Would you support a classic mode?

Would you like to see a classic mode added to the game as toggleable option? It would more closely represent the feature of the original AoM such as (but not necessarily limited to)

  1. Instant kills reinstated for all MUs that had them originally
  2. God powers being single cast (expect for some Atlantean GPs)
  3. Wonders not providing modern benefits
  4. Titan gates buildable only once etc/
  • Yes, I’d love a feature like that!
  • Maybe, I’m not fussed either way
  • No, I like the modern way of play more
0 voters

Having more options dont seem a bad thing, specially if its for things like lobbys and custom options, that said i prefer Retold much more than classic for most things.

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I would certainly like an opt out of the retold wonder mechanic which I have despised from the start.

Yeah, it’s kind of crazy, but overall I don’t think there’s anything I prefer from the original. There’s some new things I don’t like, but that’s slightly different as it’s to do with the new civs.

I wish it was part of the game from the start. The current way in AoMR should of been a new mode called Wrath of the Gods. I also want to be able to disable Wonders too in AoMR. More options available will improve the games popularity because there will be more ways to officially play the game and find one someone really likes a lot.

I’m quite happy with the new mechanics, but I don’t like the reworking of the old civilizations.

The whole game is now balanced around those design changes. Just bringing back instant kills and no recastable godpowers would just completely upend the balance between minor god choices. And of course all the new pantheons were completely designed around those changes.

I think disabling Wonder Age should be a lobby setting, this way you can also not recast Titan Gates.

Bringing back Wonder Victory should be a 2nd lobby setting to allow you to choose between Wonder Age and Wonder Victory or both or neither.

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I feel that Retold fixes a system that was unnecessarily rigid from the start. The powers were powerful, but very easy to waste, and sometimes they could be inconsequential.

I know the poll says it’s optional, but when I was a kid, I already thought the powers should be repeatable in the original version. Logically, I’m not going to ask for the opposite in Retold, even if it’s for something that can be toggled on and off.

Furthermore, this isn’t related to the topic, but I want the Aztec Incarnates to be usable more than once in exchange for a cooldown and a cost, and for the cooldown to start when the Incarnate dies, not when it’s summoned. This way, there’s a penalty when it dies, instead of just reviving it instantly if enough time has passed (and also, they shouldn’t die over time, in exchange for not being able to heal like the Children of Osiris or something like that). Retold refreshed the original formula by allowing the repetition of powers, so why would I want to go back to a single-shot weapon at this point? Not just with the Incarnates, but with everything in general.

I feel that a classic mode, however optional, would be a step backwards for pure nostalgia.

That said, I feel some things should have limits. Like everyone else, I love Titans, but I hate them and keep them deactivated whenever possible. Despite this, I like that you can have more Titans in Wonder Age; but I wish that if you have a Wonder, instead of being able to have many Titans at once given enough time, you only had one, but with the ability to summon another if the first one is killed, just like the Greek heroes.

You have a Wonder and a Titan. You can only have one Titan. Your Titan is killed, a countdown begins, and when it ends, you can place a second gate to summon another. Somehow, it gets killed again, and the cycle starts over.

You have a gate, it’s destroyed, but you have a Wonder, so after a while, you can place a new gate.

I know that the Wonder Age is about showing off your victory by building something that made it impossible to beat you from the start, but having more than one Titan is excessive, even for this purpose.

So, regarding the super unit, I can agree with what you’re proposing. Everything else seems like a bad idea to me, well, not os bad, but just is not good.

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I agree that some thing are better, while I do genuinely miss some elements. I like multicast GPs, but some of them weren’t really intended to be used more than once. The one that bothers me the most is the MU instant kills. It was fun and powerful to dispatch enemy units with a special ability. This could easily be balanced with longer cooldowns etc, so adding it wouldn’t break the game. It also bugs me tat some of the newly added MUs have instant kills, so its kinda hypocritical that the others lost theirs :enraged_face:

I’ve never liked instant kills, especially not on a Second Age MU like the Cyclops, and I particularly hate that the Tao-Tiela has it (I would make it kill instantly if the victim’s health falls below a certain percentage, maybe less than 60% or 50%, I know it’s very high, but it’s so the Tao-Tiela feels powerful).

And yes, many mechanics were redesigned for the new model; Valor was simply redesigned, which I personally detest. I think that even with the current functionality, it would be better if it boosted more than one unit at a time, but no, now it can only boost one unit per use. So if they were to revert the overall functionality of the powers to how they were before, but without changing them individually, that power would be useless because you would only get 4 heroes for the entire game with it.

And as you say, many of the new powers were designed for the current model; they should be redesigned to work in the classic model.

Funny… I guess. I already told someone else, I never liked that a second-generation unit like Cyclops had an instant kill ability, especially when it could use that kill to cause more instant kills.

And I hate that new units with that ability still have it. I like them to do a lot of damage, but not instant kill.

With the Tao-Tie, I would make it so that to cause instant kill, the victim’s health had to fall below a certain percentage threshold.

Which is actually what happens with many units. Medusas and Hun-Duns have attacks that cause a lot of damage; some units take more damage than their maximum health, so it’s instant kill anyway. Of course, they’re generally human units.

I’d like the Tao-Tie to work the same way, and if a unit had, I don’t know, 40%, 50%, or 60% health, it would kill it instantly—perfect for killing elephants.

Although, thinking about it, I said something silly. I still believe there shouldn’t be units with instant-kill abilities, but rather units that deal massive damage. However, depending on the unit, such an attack might kill it instantly, so the idea of ​​a percentage-based health limit just complicates things unnecessarily.

Instead, the Tao-Tie should become stronger each time it kills a unit using its ability. This would also make it more versatile, since its ability can only be used on humans, but as I propose it, it could be used on monsters.

To be sure, I looked up information about the Tao-Tie on the wiki. It doesn’t actually have an instant-kill attack; it just deals such immense divine damage that nothing can survive, as it only affects humans (1000 damage that increases as it consumes, up to a maximum of 6191.7).

So technically it’s what I was saying, so well, yes, let’s say it works as I suggested, but I would lower the damage a lot, I think maybe 200, 300, 600 maybe, not a thousand or more.

Dunno if thats much the case tbh. Whoever has the MU with the better insta kill becomes the only player that can make Myth units usually, specially with how much better the minor god viability became in Retold, personally i like more that they interact with armies now or have single target abilities, but fair to those that miss them.

Retold has much more pop, so you can have more myth unit count than what you would have in the old game.

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Not that I am against the inclusion of a classic mode, but it would take a lot of development time that could be used to improve and expand the current game instead.

Besides, I can always go back to Extended Edition and play the classic way, old graphics and all. It’s still a good game in its own right.

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