Military Standardization Reform — A Shared Unique Unit Alternative
This is a design concept, not a suggestion that every civilization should lose its identity.
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║ (Regular Imperial Unique Tech) ║
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║<Preserve Your Original Imperial UT>║
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║ (Military Standardization Reform)║
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║<Your UU train +25% faster, Share UU>║
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This concept is inspired by Cuman Mercenaries.
However, instead of providing free units to allies, it requires a greater investment, and the units received are non-elite versions.
Imperial Unique Technology (UT)
This technology replaces the civilization’s original Imperial UT.
Effect
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The civilization’s Unique Unit (UU) receives +25% production speed.
- This applies to all versions of the UU, including Elite upgrades.
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Allies unlock the regular (non-Elite) version of the civilization’s predefined Castle Age UU.
- The shared UU is determined by the civilization designer.
- Normally, this refers to the primary Castle Age UU available from the Castle.
- UU upgrades are not included.
Shared UU Rules
The shared UU keeps its original identity.
- Original cost is unchanged.
- Original statistics are unchanged.
- Elite upgrades aren’t shared.
- Civilization Bonuses and UT effects aren’t transferred.
- All shared UUs use the Cuman Mercenaries slot.
- The first Military Standardization Reform researched by the team determines the shared UU. Later reforms can’t replace an existing shared UU.
- The +25% UU production speed bonus doesn’t stack.
- Mapuche’s UU is a Mounted Unit, it still receives the +25% UU production speed bonus, but the mounted UU isn’t unlocked for Mesoamerican and Andean allies.
This prevents the shared UU from constantly changing during the game and avoids inconsistent game states.
Bonus Eligibility
UU bonus eligibility follows the game’s DAT file settings (viewable through the Advanced Genie Editor).
This uses the existing game logic, as some civilization bonuses already affect UUs originally belonging to other civilizations.
Shared UUs examples:
- War Wagon keeps its original cost of 200 Wood and 60 Gold.
- Konnik doesn’t benefit from Bulgarian Stirrups.
- Genoese Crossbowman for Mayans follows the existing DAT rules for cost discount.
- Kipchak doesn’t include Cuman Mercenaries, as this reform replaces the original Imperial UT.
Only the ability to train the regular UU is shared.
Multiple Players Example
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Player A (Britons) researches the reform first.
- The team unlocks Longbowman.
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Player B (Franks) researches the reform later.
- Throwing Axeman doesn’t replace Longbowman.
- The team keeps the same shared UU, Longbowman.
Why This System Exists
The purpose isn’t to create perfect civilizations by combining the strongest bonuses and technologies.
Every reform has a Price.
A player must decide:
Is gaining faster UU production and sharing a UU worth giving up the original Imperial UT?
Some civilizations may keep their original UT because it is an important part of their identity.
Others may choose a different development path.
The goal is to create more strategic choices while preserving civilization identity.
Discussion Questions
- Would you keep the original Imperial UT?
- Would you exchange it for faster UU production, even in a 1v1 game?
- Which allies could make the shared UU more valuable?
The interesting part isn’t finding the strongest option.
It is discovering which trade-offs create meaningful alternative strategies.