The slowness of the wagons becomes a problem on large maps, especially team maps. There are many shipments that are good in theory but the time to build becomes a problem, for example, aging with a logistician to make a rush is a disappointment, since in case you would pass a little slower in age and also sending the wagon to a point close to your enemy would take a lot of time, it would help a much more fluid game, I do not think it is a great benefit anymore very little significant for civis in particular who use the wagons of buildings a lot
I think that I should make distinctions with certain buildings that if necessary so that they move faster and another to leave them with the speed that they already have, for this I made a list
- Houses and variants = 4.25
- Arsenal = 4.25
- Factory = 4.5
- Military production buildings = 4.25
- Mills, plantations, rice fields, mango and cherry = 4.0
- Detachment and Fort = 4.0
- Commercial post = 4.25
- Spring = 4.25
- Commandery = 4.0
- Bank = 4.5
- Town Center = 4.25
- Market = 4.25
- Native embassy = 4.25
- Military barracks that have detachment functions = 4.0
- Church = 4.25