the same time break the idea of Titans)