You can animation cancel Knights, Scouts, Cavalry Torches, Elephants, and probably more to get approximately doubled DPS output

After the attack lands you issue a move order and then an attack order and it will start a new attack faster than the attack speed indicates should happen.

Very easy to test with scouts and torches since their attack is so slow.

I am assuming it is a bug since Spearmen and Infantry torches do not appear to have this mechanic.

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Definitely a bug . Works on scout attacks on deer as well. For rapid clearing of deer herds

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Scouts vs Deer is the only form of animation canceling that appears to have been fixed with the patch.

Thank you @MyNameBeatsUrs! I’ll get this logged so we can start tracking it internally. Appreciate it!