Yet another balance suggestion toppic

lmao, espero que se puedan mejorar, pero en economia, debieran estar mas equilibrados algunas civs

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Looool it is a rework. The moment you touch any stat of a unit (:scream: cost is a stat) you are reworking it. Even if it is a minor rework it is still a rework by definition.

It is the principle of your (and other people like you) LAZY (insert suitable word) responses.

Someone proposes something you simply say “you are wrong”

Even you admit nerf has varying degrees of magnitude. The exact same principle applies to the word rework.

Please don’t turn this post into personal agression. Just give your opinion about the ideas, thank

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Extra range tends to lead to op units. Pikes already do very well against cavalry, no reason to make them op

Yes, they do. Again, without squires pikes are mlt that useful. They will be useful in trashwars, but Portuguese have fetorias, so, in Theorie, not much of trashwars for them. Anyway, I still prefer the extra hp for pikes and skirms

I actually like the idea of extra hp on pikes. Makes them a better meatshield, which compensates in part for their slowness.

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Granting Berbers Shipwright is simple enough. If this is too OP, then deprive Berbers of Dry dock while give it +15% ship movement speed instead of +10%.

Regarding lithuanians, I think they need some rework. Leitis is way too good for its cost, but that doesn’t mean that lithuanians are OP as a civ (in most circumstances).
I would like to see a cost increase for the leitis (+10 g), but at the same time I would give an eco bonus to the civ. Perhaps instead of having just +150 f at the start, receive some at each age up. Or maybe receive some gold. I think some form of gold bonus would synergize really well with monk strats, where lithuanians are supposed to be strong. Perhaps even a discount on monks or monastery techs could be given.

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They cost 75w and 55g, higher wood cost than any other cavalry archer except war wagons. Plus the civ doesn’t get any p.armor upgrades except the first one. Burmese are already weak against good archer civs and are only a mid-tier civ. Any further nerfs would weaken Burmese or make Arambais pointless.

This seems like a good idea. Small boost which would fit well with the cheaper age advancing.

Aztec with their +5 carry capacity have the fastest farm rate before wheelbarrow and afterwards it’s Slavs. Its only the second or third layer of farmers that benefit a lot from the bonus. Even with this great bonus, Khmer have <50% win rate at all elo levels 1v1 and in TG. Khmer were OP when the farm bonus was first introduced but after the 3% farm rate nerf, no bombard canon and battle elephants nerf, they’re no longer OP. They’re surely top-tier but not OP. So Heavy plow or Hand cart removal is a bit too harsh.

Free elite skirm seems good, free archer armor might be a bit strong in feudal age. Additional +2 range for towers is just insane. Their guard towers will have 13 range in castle age.

10% extra hp on skirms/pikes won’t do much and +1 range for pikes will be quite powerful. I think buffing or fixing the organ guns would be sufficient for Portugese.

Slightly re-entering the territory of Age of Steppe Lancers. Just the cost reduction should be good. Or maybe a little faster rof or somewhere between the two.

Like these ideas.

Noooooo. The unit you’re proposing is too OP. Very fastly created, very high attack, speed equal to that of light cavalry and hussar, reasonably good hp and very cheap too. Its basically a beefed up version of shotel warriors. At this cost, speed, p.armor and hp they can raid the opponent to death, kill archers, light cavalry and even champions. Leitis are fine. Many melee cavalry unique units in the game and each have some unique feature. So no need for changing that.

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Every pro player also picked Aztecs, Mayans, Vikings, Britons in every map for 20 years.

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150 food per age could be nice.
I’ve also seen someone suggesting a couple of free monk techs. Discounted monk techs are already taken by Burmese, discounted monks by Saracens/Portuguese.
It could be interesting if they get an advantage to help them take relics.

They have less than 50% overall win rate at both 1650+ and 1250-1650 elo levels in 1v1 and TG RM. Mostly their win rate is 50+% only on certain maps which makes the civ good on some situations, just like many other civs. They’re not OP by any means.

150 food per age may be too much, but we can adjust the numbers. No civ has discounted monks (porto bonus is general discount, saracens have a horrible unique tech to do that). Alternatively, even something like 20% faster monks but no fervor could work. This would synergize really well with the liths relic bonus.

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Sorry I though this was more clearly worded: the tech that could grantes +2 range in castle age wouldn’t stack, since the extra range bonus is supposed to disappear. Like, grant the 15% extra speed to turtle without an UT, but lock the extra 2 range as a UT

Ports could get maybe 20% hp for skirms and pikes.

SL need a niche. I think anti infantry cavalry couls do the work. Other stats can be nerfed, in order to make it weaker to other units.
Same goes for my idea to the leitis: could have less hp (maybe same as a kipchak).

And arambai nerf should be hand in hand witha buff for burmese en general. And arambai are too powerful. In numers, they are virtually unstoppable

Btw, thanks for replying to everything!

EDIT: I edited Leitis values. You were right, maybe they were a little OP in my idea

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Sure

Tbh I do not feel them OP anymore

Free archer armors + reduced GC TT is needed. Otherwise a single solution giving Italians a decent land identity is giving all archers (including skyrms and GC) -40% TT.

It is difficult to touch a civ quite meh in 1v1 and OP in TGs. Maybe your solution can work… but then give them arbalest or something else useful for 1v1.

I expect a nerf for them, probably just a reduction of the farming rate

Fine. Free archer armors may work if you give Italians the -40%TT buff. Fine with the replacement of the UT.

Squires would be the best option imo.

They need something. E skyrm is exactly what is needed. Otherwise just give them +5g every time they sell…

That’s called “20% faster working monasteries”, which is a very good bonus already as monks take quite an hefty time to be created, and it’s the only way in the game to make them train faster.

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Ok that’s reasonable and interesting. It would make Turtle ships more useful on maps like 4-lakes and make their Trush less annoying.

But they also cost a lot. And the OP in numbers is true for many unique units - Conqs, Mangudais. In open maps, its going to take quite sometime to get Arambai in big numbers and most times its an all-in strategy from the Burmese player. And its hard to counter only for civs with horrible archery range, like Franks.

Question: does the extra range need to be locked behind an UT as a compensation for the free extra speed? This would weaken Korean defenses and I don’t think that’s a good tradeoff for a buff that don’t take effect in most games. Of course there needs to be a new UT, but even if you don’t wanna increase the civ’s power level there are tons of pretty much harmless ideas outta there.

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For Koreans:

  1. add bloodline and plate barding armor.
  2. remove hussar.
  3. wagon -10HP and elite wagon -20HP
  4. turtle +15% speed and elite turtle also +15% speed.
  5. remove Panokseon.
  6. add a new UT called “Hwarang”, make swordman +10 attack vs UU.
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Anyone know how this compares to the samurai? Sounds a bit much?

Edit: was actually able to look it up. It is too much imo. The sword line is dirt cheap and heavily spammable to have that kind of UU bonus.

Otherwise i like the ideas.