Military production buildings and Docks provide +55 food
VS
Mills,Lumber-and Mining Camps provide +50 food and +10 stone when built
Do you think this value should not be released without any nerf?
Military production buildings and Docks provide +55 food
VS
Mills,Lumber-and Mining Camps provide +50 food and +10 stone when built
Do you think this value should not be released without any nerf?
I think it’s too strong indeed.
There are stages in the game where 1 F = 2 W or even more. Like even if you want to get a super good castle age timing there could develop a meta to stop adding farms but instead spam dropoff sites. Just because it’s faster to convert wood to food that way.
Also interesting: Danes can do a slow uptime with 3-4 dropoffs more easily because they als could place a tower and still have enough stone for a TC.
I expect a post launch nerf. When I read the numbers in the tech tree, I was surprised. I was expecting–having read the general description beforehand–that it would be something along the lines of 15-25 food and 3-5 stone. Seeing it be double my maximum projection…
On the one hand, you aren’t gonna build that many dropsites in a game: on the other hand, any early bonus snowballs into a strong advantage later. As it stands, I think it’ll be one of the stronger early-game eco bonuses, but it’ll fizzle out in castle age and won’t really be utilized again until stone runs out. We will have to see how it shakes out.
Double damage castles on the other hand… yeah, Arena is gonna be a nightmare with that, it might even get hotfixed.