Xototl Warrior is unaffected by civs bonus

From Age Wikia

n a normal game situation where the Stable has been brought by conversion, and not placed through Scenario Editor or in Mega random games where the player may start with a stable, the following depict some technologies which the player might think will affect this unit, but actually do not.

  • Conscription has no effect on Xolotl Warriors.
  • A team containing Franks: Xolotl Warriors do NOT receive +2 LOS.
  • A team containing Huns: Xolotl Warriors are NOT created 20% faster. However, if the converted stable belonged to Huns or their ally, they are created 20% faster.
  • A team containing Persians: Xolotl Warriors do not receive +2 attack against archers
  • Aztecs: Bug - All military units (except cavalry) are created 18% faster. So the Xolotl Warrior does not have a creation speed boost.

In case the stable is the player’s own, that is available through scenario editor or as a part of luck in Mega Random games, the following bonuses become significant:

  • Conscription makes stables work 33% faster. So, Xolotl Warriors are created 33% faster.
  • A team containing Huns: Stables work 20% faster. So Xolotl Warriors are created 20% faster.
  • A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.

So I suppose that at least the Conscript tech and the Aztec bonus should work on them

Is there anyway to enable to the Mesoamerican Stable with unique architecture so that the Xolotl is available from the Castle Age? The Montezuma Campaign version has all the armour upgrades too. Is there a way to make the campaign version the default one?

With triggers, enable object trigger is would be available

Xolotl Warrior graphics is glitched as well. The East Facing Standing animation has some bug on the horse color flickering…